It should still scale off of stam and physical damage so I don’t understand why the passive changed, the heal scale off max hp so it doesn’t affect it neither: useless change.
Tommy_The_Gun wrote: »I think it has more to do with performance. It looks to me like all this changes to unified stat bonuses are being made in hope that it will cause less calculations and less stress serve-side.
WW change are pretty pointless anyway. They are not meta in PvP (very rarely seen, not many people use them) and they are not that good in vet PvE either. WW is more like a solo PvE thing tbh.
Next patch I don't see them becoming good all of the sudden. If PvP although we will have Battle spirit changes, I do think that Fighters Guild changes will make WW even more rare sight in PvP. WWs take 25% more poison dmg and on top of that 20% from fighters guild next patch. So without a buff (yes buff lol) they will be very rare sight indeed.