Good question.
I would hope it works otherwise it's lame to allow us to increment by 0.4 in the first place.
francesinhalover wrote: »
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Yes, it does.
I had a toon at 12% in Steed's. Increasing that to 12.4% seemed to make a difference, per the speed meter in MiniMap by Fyrakin, though the natural variation in speed as you go up and down terrain and run into invisible bumps and such means that the fluctuation is actually greater than the 0.4% increase. Increasing Steed's to 12.8% definitely showed a higher speed than 12%.
Yes, it does.
I had a toon at 12% in Steed's. Increasing that to 12.4% seemed to make a difference, per the speed meter in MiniMap by Fyrakin, though the natural variation in speed as you go up and down terrain and run into invisible bumps and such means that the fluctuation is actually greater than the 0.4% increase. Increasing Steed's to 12.8% definitely showed a higher speed than 12%.
Props to you for testing! Thanks for that
If ever you have need for whatever reason, or just want an alternate measure for comparison's sake: Bandit UI also has a speedometer module. It updates quickly enough to detect those little variations you speak of too, so I imagine it to be fairly accurate. Some speed measuring addons (or addon components) updated so slowly as to be near useless, I found.