ectoplasmicninja wrote: »I mean I understand OP's sadness at the lack of immersion, and a lot of places really do look extra cluttered right now with folks grinding out companion levels and rapport, but at the same time "my disappointment is immeasurable and my day is ruined because I am seeing other people doing the same thing I am doing in an MMO" is not entirely reasonable. Is it really worse than stacking on top of each other to talk to an NPC, or seeing a dozen players all also sneaking through the halls on your top secret assassin mission?
Stormvessel wrote: »What kills the immersion for me is the player names. Few are actual names and even fewer are true to the lore. Names like "Heal you with farts" and "Lord Bone-Bringer" don't exactly add to the realism much.
amm7sb14_ESO wrote: »I hear what you're saying.
ESO has never been a game for immersion. Which is a shame, considering the IP is renowned for its immersion.
There is always something in ESO that reminds you that you are playing a video game.
I just don't understand why it was implemented in the cities that you only see your companion, but not outside as well. At the moment I mainly try to be in zones where other players are less frequent. The clones bother me a lot too, but since I was "emotionally prepared", it is ok at the moment. I just hope that soon will come out more companions.
Somehow (with insane amount of luck I imagine) I hadn't seen anybody with their companion out before I've managed to complete the quest for Mirri. I really enjoyed the whole narrative of her quest and as we progressed further after that I was really starting to get to like her character... I pretty much spent the entire time since launch of the new expansion out there in the wilds not really encountering many players (luckily), exploring the new lands, exploring Mirri's deeper character, building rapport, and just feeling like I have a new friend by my side. Then... as immersion was finally setting in, I had to go empty my bags to my character's house...
You can probably already imagine where this is going to go...
As I exit my house through the door regularly as I always do... There were 7 people standing in front of the house all with their companions out, so I was suddenly seeing 3 different Mirris and 4 different Bastians.... At first I tried to ignore it, altho it did disgust me... Then I proceeded to run to the nearby city and BY ALL THE DIVINES I WISH I NEVER DID...
All my feelings, all my immersive thoughts, all my enjoyment from the past few days, all the fun and all the laughs just suddenly GONE IN A MYRIAD OF COMPANION CLONES EVERYWHERE FOLLOWING ALL THESE OTHER PEOPLE. I ENJOYED the game for the past X DAYS and NOW IT'S COMPLETELY RUINED
WHY ZENIMAX?! WHY DID YYOU THINK THIS WAS GOING TO BE OKAY?! I'm just so sad and disappointed.... I was starting to like this game just about as much as when I started playing back in 2015 and then this happened... Why oh WHY...I don't really wanna be using my companion anymore...
This stupid feature of being able to see other people's companions just has to go... IT JUST HAS TO
My understanding is that they have the option to turn off "other companions" for performance reasons, not immersion reasons. This is why it would not be everywhere.
Luckylancer wrote: »OP is right. Devs should had made faces of other people's bastians and miris randomised. 10 template for them, generation based on one of each player's hidden ID number or their account name chracter count.
Devs put low effort about this topic.
Personally, I'm not particularly bothered by the clone swarms. I've seen enough dual-wielding dark elves running around since the beta era that I simply tune out a lot of the nonsense sourced from other players.
Banks used to be so crowded with bodies that I just sort of treated them like another dimension until personal bankers came out and cut down on the traffic jam. The addition of companions in a new zone feels like those days all over again, but I'm certain the density will go down over time.
It's been my observation that there's a certain ''immersion hazard' that comes with the format of an MMO, that you either have to adapt to, or accept MMOs are perhaps not for you. Like when 20 people charge through the door of my house. Or I step out of it into the middle of an ongoing roleplay of people hanging out on my porch. Or swarms of people are murdering every NPC before they can unleash their story monologue leaving the exact context of your adventure something of a mystery(I just come back when the free weekends are over). There's a myriad of other weird behaviors that come with having innumerable people all doing whatever they feel like in or around your own experience.
As to the companions in particular... it would be nice if there was a way to render companions and pets invisible in certain contexts(like cities)... and it would also be nice if we could get them customizable helmets to style them up a little bit more uniquely.
So the OP doesn't find the fact that he constantly bumps into other vestiges who have all defeated Molag Bal individually and separately immersion-destroying, but the fact that they use the same companions is?
I find that a bit odd if I'm honest, but it sounds like it simply reflects the approach of a single-player gamer playing a massively multiplayer game. As such one either copes with it, or sticks to single-player games. As others have said, however, I'm sure it will become less of an issue so far as companions are concerned as they get further developed - but it will remain every bit as much of an issue so far as other vestiges is concerned.
I just don't understand why it was implemented in the cities that you only see your companion, but not outside as well. At the moment I mainly try to be in zones where other players are less frequent. The clones bother me a lot too, but since I was "emotionally prepared", it is ok at the moment. I just hope that soon will come out more companions.