Thannazzar wrote: »This could be a really interesting video theme in the style of `Will it blend?'
We know Mirri cant take a bear, but can Mirri beat a skeever...
Thannazzar wrote: »This could be a really interesting video theme in the style of `Will it blend?'
We know Mirri cant take a bear, but can Mirri beat a skeever...
Mirri can take a bear. That was actually an early first test that I did on a brand new Mirri in an attempt to see what her DPS was.
DjMuscleboy02 wrote: »Thannazzar wrote: »This could be a really interesting video theme in the style of `Will it blend?'
We know Mirri cant take a bear, but can Mirri beat a skeever...
Mirri can take a bear. That was actually an early first test that I did on a brand new Mirri in an attempt to see what her DPS was.
My Mirri sucks then
She stood in it's cone and got knocked down then it finished her off
Why would anyone ever vote to kick another player from a pug dungeon?DjMuscleboy02 wrote: »I'd vote to kick Mirri from a pug dungeon
DjMuscleboy02 wrote: »Thannazzar wrote: »This could be a really interesting video theme in the style of `Will it blend?'
We know Mirri cant take a bear, but can Mirri beat a skeever...
Mirri can take a bear. That was actually an early first test that I did on a brand new Mirri in an attempt to see what her DPS was.
My Mirri sucks then
She stood in it's cone and got knocked down then it finished her off
I don't think people really get that the best way to describe these companions might be as a complicated skill that is shared with all characters on the account. They have a certain amount of autonomy, which is configurable by the player, but they are not a set-it-and-forget-it thing. They requiire that the player learn to use them..
a new "skill" that cannot be used in relivent content like VET dungeons, PvP or Trials.
they are pure overworld fluff that even when kitted out properly are still outshined by most things.
and this is coming from heavily testing the PTS where it was easier to push the companions to max gear, skill, etc
a new "skill" that cannot be used in relivent content like VET dungeons, PvP or Trials.
they are pure overworld fluff that even when kitted out properly are still outshined by most things.
and this is coming from heavily testing the PTS where it was easier to push the companions to max gear, skill, etc
It would be wrong to assume that companions will be equally beneficial to every player of the game. As I see it, the people who really need companions are not the people who are doing veteran dungeons and trials. I think that they will work much better with the bottom 2/3rds of the players more than the top 1/3rd.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I don't think people really get that the best way to describe these companions might be as a complicated skill that is shared with all characters on the account. They have a certain amount of autonomy, which is configurable by the player, but they are not a set-it-and-forget-it thing. They requiire that the player learn to use them.
[...]
They are a combat system, a tool, not free DPS/Tank/Heal.