OutLaw_Nynx wrote: »They don’t care about second shift or third shift people.
OutLaw_Nynx wrote: »They don’t care about second shift or third shift people.
OutLaw_Nynx wrote: »They don’t care about second shift or third shift people.
or EU people for that matter.
OutLaw_Nynx wrote: »They don’t care about second shift or third shift people.
or EU people for that matter.
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
None.
Servers should be patched, synced and failed over.
Players would get a heads up, just in case they are doing trials etc then experience a short loading screen, akin to what sometimes happens when entering an instanced zone, and carry on as if nothing happened.
If the client needs patching should download on the background then apply in the next zone transition.
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
None.
Servers should be patched, synced and failed over.
Players would get a heads up, just in case they are doing trials etc then experience a short loading screen, akin to what sometimes happens when entering an instanced zone, and carry on as if nothing happened.
If the client needs patching should download on the background then apply in the next zone transition.
Is there any game working like this? Sounds too good to be true tbh
Best I've seen is 15min maintenance every day
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
None.
Servers should be patched, synced and failed over.
Players would get a heads up, just in case they are doing trials etc then experience a short loading screen, akin to what sometimes happens when entering an instanced zone, and carry on as if nothing happened.
If the client needs patching should download on the background then apply in the next zone transition.
Is there any game working like this? Sounds too good to be true tbh
Best I've seen is 15min maintenance every day
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
If the servers must be shut down for 3 to 6 hours, the timing should vary so that the same players aren't routinely affected. I'm guessing you have the freedom to play when you'd like. Maybe you're young, jobless, or don't have any real responsibilities? Perhaps you aren't paying for a service that you don't have time to utilize due to factors outside of your control, for example, consistant almost daily maintanence. I don't know your situation and I don't mean to sound rude, but I've explained my thoughts about this topic and others who have to schedule what times we can play based around real life responsibilities. Maybe you'll understand one day.
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
None.
Servers should be patched, synced and failed over.
Players would get a heads up, just in case they are doing trials etc then experience a short loading screen, akin to what sometimes happens when entering an instanced zone, and carry on as if nothing happened.
If the client needs patching should download on the background then apply in the next zone transition.
Is there any game working like this? Sounds too good to be true tbh
Best I've seen is 15min maintenance every day
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
they should have a server for each continent or hemisphere and play their maintenance game according to night time of the local time
alanmatillab16_ESO wrote: »So, what 6 hours of the day should they choose that will impact absolutely no one on the planet?
If the servers must be shut down for 3 to 6 hours, the timing should vary so that the same players aren't routinely affected. I'm guessing you have the freedom to play when you'd like. Maybe you're young, jobless, or don't have any real responsibilities? Perhaps you aren't paying for a service that you don't have time to utilize due to factors outside of your control, for example, consistant almost daily maintanence. I don't know your situation and I don't mean to sound rude, but I've explained my thoughts about this topic and others who have to schedule what times we can play based around real life responsibilities. Maybe you'll understand one day.