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Crit Normalization

  • WrathOfInnos
    WrathOfInnos
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    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.
  • the1andonlyskwex
    the1andonlyskwex
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    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    Just go 6/1 and you'll get 939 pen from the LA passive.
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary
  • WrathOfInnos
    WrathOfInnos
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    BattleAxe wrote: »
    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary

    Oh I see, 2740 is the value with Infused Torugs Crusher. I was using 2108 for just Infused Crusher, so the total was 17666 even after getting 700 from Piercing CP.
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary

    Oh I see, 2740 is the value with Infused Torugs Crusher. I was using 2108 for just Infused Crusher, so the total was 17666 even after getting 700 from Piercing CP.

    Overall I must amend myself of medium armor nerf as overall it is actually a buff
  • BattleAxe
    BattleAxe
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    Also with alkosh changes 1 dps uses it and that will help cover discrepancy in content with missing some armor shred
    Edited by BattleAxe on July 14, 2021 2:02AM
  • llBlack_Heartll
    llBlack_Heartll
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    BattleAxe wrote: »
    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary

    It’s crazy to think a trail group Tank would run CoR and Tremor. Unless every single dd is a Stam toon.
    Basically wasting 2 sets on a Tank just so Stam can reach cap and if there are a mixed group of Stam and Mag, and you run those sets.
    Tremor is useless for mag and CoR is also useless as Mag are already at cap.

    Even in a 4 man group. If there is 1 mag and Stam toon. I’m not going to change sets for the Stam player to reach cap, when I can use other sets to buff both.
  • WrathOfInnos
    WrathOfInnos
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    BattleAxe wrote: »
    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary

    It’s crazy to think a trail group Tank would run CoR and Tremor. Unless every single dd is a Stam toon.
    Basically wasting 2 sets on a Tank just so Stam can reach cap and if there are a mixed group of Stam and Mag, and you run those sets.
    Tremor is useless for mag and CoR is also useless as Mag are already at cap.

    Even in a 4 man group. If there is 1 mag and Stam toon. I’m not going to change sets for the Stam player to reach cap, when I can use other sets to buff both.

    I disagree. Tremorscale is worth using on the main tank in several trials even with a full Magicka group. Pretty much anywhere that Off Tank is close enough to keep Encratis Behemoth on the main boss, and especially for melee fights where DPS can use dual wield.

    This is beneficial because Magicka DPS have some skills that use Physical Resistance/Penetration. This includes Detonating Siphon, Barbed Trap, Pestilent Colossus, Dual Wield Light Attacks, Poison Weapon Enchants, Poisoned Status effect, and Incapaticating Strike.

    If there were any other offensive tank monster sets this would be questionable, but with 2 tanks and only Tremorscale and Encratis it’s an easy decision anywhere you don’t need the defensive power of Vykosa, Lord Warden or Lady Thorn.

    COR is more debatable. On one hand, 4/6 Magicka DPS classes cannot reach the pen cap easily with 6 light armor. Even with Infused Crusher they end up 836 short of the 18.2k cap (assuming no Sorc support with Crystal Weapon). Now that’s only ~1.6% DPS loss, and certainly not worth slotting something like Skoria 1pc over Slimecraw, or a Sharpened Weapon over Precise. Really it comes down to whether a different tank set can help the group more than COR, which in a group of half Necros/Nightblades and half Sorcs/Wardens/DKs/Templars is only 0.8% DPS. Add in even one Stamina DPS and the answer is probably yes for COR.

    Alternatively, you could have the first Stam DPS wear Alkosh, and if there is a 2nd or 3rd they just get the benefit of the 6k pen while wearing meta gear. Really only a problem when it’s 1 Stamina and 7 Magicka. Even in that case, they are helping the group by wearing Alkosh, and they are helping themselves with 6k penetration, which is more than they’d get from Lover, Sharpened, Maces/Mauls or Twice-Fanged Serpent.
    Edited by WrathOfInnos on July 14, 2021 10:59PM
  • BattleAxe
    BattleAxe
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    BattleAxe wrote: »
    BattleAxe wrote: »
    Mag already spec for crit (mother's etc) so they would benefit more from crit dmg
    Stam struggle with getting their crit chance up so would benefit more from crit chance. That way they don't have to spec into crit chance and can instead spec into penetration.

    They need to switch them around for Mag and Stam.

    If this goes live then the CP crit chance passive needs to be buffed or leave it alone.

    True, that one and Piercing. 700 simply is not enough to make a difference. And the Max Magicka + Max Stamina passives. Really all of these were much better when they had 4 ranks.

    I did some math and if main tank runs pierce armor COR infused crusher and tremorscale all stam will need is about 602 penetration to reach 18200 so long as that is still the pen cap for pve.

    I'm getting 534 missing physical pen to reach the cap, but agreed it's somewhere around there. Another 700 in piercing would bridge that gap. Otherwise groups will probably need to run Crystal Weapon, Torugs, or Alkosh. It's also not too bad to just take the 1% DPS loss from being a little under the penetration cap. I certainly wouldn't replace a dagger with a mace, or a precise trait with sharpened at that point.

    Here are the numbers I used
    Major breach:5948
    Minor breach:2974
    Infuse crusher:2740
    Tremorscale:2395
    COR: 3541
    Total 17598
    All of which can be provided by tank. The crusher enchant might be higher or lower couldn’t access the information to make sure whether that’s just infused or if that’s torug +infused.

    So basically get your 700 cp pen and have a sharpened weapon or mace/maul on hand if necessary

    It’s crazy to think a trail group Tank would run CoR and Tremor. Unless every single dd is a Stam toon.
    Basically wasting 2 sets on a Tank just so Stam can reach cap and if there are a mixed group of Stam and Mag, and you run those sets.
    Tremor is useless for mag and CoR is also useless as Mag are already at cap.

    Even in a 4 man group. If there is 1 mag and Stam toon. I’m not going to change sets for the Stam player to reach cap, when I can use other sets to buff both.

    Why wouldn’t a tank run both in a trial as there can be a mixed trial composition this leaves second tank more open to what sets they run to support group. With all the armor shred that can be provide from even a single tank whether mag hits cap or not is a boon overall for the group even if mag doesn’t benefit as much.
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