I'd vote to kick Mirri from a pug dungeon

  • Everstorm
    Everstorm
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    Deter1UK wrote: »
    Golly, some people take ESO far too seriously. It's a GAME. Companions are a bit of fun.

    If they don't float your boat and you can solo everything in the universe don't use them.

    I find them quite amusing.

    There is enough stuff IRL to get serious about.

    While true I do feel that ZOS should have been a bit more forthcoming about their intended power level when they introduced them. Especially since they will of course be compared to Skyrim's companions. Now people were hoping for more and are disappointed.
  • kamimark
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    Companions start out in poor gear, with 1 skill, and low HP. Patience and work.

    By the time they're level 6, and mostly green/blue gear, 3-4 skills, they seem pretty competent. I expect at level 20, max gear, with all 5 skills and ultimate, they'll be at least as good as most pug players. I don't think the 5-10K DPS they do is significant, but as a tank or healer they're useful.

    Currently I have Mirri specced as a tank, shield rush and taunt, and she fights like a champ. Real bosses will kill her, and anything else I have to keep an eye on her bar and pull up a healer ghost if she starts going down, but otherwise she never dies, and can slowly tank-kill adds.
    Kitty Rainbow Dash. pick, pick, stab.
  • biminirwb17_ESO
    biminirwb17_ESO
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    Just playing with a companion, not trying to power level him. Did the PD group boss. the one with all the traps with him. Then thought I would do it again without. Was easier with the companion specced as a healer with a resto staff and mirris light gear (I swapped his medium).

    So in this very unscientific test the companion helped, oh and he didn't die at level 8.
  • langewapper
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    i did al the normal dungeons solo and some vet ,
    now with mirri doing dungeons to complete my sets is a lot smoother
    she is lvl 10+ heavy armor and can take a lot of damage
    at lvl 20 she will be very good i think
    yes for a solo player its a must thanks zos

  • Elsonso
    Elsonso
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    Linaleah wrote: »
    Elsonso wrote: »
    dsalter wrote: »
    a new "skill" that cannot be used in relivent content like VET dungeons, PvP or Trials.
    they are pure overworld fluff that even when kitted out properly are still outshined by most things.
    and this is coming from heavily testing the PTS where it was easier to push the companions to max gear, skill, etc

    It would be wrong to assume that companions will be equally beneficial to every player of the game. As I see it, the people who really need companions are not the people who are doing veteran dungeons and trials. I think that they will work much better with the bottom 2/3rds of the players more than the top 1/3rd.


    and people for who companions might actualy be helpful? companions are NOT helpful for. they are not going to help you do anything that you couldn't already do solo.

    I was able to prove on PTS that this statement is not true.
    Everstorm wrote: »
    Deter1UK wrote: »
    Golly, some people take ESO far too seriously. It's a GAME. Companions are a bit of fun.

    If they don't float your boat and you can solo everything in the universe don't use them.

    I find them quite amusing.

    There is enough stuff IRL to get serious about.

    While true I do feel that ZOS should have been a bit more forthcoming about their intended power level when they introduced them. Especially since they will of course be compared to Skyrim's companions. Now people were hoping for more and are disappointed.

    You made sort of an interesting statement. After having played them for a bit, I actually consider the ESO companions to be the 2.0 version of the base game Skyrim companions. Naturally, the ESO ones have a multiplayer bent to them that a single player companion would not have. The major differences that concern me are the loss of a pack mule (reversal of roles, actually) and the more restrictive gear (non-craftable, not upgradable, unable to modify). Those are the two places that I think ZOS should focus on as they expand the ESO companions.

    I am hoping that some of the new companion features get picked up by BGS for TES 6. I would like to see TES 6 companions have more control over what they do in combat, and I think that the companion tailored gear is an improvement over recycled character gear. We might want them to be "mini-me" and wear the same things, but dedicated companion gear is a powerful feature.
    Edited by Elsonso on June 4, 2021 12:28PM
    ESO Plus: No
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  • Eyro
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    Well it certainly explains why she was outside standing around instead of inside trying to save her friends.
  • M_Volsung
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    radiostar wrote: »
    What's funny is Mirri said "Sera I hope you're watching" so I turned around to watch her and thought whoo she fixing to do something! And all she did was stand there in the red and died. OK, Mirri

    Pretty sure she says Vehk, not sera there, because I get the same line from her a lot and she says Vehk.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Suna_Ye_Sunnabe
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    Deter1UK wrote: »
    Golly, some people take ESO far too seriously. It's a GAME. Companions are a bit of fun.

    If they don't float your boat and you can solo everything in the universe don't use them.

    I find them quite amusing.

    There is enough stuff IRL to get serious about.

    And this is a paid feature of a chapter that costs nearly as much irl money as an entire new release video game. People have the right to mention if something doesn't satisfy them from a purchase? I think you're taking comments on the forum too seriously, lol.
    Edited by Suna_Ye_Sunnabe on June 4, 2021 3:02PM
    Angua Anyammis Ae Sunna
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