Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
The decisive difference here is that
1. Movement based defense ala sorc & nb allows them to built squishier and not help perpetrate the tank meta
2. If kiting mechanics are your defense instead of sheer numbers you can actually do something wrong and die for it. Especially warden, necro and werewolf have nothing they can mechanicly fail at. You have to punch through them with sheer numbers. Thereby they are perpetuating the tank meta
3. People run around towers, trees and rocks only ever fighting back with an ult dump because it works. Shalks, blastbones and balorgh be praised. Other classes cannot turn around for an immediate 100-0 kill, unless of course the pursuer is a PvEler with 20k health.
Urzigurumash wrote: »Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
The decisive difference here is that
1. Movement based defense ala sorc & nb allows them to built squishier and not help perpetrate the tank meta
2. If kiting mechanics are your defense instead of sheer numbers you can actually do something wrong and die for it. Especially warden, necro and werewolf have nothing they can mechanicly fail at. You have to punch through them with sheer numbers. Thereby they are perpetuating the tank meta
3. People run around towers, trees and rocks only ever fighting back with an ult dump because it works. Shalks, blastbones and balorgh be praised. Other classes cannot turn around for an immediate 100-0 kill, unless of course the pursuer is a PvEler with 20k health.
I might be lost in the conversation here, but you were saying healing should be nerfed because of "block as primary defense" specs, so that "evade as primary defense" becomes the preferred strategy for all offensive specs?
Urzigurumash wrote: »Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
The decisive difference here is that
1. Movement based defense ala sorc & nb allows them to built squishier and not help perpetrate the tank meta
2. If kiting mechanics are your defense instead of sheer numbers you can actually do something wrong and die for it. Especially warden, necro and werewolf have nothing they can mechanicly fail at. You have to punch through them with sheer numbers. Thereby they are perpetuating the tank meta
3. People run around towers, trees and rocks only ever fighting back with an ult dump because it works. Shalks, blastbones and balorgh be praised. Other classes cannot turn around for an immediate 100-0 kill, unless of course the pursuer is a PvEler with 20k health.
I might be lost in the conversation here, but you were saying healing should be nerfed because of "block as primary defense" specs, so that "evade as primary defense" becomes the preferred strategy for all offensive specs?
Yes
Unless of course you prefer the hilarious sight of 2 necros trying in vain to get each other under half hp
Also im not arguing to nerf core combat mechanics but rather nerf healing and mitigation on the tanky classes and give them their own damage avoidance mechanics
Urzigurumash wrote: »Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
The decisive difference here is that
1. Movement based defense ala sorc & nb allows them to built squishier and not help perpetrate the tank meta
2. If kiting mechanics are your defense instead of sheer numbers you can actually do something wrong and die for it. Especially warden, necro and werewolf have nothing they can mechanicly fail at. You have to punch through them with sheer numbers. Thereby they are perpetuating the tank meta
3. People run around towers, trees and rocks only ever fighting back with an ult dump because it works. Shalks, blastbones and balorgh be praised. Other classes cannot turn around for an immediate 100-0 kill, unless of course the pursuer is a PvEler with 20k health.
I might be lost in the conversation here, but you were saying healing should be nerfed because of "block as primary defense" specs, so that "evade as primary defense" becomes the preferred strategy for all offensive specs?
Unless of course you enjoy the hilarious sight of 2 necros trying in vain to get each other under half hp
Urzigurumash wrote: »Urzigurumash wrote: »Urzigurumash wrote: »Nerfing healing on most classes and creating more damage evasion mechanics would solve the problem.The only way they can kill someone is if it they all ult dump on the same person, but they can barely be scratched, so eventually they'll wear you down, even if it takes an hour.
So do we like perma-kiting and prefer it be the only viable playstyle? "Kite until Ult" seems to be a popular alternative to the venerable Akaviri martial tradition of "Block until Ult", I don't really see that one is all that much more fun to play or play against than the other.
Sorc mains will say "Kiting is more virtuous, to sit still in combat is lazy"
DK mains will say "Blocking is more virtuous, to flee from combat is cowardly"
The decisive difference here is that
1. Movement based defense ala sorc & nb allows them to built squishier and not help perpetrate the tank meta
2. If kiting mechanics are your defense instead of sheer numbers you can actually do something wrong and die for it. Especially warden, necro and werewolf have nothing they can mechanicly fail at. You have to punch through them with sheer numbers. Thereby they are perpetuating the tank meta
3. People run around towers, trees and rocks only ever fighting back with an ult dump because it works. Shalks, blastbones and balorgh be praised. Other classes cannot turn around for an immediate 100-0 kill, unless of course the pursuer is a PvEler with 20k health.
I might be lost in the conversation here, but you were saying healing should be nerfed because of "block as primary defense" specs, so that "evade as primary defense" becomes the preferred strategy for all offensive specs?
Yes
Unless of course you prefer the hilarious sight of 2 necros trying in vain to get each other under half hp
Also im not arguing to nerf core combat mechanics but rather nerf healing and mitigation on the tanky classes and give them their own damage avoidance mechanics
Would you be willing to share what class you main?
I main melee sDK. I mostly play solo. I think the following should be removed from the game:
- all purges, including snare removals
- all sources of Expedition
- all attacks with a range greater than 8m
On stamdk you have to stay in the thick of the fight to be effective, but because you have no mechanics that can mitigate damage for you you have to build tanky to not die all the time. Im sure you have also seen dks who cannot possibly kill one another, because they both build too tanky for that to happen. Its not nearly as bad as with necro and warden but its still a thing.
ThePianist wrote: »There are far worse pvp specs out there than a group of wardens lining up shalks and dawnbreaker combos.
I play on my WW during low population hours. Nothing survives my WW, as a matter of fact, WW’s are banned in most dueling tournaments for a reason.
But the most busted class I’ve ever come across or hate fighting 1v1’s against as a werewolf, are Tanky Magcros that run Malacath and Ironblood, Spell wall back bar. I don’t main a magcro but I think you can expunge/purge the snare penalty from Ironblood but still keep the 30% damage reduction buff. If you guys are looking for the next cheese pvp spec, this is it right here.
ThePianist wrote: »I play on my WW during low population hours. Nothing survives my WW, as a matter of fact, WW’s are banned in most dueling tournaments for a reason.