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About Mundus Stones

Parasaurolophus
Parasaurolophus
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I am both a pvp and pve player. During the day I can play several matches, then go through several dungeons or go to a raid. And every time I have to port to my guildhall and change my mundus stone. And I'm tired of it. This mechanic is straight out of Skyrim, but does not come under the realities of eso as mmo. If in Skyrim and the previous parts of the series the constellations did not have a serious impact on your characteristics, then in eso the Mundus stone is a very important part of your build.
I offer two options:

1. Add the mundus to the collection menu and activate them one at a time from there. New players could add them to their collection when activating new gems found in zones.

2. Make a disposable item. They could be acquired for tel-vars or keys of the undaunted. cooldown.
Edited by Parasaurolophus on July 5, 2021 12:32AM
PC/EU
  • Ezhh
    Ezhh
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    Option #1 would completely devalue the furnishings that so many people paid a lot of money or gold to get into their houses, so I doubt that will happen.

    I can also see option #2 leading to get another un-fun thing some trial groups might expect you to have ready so that you can change set ups between fights.
  • Parasaurolophus
    Parasaurolophus
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    Ezhh wrote: »
    Option #1 would completely devalue the furnishings that so many people paid a lot of money or gold to get into their houses, so I doubt that will happen.

    I can also see option #2 leading to get another un-fun thing some trial groups might expect you to have ready so that you can change set ups between fights.

    # 2 We now have to change the setup between fights anyway ...
    PC/EU
  • ADarklore
    ADarklore
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    I am both a pvp and pve player. During the day I can play several matches, then go through several dungeons or go to a raid. And every time I have to port to my guildhall and change my mundus stone. And I'm tired of it. This mechanic is straight out of Skyrim, but does not come under the realities of eso as mmo. If in Skyrim and the previous parts of the series the constellations did not have a serious impact on your characteristics, then in eso the Mundus stone is a very important part of your build.
    I offer two options:

    1. Add the mundus to the collection menu and activate them one at a time from there. New players could add them to their collection when activating new gems found in zones.

    2. Make a disposable item. They could be acquired for tel-vars or keys of the undaunted. cooldown.

    Just an FYI, the devs consider ESO to be an 'online RPG with MMO elements'... during a Youtube interview Brian also stated that players wanted 'Skyrim with friends' so that is why they changed everything with the introduction of One Tamriel, to move ESO in that direction.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Parasaurolophus
    Parasaurolophus
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    ADarklore wrote: »
    I am both a pvp and pve player. During the day I can play several matches, then go through several dungeons or go to a raid. And every time I have to port to my guildhall and change my mundus stone. And I'm tired of it. This mechanic is straight out of Skyrim, but does not come under the realities of eso as mmo. If in Skyrim and the previous parts of the series the constellations did not have a serious impact on your characteristics, then in eso the Mundus stone is a very important part of your build.
    I offer two options:

    1. Add the mundus to the collection menu and activate them one at a time from there. New players could add them to their collection when activating new gems found in zones.

    2. Make a disposable item. They could be acquired for tel-vars or keys of the undaunted. cooldown.

    Just an FYI, the devs consider ESO to be an 'online RPG with MMO elements'... during a Youtube interview Brian also stated that players wanted 'Skyrim with friends' so that is why they changed everything with the introduction of One Tamriel, to move ESO in that direction.

    But this creates a lot of inconvenience. Honestly, I don’t mind the reasons why we still only need to change our muzzles in a certain place.
    PC/EU
  • Parasaurolophus
    Parasaurolophus
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    Option #1 would completely devalue the furnishings that so many people paid a lot of money or gold to get into their houses, so I doubt that will happen.
    I really don't think so. If the player can buy disposable mundus stones items that he can use from the inverter, then this will not be a problem, since it will cost gold or any other currency. It also creates an additional gold / ap / telvar leak
    PC/EU
  • Feljax
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    My idea of a solution is to have a dual spec loadout option where you can save multiple builds for different types of content and then switch between them. So, for instance you could have a PvE and PvP build, which would include all your gear, skills, and mundus boon and switch between them with the click of a button. This way, you'd still need to visit the stone itself to save a new loadout, you just don't have to go there every time you want to switch from one build to the other. And especially for those of us on console who have no addons, we could finally have a quick and convenient way to go from one build to the next.
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