So if i understood correctly, if i want a social interaction in a MMO dungeon i need to make a custom group of like-minded players. If i queue for random group i have a good chance to get toxic asocial players (who only want rewards and will ruin the run for everyone), and it is as it must be, because everyone's play styles must be respected?
Well, now i understand why ESO is nearly free (around $8 during sale) and FFXIV is $13 per month.
Shouldn't someting be done about it? For example in FFXIV player's power is reduced to match a dungeon, so people cannot solo them. Also after dungeon ends everyone can give a recommendation point to one of the players, and having high recommendation score unlocks cool mounts. This restricts asocial players from ruining experience for other players.
If dungeon requires cooperation to complete people have no other way to finish it but to cooperate.redspecter23 wrote: »How could you possibly expect everyone in a random group to have the same interests as you? Serious question. There are an infinite number of playstyles. Who decides the "right" way to play when 4 random people are put in a group together?
Very low level dungeons may be soloed by high level players, but most of them have mechanics and requirements for a group of players.This is only true to an extent as you can just choose an Undersized party within the party settings along with a few other options (level sync still has to be enabled) and go in. Chest items still drop, but not from monsters, but people can in fact solo them (been doing it myself during some of the tomestone events because some dungeons had upwards of a 40 minute wait).
Very low level dungeons may be soloed by high level players, but most of them have mechanics and requirements for a group of players.This is only true to an extent as you can just choose an Undersized party within the party settings along with a few other options (level sync still has to be enabled) and go in. Chest items still drop, but not from monsters, but people can in fact solo them (been doing it myself during some of the tomestone events because some dungeons had upwards of a 40 minute wait).
Zorgon_The_Revenged wrote: »Sounds like the op has never rocked the castrum at the end of ffxiv`s arr msq.
Also after dungeon ends everyone can give a recommendation point to one of the players, and having high recommendation score unlocks cool mounts. This restricts asocial players from ruining experience for other players.
So if i understood correctly, if i want a social interaction in a MMO dungeon i need to make a custom group of like-minded players. If i queue for random group i have a good chance to get toxic asocial players (who only want rewards and will ruin the run for everyone), and it is as it must be, because everyone's play styles must be respected?
Well, now i understand why ESO is nearly free (around $8 during sale) and FFXIV is $13 per month.
It's an easy low level dungeon that can be completed with only a half of team, meant for new players to get beginner equipment.Zorgon_The_Revenged wrote: »Sounds like the op has never rocked the castrum at the end of ffxiv`s arr msq.
Unfortunately, selfish jerks are allowed to do all the same things that everyone else is allowed to do. People just roll their eyes and tolerate it, so the selfish jerks learn that they will always get away with being selfish jerks. If the community wanted the way pugs go to change, they would start disciplining the selfish jerks by vote kicking them immediately, and teach them that they can't be a selfish jerk and still get to advance in the game. But no one has the time for that, everyone just rolls their eyes or swears under their breath and lets it go. So it will never change. Tolerating bad behavior is in fashion and we all get to suffer until something happens to convince people it's worth working to change instead of ignoring.
I guess people play MMO not to meet other people, but to show off their level and gear, or to kill fellow humans.The main purpose of the GF is not to help players meet friends, that is what guilds are for. We use the GF to find groups for clearing dungeons so requiring players to be social, or even worse, punishing those who do not want to be someone's best friend, is not needed.
However, the bigger reason that a Karma system would not be healthy for the GF is it would be open to abuse. Reading the forum about players complaining about pretty much everything imaginable about GF pug groups makes this crystal clear.
If playstyle is harmful to the team i will leave rather than comply.redspecter23 wrote: »When you get into a random group, you can either adjust to the playstyle of the majority of the group, whether that's fast or slow or whatever or face the consequences of having a different playstyle.
The main purpose of the GF is not to help players meet friends, that is what guilds are for. We use the GF to find groups for clearing dungeons so requiring players to be social, or even worse, punishing those who do not want to be someone's best friend, is not needed.
However, the bigger reason that a Karma system would not be healthy for the GF is it would be open to abuse. Reading the forum about players complaining about pretty much everything imaginable about GF pug groups makes this crystal clear.
If playstyle is harmful to the team i will leave rather than comply.[/quote]redspecter23 wrote: »When you get into a random group, you can either adjust to the playstyle of the majority of the group, whether that's fast or slow or whatever or face the consequences of having a different playstyle.
I guess people play MMO not to meet other people, but to show off their level and gear, or to kill fellow humans.The main purpose of the GF is not to help players meet friends, that is what guilds are for. We use the GF to find groups for clearing dungeons so requiring players to be social, or even worse, punishing those who do not want to be someone's best friend, is not needed.
However, the bigger reason that a Karma system would not be healthy for the GF is it would be open to abuse. Reading the forum about players complaining about pretty much everything imaginable about GF pug groups makes this crystal clear.
It is not perfect, but it works and gives a goal of being social and helpful. A simple CP / commendations ratio could easily tell if player wants to play with others, or just speedrun and get rewards.FFXIV's Player Commendations are supposed to be given to the most helpful, but there's a lot of flaws indeed. People can choose not to give them out at all, or they'll usually give it to the tank, or if you're a DPS and someone's parsing (when in that game it's frowned upon) it'll go to the highest DD. Yet I've also seen people just throw them at new players, people with the best glamour cosplays, or how interactive they are so the mileage of that system really varies and really isn't indicative of 'how someone will behave'. You don't get that from just numbers. You get that from experience with the group.
It is not perfect, but it works and gives a goal of being social and helpful. A simple CP / commendations ratio could easily tell if player wants to play with others, or just speedrun and get rewards.FFXIV's Player Commendations are supposed to be given to the most helpful, but there's a lot of flaws indeed. People can choose not to give them out at all, or they'll usually give it to the tank, or if you're a DPS and someone's parsing (when in that game it's frowned upon) it'll go to the highest DD. Yet I've also seen people just throw them at new players, people with the best glamour cosplays, or how interactive they are so the mileage of that system really varies and really isn't indicative of 'how someone will behave'. You don't get that from just numbers. You get that from experience with the group.
Dungeons where players need to cooperate to complete also work towards positive social experience.