WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
Here are the numbers I used
Major breach:5948
Minor breach:2974
Infuse crusher:2740
Tremorscale:2395
COR: 3541
Total 17598
All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.
So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
WrathOfInnos wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
Here are the numbers I used
Major breach:5948
Minor breach:2974
Infuse crusher:2740
Tremorscale:2395
COR: 3541
Total 17598
All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.
So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
Oh I see, 2740 is the value with Infused Torugs Crusher. I was using 2108 for just Infused Crusher, so the total was 17666 even after getting 700 from Piercing CP.
WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
Here are the numbers I used
Major breach:5948
Minor breach:2974
Infuse crusher:2740
Tremorscale:2395
COR: 3541
Total 17598
All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.
So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
llBlack_Heartll wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
Here are the numbers I used
Major breach:5948
Minor breach:2974
Infuse crusher:2740
Tremorscale:2395
COR: 3541
Total 17598
All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.
So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
It’s crazy to think a trail group Tank would run CoR and Tremor. Unless every single dd is a Stam toon.
Basically wasting 2 sets on a Tank just so Stam can reach cap and if there are a mixed group of Stam and Mag, and you run those sets.
Tremor is useless for mag and CoR is also useless as Mag are already at cap.
Even in a 4 man group. If there is 1 mag and Stam toon. I’m not going to change sets for the Stam player to reach cap, when I can use other sets to buff both.
llBlack_Heartll wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Bl4ckR3alm93 wrote: »Grandchamp1989 wrote: »Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.
They need to switch them around for Mag and Stam.
If this goes live then the CP crit chance passive needs to be buffed or leave it alone.
True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.
I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.
I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
Here are the numbers I used
Major breach:5948
Minor breach:2974
Infuse crusher:2740
Tremorscale:2395
COR: 3541
Total 17598
All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.
So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
It’s crazy to think a trail group Tank would run CoR and Tremor. Unless every single dd is a Stam toon.
Basically wasting 2 sets on a Tank just so Stam can reach cap and if there are a mixed group of Stam and Mag, and you run those sets.
Tremor is useless for mag and CoR is also useless as Mag are already at cap.
Even in a 4 man group. If there is 1 mag and Stam toon. I’m not going to change sets for the Stam player to reach cap, when I can use other sets to buff both.