MrMazurski wrote: »One of the basic sets you always consider is Burning Spellweave. Recently I mixed it with Pariah and it came out not even a nice set up.
Thunderbug/Overwhelming/Grothdar in BG ...
NB Killing machine
To give you an idea how long it has been since I last played mDK, we used SnB and spammed bat ulti. That long. It's very rare I come across a mDK in pvp these days, so I have no idea what you guys are running. If you look up dk builds all you see is stamina.
So, what's a decent mDK build for small scale/solo play?
Thanks in advance!
I have a magDK vampire PVP build. It works okay if you're good at dodge rolling and blocking when you need it. Still scratch my head wondering if I should go 2 heavy and 5 light or stick with my 6 light and 1 heavy for magicka sustain reasons.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=289388
gariondavey wrote: »I have a magDK vampire PVP build. It works okay if you're good at dodge rolling and blocking when you need it. Still scratch my head wondering if I should go 2 heavy and 5 light or stick with my 6 light and 1 heavy for magicka sustain reasons.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=289388
Get bsw for front bar, use clever alchemist on back bar. Then you can have 2 5 pieces, balorgh, ring of pale order, and even add 1 trainee.
gariondavey wrote: »I have a magDK vampire PVP build. It works okay if you're good at dodge rolling and blocking when you need it. Still scratch my head wondering if I should go 2 heavy and 5 light or stick with my 6 light and 1 heavy for magicka sustain reasons.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=289388
Get bsw for front bar, use clever alchemist on back bar. Then you can have 2 5 pieces, balorgh, ring of pale order, and even add 1 trainee.
Wait.... What.... Wow. Okay I'm glad I posted here! That's pretty smart, although that means going back to the Burning Spellweave Inferno staff grind... Oh boy lol.
gariondavey wrote: »I'd drop engulfing flames for exhilarating drain for ult gen potentially, given that you don't have a ton of fire damage with vamp spammable.
gariondavey wrote: »I'd drop engulfing flames for exhilarating drain for ult gen potentially, given that you don't have a ton of fire damage with vamp spammable.
I really can't do that. Vampiric Drain is a liability as it can be interrupted, forces me to drop what I'm doing, and Engulfing Flames is how I fight groups of enemies and rip nightblades out of stealth. Of course with the newest update 31 combat preview it seems they'll be adding some kind of immunity on stealth for a short while so they don't instantly get dragged out. I've tried to drop Engulfing Flames ever chance I could but it's just too versatile of a skill for me.
gariondavey wrote: »gariondavey wrote: »I'd drop engulfing flames for exhilarating drain for ult gen potentially, given that you don't have a ton of fire damage with vamp spammable.
I really can't do that. Vampiric Drain is a liability as it can be interrupted, forces me to drop what I'm doing, and Engulfing Flames is how I fight groups of enemies and rip nightblades out of stealth. Of course with the newest update 31 combat preview it seems they'll be adding some kind of immunity on stealth for a short while so they don't instantly get dragged out. I've tried to drop Engulfing Flames ever chance I could but it's just too versatile of a skill for me.
Alright, well the traits and weapon choices and other spell suggestions are still very important then, imo. Also consider putting some more points into hp so you have around 28k if possible. Other than that, kudos for a cool build!
is engulfing working for you in pvp land? it hasn't for me for quite a while. just misses or something
I have a magDK vampire PVP build. It works okay if you're good at dodge rolling and blocking when you need it. Still scratch my head wondering if I should go 2 heavy and 5 light or stick with my 6 light and 1 heavy for magicka sustain reasons.
https://en.uesp.net/wiki/Special:EsoBuildData?id=289388
MrMazurski wrote: »Feels weird without Flame Lash.
gariondavey wrote: »I have a magDK vampire PVP build. It works okay if you're good at dodge rolling and blocking when you need it. Still scratch my head wondering if I should go 2 heavy and 5 light or stick with my 6 light and 1 heavy for magicka sustain reasons.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=289388
Get bsw for front bar, use clever alchemist on back bar. Then you can have 2 5 pieces, balorgh, ring of pale order, and even add 1 trainee.
Engulfing flames boosts fire damage by 10%.. that's your talons, claw, whip, standard plus whatever else. How can you drop that from your build?
Some misinformation and eyebrow-raising suggestions in here.
1. Don't go sithis on magdk, block mitigation is key. Still go malacath in mostly heavy.
2. Balorg, bloodspawn or maybe encratis as a monster set.
3. Fire staff (all staves) light attacks are magic damage, so only the fire enchant, sets, and abilities can proc burning.
4. BSW front is okay, but cba juggling that with berserk enchant uptime.
5. Pariah, clever or trickery backbar is good.
6. Resto backbar for groups, bgs and dueling. S&b for solo.
7. Go at least 30k health, max magicka isn't worth it anymore.
8. Breton > dunmer > everything else
9. Sharpened > charged atm
10. Vampire optional.