the1andonlyskwex wrote: »I'm no PvP god or anything, but my Shalk/Lich/Slimecraw DPS/Healer hybrid setup works way better in BGs than I ever expected.
Im just below level 50 on my MagDk, but Im having a ball ache of a time finding space for all the skills I want on two bars.
Im using: Front bar - embers, whip, shattering rocks, talons, cauterize Backbar - mist form, coag, degen, rapid regen, volatile armor.
I really want to add ele drain on front bar but i love all the skills im using. I guess talons could be dropped, but its so fun to spam roots on people and i feel like it gets me kills. I already dropped engulfing flames even though i didnt want to, missing out on 10% fire damage seems stupid to me but Im trying it out. Before I dropped engulfing, coag was my only heal but I added rapid regen and that plus coag keeps me alive most of the time. Im sure things will change once I get to 50 and put together some proper gear. I could potentially drop degen and use power pots but Ill miss my invis or tri stat pots.
LittlePinkDot wrote: »
I'm currently experimenting with a Magicka Nightblade gank vampire.
I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.
From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.
You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
You can also use those health potions that also give you 8 seconds of invisibility.
LittlePinkDot wrote: »
I'm currently experimenting with a Magicka Nightblade gank vampire.
I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.
From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.
You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
You can also use those health potions that also give you 8 seconds of invisibility.
A magDK vampire would never use Blood Frenzy, but you correct on the usage of the vampire spammable for burst. Reason for not using Blood Frenzy is due to the reduction of healing in PvP, their reliance on DOTs, and the distance that magDKs fight in. You just wouldn't use the health channel outside making Leap hit a little harder.
Im just below level 50 on my MagDk, but Im having a ball ache of a time finding space for all the skills I want on two bars.
Im using: Front bar - embers, whip, shattering rocks, talons, cauterize Backbar - mist form, coag, degen, rapid regen, volatile armor.
I really want to add ele drain on front bar but i love all the skills im using. I guess talons could be dropped, but its so fun to spam roots on people and i feel like it gets me kills. I already dropped engulfing flames even though i didnt want to, missing out on 10% fire damage seems stupid to me but Im trying it out. Before I dropped engulfing, coag was my only heal but I added rapid regen and that plus coag keeps me alive most of the time. Im sure things will change once I get to 50 and put together some proper gear. I could potentially drop degen and use power pots but Ill miss my invis or tri stat pots.
You could also choose rattlecage (heavy gear), that way you can skip major sorcery through a skill and add an AOE or which ever skill you desire. I'd suggest still pairing it with a defensive set.
gariondavey wrote: »LittlePinkDot wrote: »
I'm currently experimenting with a Magicka Nightblade gank vampire.
I wonder how a vampire PvP MagDK would work. You could use sated Fury and either arterial burst or blood for blood as a spammable with the chain pull skill and fossilize.
From my understanding, magDK lacks burst damage. Arterial burst or blood for blood would be a source of burst damage, especially with Sated Fury.
You could also use Elusive mist which would synergize with the vampire passive "strike from the shadows." When you are vamp stage 2 your spell damage is increased by 300 when you leave mist form, sneak, invisiblity.
You can also use those health potions that also give you 8 seconds of invisibility.
A magDK vampire would never use Blood Frenzy, but you correct on the usage of the vampire spammable for burst. Reason for not using Blood Frenzy is due to the reduction of healing in PvP, their reliance on DOTs, and the distance that magDKs fight in. You just wouldn't use the health channel outside making Leap hit a little harder.
Blood for blood is weaker than triple stacked molten whip
YandereGirlfriend wrote: »I used Shalks, Curse-Eater, Bloodspawn, and Asylum S&S through many patches and felt as though it was fairly well-balanced... even if damage was a bit low (in this regard, the extra 171 Spell Damage appended to Shalks from a few patches ago was quite welcome). I also played it with the Master's Inferno over the Asylum S&S but overall sustain took a palpable dip and I don't really enjoy combo'ing with Clench.
I'm currently porting over the template of a build that I have been enjoying on my magRomancer (a template that was also mentioned earlier in the thread) - Clever back-bar, Spellweave front-bar, Balorgh, 1x Trainee, and Death-Dealer's Fete with 3x Swift (my Necro uses Scathing Mage and some Harmony).
I was initially skeptical of DDF versus other Mythics since raw stats are, on their face, a pretty boring bonus. However, I have since come to love having what amounts to a mini-Sugar Skulls to round-out all of my stat pools. It makes it a snap to hit 30k HP on any race/class combo when also paired with Clever and having the larger Stamina pool is very much welcome for Blocking. It also, it should be noted, has a bit of a synergy with the Cyrodiil "stuck in combat" bug, bwaha.
I also like Spell Resistance pots in situations where an Immovable or Detect pot isn't needed. Doesn't help with the Stamina builds (which, to be fair, are always the biggest threat...) but stacking them with the DK passive and a race like Breton will give you big Spell Resistances without the need for investing an entire set.