Maintenance for the week of December 30:
• PC/Mac: No maintenance – December 30

Give me a mDK pvp build!

  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    I see a lot of double damage builds mentioned above.
    I did some duels against a Stamplar with a similar setup (total stranger met in Vvardenfell) and showed him the difference between a well balanced setup or a 'full burst setup'..sure it'll hurt those first few seconds, but if you are reactive and once heals are up and I start my attack -> The person is dead with little to no chances of mitigation/healing back up.

    We don't have very good mobility on the Magicka Dragonknight, it's not really a burst class either. Playing fullu-burstu-modu can be detrimental to your survivability, so I suggest the following after checking out several different setups:

    I'd suggest BSW+Pariah+(malacath if you want, difference isn't that obvious between non malacath setup damage wise)
    It's a good work around for damage, burning passive for magicka regen and you can even play 'charged' front bar if you want more sustain for BG's (NO CP). On the other hand, I also like being able to purge myself if no healer is around and in that regard I chose Pariah+Curse-Eating+(whatever you want - sustain, damage, mitigation), the purges are great, recovery is out of this world compared to a BSW substitute, but of course your damage will take a bit of a nose dive...in all regards I prefer playing the debuffer, crowd controller and adapting my burst at the right moment rather than full attack mode.


  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    I'm no PvP god or anything, but my Shalk/Lich/Slimecraw DPS/Healer hybrid setup works way better in BGs than I ever expected.

    I meet 2 types of players, those who think Shalk's or Hist Champ are bad sets on a DK ("just run Heroic slash"), and those that have actually tried it
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Im just below level 50 on my MagDk, but Im having a ball ache of a time finding space for all the skills I want on two bars.

    Im using: Front bar - embers, whip, shattering rocks, talons, cauterize Backbar - mist form, coag, degen, rapid regen, volatile armor.

    I really want to add ele drain on front bar but i love all the skills im using. I guess talons could be dropped, but its so fun to spam roots on people and i feel like it gets me kills. I already dropped engulfing flames even though i didnt want to, missing out on 10% fire damage seems stupid to me but Im trying it out. Before I dropped engulfing, coag was my only heal but I added rapid regen and that plus coag keeps me alive most of the time. Im sure things will change once I get to 50 and put together some proper gear. I could potentially drop degen and use power pots but Ill miss my invis or tri stat pots.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    Stx wrote: »
    Im just below level 50 on my MagDk, but Im having a ball ache of a time finding space for all the skills I want on two bars.

    Im using: Front bar - embers, whip, shattering rocks, talons, cauterize Backbar - mist form, coag, degen, rapid regen, volatile armor.

    I really want to add ele drain on front bar but i love all the skills im using. I guess talons could be dropped, but its so fun to spam roots on people and i feel like it gets me kills. I already dropped engulfing flames even though i didnt want to, missing out on 10% fire damage seems stupid to me but Im trying it out. Before I dropped engulfing, coag was my only heal but I added rapid regen and that plus coag keeps me alive most of the time. Im sure things will change once I get to 50 and put together some proper gear. I could potentially drop degen and use power pots but Ill miss my invis or tri stat pots.

    You could also choose rattlecage (heavy gear), that way you can skip major sorcery through a skill and add an AOE or which ever skill you desire. I'd suggest still pairing it with a defensive set.
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Alucardo wrote: »
    Bashev wrote: »
    I can assure you that 99% of the builds that people will give you will work better on another class.

    Is that a poke at how bad mdk is? xD

    I'm currently experimenting with a Magicka Nightblade gank vampire.

    I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.

    From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.

    You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
    You can also use those health potions that also give you 8 seconds of invisibility.
    Edited by LittlePinkDot on July 10, 2021 9:17PM
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    Bashev wrote: »
    I can assure you that 99% of the builds that people will give you will work better on another class.

    Is that a poke at how bad mdk is? xD

    I'm currently experimenting with a Magicka Nightblade gank vampire.

    I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.

    From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.

    You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
    You can also use those health potions that also give you 8 seconds of invisibility.

    A magDK vampire would never use Blood Frenzy, but you correct on the usage of the vampire spammable for burst. Reason for not using Blood Frenzy is due to the reduction of healing in PvP, their reliance on DOTs, and the distance that magDKs fight in. You just wouldn't use the health channel outside making Leap hit a little harder.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    Vevvev wrote: »
    Alucardo wrote: »
    Bashev wrote: »
    I can assure you that 99% of the builds that people will give you will work better on another class.

    Is that a poke at how bad mdk is? xD

    I'm currently experimenting with a Magicka Nightblade gank vampire.

    I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.

    From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.

    You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
    You can also use those health potions that also give you 8 seconds of invisibility.

    A magDK vampire would never use Blood Frenzy, but you correct on the usage of the vampire spammable for burst. Reason for not using Blood Frenzy is due to the reduction of healing in PvP, their reliance on DOTs, and the distance that magDKs fight in. You just wouldn't use the health channel outside making Leap hit a little harder.

    Blood for blood is weaker than triple stacked molten whip
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    Youyouz06 wrote: »
    Stx wrote: »
    Im just below level 50 on my MagDk, but Im having a ball ache of a time finding space for all the skills I want on two bars.

    Im using: Front bar - embers, whip, shattering rocks, talons, cauterize Backbar - mist form, coag, degen, rapid regen, volatile armor.

    I really want to add ele drain on front bar but i love all the skills im using. I guess talons could be dropped, but its so fun to spam roots on people and i feel like it gets me kills. I already dropped engulfing flames even though i didnt want to, missing out on 10% fire damage seems stupid to me but Im trying it out. Before I dropped engulfing, coag was my only heal but I added rapid regen and that plus coag keeps me alive most of the time. Im sure things will change once I get to 50 and put together some proper gear. I could potentially drop degen and use power pots but Ill miss my invis or tri stat pots.

    You could also choose rattlecage (heavy gear), that way you can skip major sorcery through a skill and add an AOE or which ever skill you desire. I'd suggest still pairing it with a defensive set.

    Don't run rattlecage. It is bad. If you are hurting for bar space you can use spell power pots.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vevvev wrote: »
    Alucardo wrote: »
    Bashev wrote: »
    I can assure you that 99% of the builds that people will give you will work better on another class.

    Is that a poke at how bad mdk is? xD

    I'm currently experimenting with a Magicka Nightblade gank vampire.

    I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.

    From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.

    You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
    You can also use those health potions that also give you 8 seconds of invisibility.

    A magDK vampire would never use Blood Frenzy, but you correct on the usage of the vampire spammable for burst. Reason for not using Blood Frenzy is due to the reduction of healing in PvP, their reliance on DOTs, and the distance that magDKs fight in. You just wouldn't use the health channel outside making Leap hit a little harder.

    Blood for blood is weaker than triple stacked molten whip

    Blood for Blood is more consistent and doesn't burden your magicka pool. If I'm going to use Flame Whip I'd use the Flame Lash morph for the extra healing on the Power Lash proc and the half cost.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    I used Shalks, Curse-Eater, Bloodspawn, and Asylum S&S through many patches and felt as though it was fairly well-balanced... even if damage was a bit low (in this regard, the extra 171 Spell Damage appended to Shalks from a few patches ago was quite welcome). I also played it with the Master's Inferno over the Asylum S&S but overall sustain took a palpable dip and I don't really enjoy combo'ing with Clench.

    I'm currently porting over the template of a build that I have been enjoying on my magRomancer (a template that was also mentioned earlier in the thread) - Clever back-bar, Spellweave front-bar, Balorgh, 1x Trainee, and Death-Dealer's Fete with 3x Swift (my Necro uses Scathing Mage and some Harmony).

    I was initially skeptical of DDF versus other Mythics since raw stats are, on their face, a pretty boring bonus. However, I have since come to love having what amounts to a mini-Sugar Skulls to round-out all of my stat pools. It makes it a snap to hit 30k HP on any race/class combo when also paired with Clever and having the larger Stamina pool is very much welcome for Blocking. It also, it should be noted, has a bit of a synergy with the Cyrodiil "stuck in combat" bug, bwaha.

    I also like Spell Resistance pots in situations where an Immovable or Detect pot isn't needed. Doesn't help with the Stamina builds (which, to be fair, are always the biggest threat...) but stacking them with the DK passive and a race like Breton will give you big Spell Resistances without the need for investing an entire set.
  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    90% build here are sufficient for 18k resist potatoes

    Back from my last hiatus. 2021 a new start.
  • Icy_Nelyan
    Icy_Nelyan
    ✭✭✭
    3 heavy, 3 light, 1 medium, 2H Sword main Hand, 1h and Shield off Hand.

    5x Shalk Exoskeleton, 2x Immolator Chat, 5x Oblivion Foe (It could be Better to use Flame Blossom).

    1x ring protettive, 2x infused.

    3x reinforced armor trait, the rest sturdy.

    2h sharpened, 1h and Shield defending + sturdy.

    3x armor glyph magicka, the rest health.

    Poison main Hand, reduce weapon damage off glyph off Hand.

    Spellpower and Spell crit potion.

    1x armor jewel glyph, 2x Spell Power jewelry glyph.

    Mundus magicka restor.

    Race Breton.

    Food magicka + magicka recovery.

    This build works fantastic for me and my playstyle, nice survival, very nice damage (5k Spell damage, 9k Spell pene unbuffed, around 35% crit chance), I don't like to run like a Crazy lightning (Speedy builds) so Building more res (35k sell res, 27/28k physical res) and block (It costs 860 stamina to me with around 70/75% mitigation 😮) makes me very tanky with some LOS help I'm a very hard to kill target; not a very common build but really fun.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    I used Shalks, Curse-Eater, Bloodspawn, and Asylum S&S through many patches and felt as though it was fairly well-balanced... even if damage was a bit low (in this regard, the extra 171 Spell Damage appended to Shalks from a few patches ago was quite welcome). I also played it with the Master's Inferno over the Asylum S&S but overall sustain took a palpable dip and I don't really enjoy combo'ing with Clench.

    I'm currently porting over the template of a build that I have been enjoying on my magRomancer (a template that was also mentioned earlier in the thread) - Clever back-bar, Spellweave front-bar, Balorgh, 1x Trainee, and Death-Dealer's Fete with 3x Swift (my Necro uses Scathing Mage and some Harmony).

    I was initially skeptical of DDF versus other Mythics since raw stats are, on their face, a pretty boring bonus. However, I have since come to love having what amounts to a mini-Sugar Skulls to round-out all of my stat pools. It makes it a snap to hit 30k HP on any race/class combo when also paired with Clever and having the larger Stamina pool is very much welcome for Blocking. It also, it should be noted, has a bit of a synergy with the Cyrodiil "stuck in combat" bug, bwaha.

    I also like Spell Resistance pots in situations where an Immovable or Detect pot isn't needed. Doesn't help with the Stamina builds (which, to be fair, are always the biggest threat...) but stacking them with the DK passive and a race like Breton will give you big Spell Resistances without the need for investing an entire set.

    Yeah sux that you have to run everywhere though...eso has become Apex Legends when your shields run low ^^
    *Looks around the battle field and notices the hoard of Necromancers* 'Everyone's got a gimmick these days'
Sign In or Register to comment.