Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
Ippokrates wrote: »the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
Due to a long blades and being more balanced than other weapons, swords are the best option for fencing, therefore your overall weapon potential is better than using less balanced axes & maces or point-hit daggers
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
But explain swords, though! ;P
(just kidding)
Yeah, I know you're right, and I try to tell myself that same thing too. It just feels counter to what my dumb-guy-who-knows-basically-nothing-about-medieval-combat instincts tell me is all. Weight-based weapons like mauls and flails and whatnot inflict damage despite heavy armoring, which is kind of an obscure form of penetration I suppose; but it fits well enough. My smooth brain just wants "Sharp = Cut!" and "Blunt = Smash!", I guess. lol
Honestly I just miss the Bleed from Axes. Made them feel unique. I wish they tuned it appropriate if they felt it necessary to reign them in, instead of just changing them entirely. Oh well.
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
the1andonlyskwex wrote: »Also, is it just me, or is it weird that Axes give Crit Damage & Maces/Mauls give Penetration? That's so backwards!
Axes are sharp, and can cut/pierce into things... like flesh, armor, et cetera, right? Also known as Penetration.
Maces are heavy, and do more damage / crush things when you land a good hit... which sure sounds like Critical Damage bonus to me.
This has always bugged me a little, even though it's totally unimportant and matters basically not at all.
But they did change the Lover stone to give Penetration way back when, so I guess I'll give them a pass.
Thank you for coming to my TED Talk!
Maces/mauls smash/dent heavy armor, while axes just bounce off or get deflected. The result is that maces/mauls are more effective against people wearing heavy armor than axes are, which pretty much aligns with how penetration works. Axes, on the other hand, have the potential to deal more damage if you somehow managed to get them in between plates of armor, which is pretty consistent with higher crit damage. Daggers sort of make sense too, because they're more maneuverable and easier to aim at weak spots. Don't ask me to explain swords though.
But explain swords, though! ;P
(just kidding)
Yeah, I know you're right, and I try to tell myself that same thing too. It just feels counter to what my dumb-guy-who-knows-basically-nothing-about-medieval-combat instincts tell me is all. Weight-based weapons like mauls and flails and whatnot inflict damage despite heavy armoring, which is kind of an obscure form of penetration I suppose; but it fits well enough. My smooth brain just wants "Sharp = Cut!" and "Blunt = Smash!", I guess. lol
Honestly I just miss the Bleed from Axes. Made them feel unique. I wish they tuned it appropriate if they felt it necessary to reign them in, instead of just changing them entirely. Oh well.
There is a game I'd recommend called Mordhau. It'll help clear that whole thing up when you start fighting people wearing heavy armor and it becomes more beneficial to flip your weapon around and use the blunt end. Can even flip the blade around and hold it by the blade allowing you to hit them with the pommel like a club.
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