https://www.youtube.com/watch?v=mdoPDUqMp9o El_Borracho wrote: »Dragons. In your own homeland.
Dragons. In your own homeland.
Dragons. In your own homeland.
Dragons. In your own homeland.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
NPC conversations is separate from the idea of "Story Cutscenes" - I removed out the bit about conversations from the old post and made its own topic.
I don't consider "Its fine if you don't like then play something else" conducive to conversation. I played the game - this was my feedback from my experience.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
NPC conversations is separate from the idea of "Story Cutscenes" - I removed out the bit about conversations from the old post and made its own topic.
I don't consider "Its fine if you don't like then play something else" conducive to conversation. I played the game - this was my feedback from my experience.
Sorry if u are upset, but it not my fault, and I consider the npc conversation fine in my personal opinion. I think others would agree with me too that play the game.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
NPC conversations is separate from the idea of "Story Cutscenes" - I removed out the bit about conversations from the old post and made its own topic.
I don't consider "Its fine if you don't like then play something else" conducive to conversation. I played the game - this was my feedback from my experience.
Sorry if u are upset, but it not my fault, and I consider the npc conversation fine in my personal opinion. I think others would agree with me too that play the game.
No one is upset...
You can have your opinion - I just consider it illogical and not conducive to community conversation to basically tell people "Leave if you don't like it" on a forum that is for community feedback.
Couple of notes from my Blackwood experience:
1. Have more dialogue choices - especially when at a certain moment I have no option other than to tell somebody "I'm part of the Dark Brotherhood" - out of all the times when I should have to option to lie, that would be a key moment to let me lie.
2. Free Camera for Dialogue.
There is an add-on for it which allows you to talk to an NPC without it directly cutting away to get a better look at their face. Sometimes that's useful for a crowded room but the free camera during dialogue is so much more immersive - it'd be a nice option in the game menu so then issues of "Out of Date" and "Dependencies" didn't happen.
3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.
Since we do have a closed cut away that excludes other players - it'd be nice if ZOS could replicate what Bethesda did in Fallout 4 where more than one NPC could participate in a NPC/Player conversation. (no voiced player though)
Example:https://www.youtube.com/watch?v=mdoPDUqMp9o
The NPC conversation is fine. If u don't like it then there other mmos out there or other games. I don't know why u made this a topic again when u made another one earlier today.
NPC conversations is separate from the idea of "Story Cutscenes" - I removed out the bit about conversations from the old post and made its own topic.
I don't consider "Its fine if you don't like then play something else" conducive to conversation. I played the game - this was my feedback from my experience.
Sorry if u are upset, but it not my fault, and I consider the npc conversation fine in my personal opinion. I think others would agree with me too that play the game.
No one is upset...
You can have your opinion - I just consider it illogical and not conducive to community conversation to basically tell people "Leave if you don't like it" on a forum that is for community feedback.
I didn't say leave like what u saying. I meant it in a way if u don't like it ,and others say it on forums on numerous mmos forums throughout different games forums and mmos forums. I wasn't saying it to be rude, I was just saying it as if u don't like the way the game going then play a game u like that all, but pretty sure u attack me for saying that too.
More organic, natural conversations would include a free camera or switching camera angles. ESO is pretty much working similar to Oblivion. Skyrim had slight improvements, but Fallout 4 brought it to a new level. I would love dialogues to be more like in Fallout 4. The dialogues in ESO are the main reason I don't like to do questing in this game. Dialogues often feel stiff, awkward, artificial. The voice acting is good, but the dialogues as a whole aren't. That ESO makes it awkward to have a conversation with 2 or more npc's at once is a very good example what doesn't work well.3. Get rid of those moments where you have stop talking to one person so then you can then talk to the other person who's just three feet away. Let's have something that feels more like organic conversations.