All i got here were explanations why toxic asocial people should use dungeon finder as a convenient place to farm CP. Also i was told that if i want friendly social people i should not use dungeon finder, which is true.
So i switched to veteran dungeons (even though i am into hard content). Changes between normal vs veteran dungeon finder:
1. Average player CP dropped from 900-1500 to 300-600.
2. Fake tanks don't work.
3. Soloing dungeon does not work.
4. Speedrun does not work.
The only disadvantage i found is that queue instead of instant became 2-3 min, which is acceptable.
VaranisArano wrote: »All i got here were explanations why toxic asocial people should use dungeon finder as a convenient place to farm CP. Also i was told that if i want friendly social people i should not use dungeon finder, which is true.
So i switched to veteran dungeons (even though i am into hard content). Changes between normal vs veteran dungeon finder:
1. Average player CP dropped from 900-1500 to 300-600.
2. Fake tanks don't work.
3. Soloing dungeon does not work.
4. Speedrun does not work.
The only disadvantage i found is that queue instead of instant became 2-3 min, which is acceptable.
I'm glad you found something that works for you.
All Changes between normal vs veteran dungeon finder:
1. Average player CP dropped from 900-1500 to 300-600.
VaranisArano wrote: »All i got here were explanations why toxic asocial people should use dungeon finder as a convenient place to farm CP. Also i was told that if i want friendly social people i should not use dungeon finder, which is true.
So i switched to veteran dungeons (even though i am into hard content). Changes between normal vs veteran dungeon finder:
1. Average player CP dropped from 900-1500 to 300-600.
2. Fake tanks don't work.
3. Soloing dungeon does not work.
4. Speedrun does not work.
The only disadvantage i found is that queue instead of instant became 2-3 min, which is acceptable.
I'm glad you found something that works for you.
I'm glad too, but I'm curious about a detail: how often did you have instant queue for normal dungeons? Which role do you have? I surmise it's not tank (your point 2.), so is it healer? In years, as a dd, I never took an instant for pug normal dungeons (PC EU and NA).
Dungeon is a place where a group of players cooperates to defeat enemies, getting positive social interaction.
What often happens is that DPS queues as a tank, then rushes ahead (skipping mobs and optional bosses) so they can get rewarded sooner, for ruining social experience for other 3 players.
Shouldn't someting be done about it? For example in FFXIV player's power is reduced to match a dungeon, so people cannot solo them. Also after dungeon ends everyone can give a recommendation point to one of the players, and having high recommendation score unlocks cool mounts. This restricts asocial players from ruining experience for other players.
I don't queue to normal dungeons any more. Veteran random queue is between instant to 2-3 minutes, as a healer. The worst DPS i had so far was 18k for entire team in banished cells ii veteran.I'm glad too, but I'm curious about a detail: how often did you have instant queue for normal dungeons? Which role do you have? I surmise it's not tank (your point 2.), so is it healer? In years, as a dd, I never took an instant for pug normal dungeons (PC EU and NA).
OP:
Nobody wants to have a social experience running Arx for their 400th time.
As was stated, if you want a social experience, find 3 other people looking for the same experience, join a guild, etc etc etc.
I think it's funny that people complain about this. I've been playing the game for a while, CP 1800, and I go through a ton of transmutes. You can bet I'm blazing through normal randoms.
"It's an mmo! I shouldn't have to be social to expect a social interaction!"
Why do the social gamers always want everyone else to give up their play time to accommodate them, but aren't willing to take the time to find friends or a guild to get the experience THEY want? We are blazing through these old dungeons because we can and doing otherwise would be total nonsense. YOU are the one looking for a SPECIFIC experience - it's not every random person's job to provide you with said experience.
If I notice someone is doing a quest or if someone mentions they are doing it, most people myself included will ensure you'll have time to do so.
In Lord of the Rings I think that Strider (Aragorn) probably would have viewed the other party members as inconvenient and wandered off if he had to do a dungeon. And the hobbits wandered off and woke a balrog. In ESO I think some of the PUGs are just role-playing when they annoy us.