ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
everything else that was said aside, if stadia is the real reason we have to wait, then why was such a clearly abysmal contract set up between zos and stadia and why has it not been addressed. They cannot update their own game because they have to wait for approval for stadia (I know of no one that uses stadia personally). I would love to see the stats of how many stadia players play the game consistently compared to alternatives - if stadia holds a over 10 or even 5% if that, I would be surprised.
Whomever signed the contract between stadia and a huge game company like bethesda/zos should be reprimanded for their inability to see possible issues like this now. How can such a mistake be made in the first place, and the further more, why has it not been fixed?
Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
everything else that was said aside, if stadia is the real reason we have to wait, then why was such a clearly abysmal contract set up between zos and stadia and why has it not been addressed. They cannot update their own game because they have to wait for approval for stadia (I know of no one that uses stadia personally). I would love to see the stats of how many stadia players play the game consistently compared to alternatives - if stadia holds a over 10 or even 5% if that, I would be surprised.
Whomever signed the contract between stadia and a huge game company like bethesda/zos should be reprimanded for their inability to see possible issues like this now. How can such a mistake be made in the first place, and the further more, why has it not been fixed?
Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
I get it.....I mean it really has more relevance when you have been here long enough to see a track record vs May of last year. I can see it may appear to you that its a simple thing to just wait this one time till it fits "our' timeline......but when you see it virtually every patch for years with posts up in PTS warning of issues that are pushed live over and over- you begin to see a very different thing.....and start to interpret simple statements from Community Mangers in a different way.
Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
I get it.....I mean it really has more relevance when you have been here long enough to see a track record vs May of last year. I can see it may appear to you that its a simple thing to just wait this one time till it fits "our' timeline......but when you see it virtually every patch for years with posts up in PTS warning of issues that are pushed live over and over- you begin to see a very different thing.....and start to interpret simple statements from Community Mangers in a different way.
Developers have schedules and finding a bug, replicating it and fixing it takes time. Certification across various platforms once you have a patch to put out also takes time.
This has been the "track record" since I started playing 4 years ago.
If you have an expectation of how much time you think it should take, then you're going to be disappointed a lot and I would advise you either take up coding yourself or drop those expectations.
/shrug
Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
I get it.....I mean it really has more relevance when you have been here long enough to see a track record vs May of last year. I can see it may appear to you that its a simple thing to just wait this one time till it fits "our' timeline......but when you see it virtually every patch for years with posts up in PTS warning of issues that are pushed live over and over- you begin to see a very different thing.....and start to interpret simple statements from Community Mangers in a different way.
Developers have schedules and finding a bug, replicating it and fixing it takes time. Certification across various platforms once you have a patch to put out also takes time.
This has been the "track record" since I started playing 4 years ago.
If you have an expectation of how much time you think it should take, then you're going to be disappointed a lot and I would advise you either take up coding yourself or drop those expectations.
/shrug
Thanks for the advice--- I am really comfortable with you feeling that way about it. I on the other hand simply dont agree and could not be further in opinion on the issue.
Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
I get it.....I mean it really has more relevance when you have been here long enough to see a track record vs May of last year. I can see it may appear to you that its a simple thing to just wait this one time till it fits "our' timeline......but when you see it virtually every patch for years with posts up in PTS warning of issues that are pushed live over and over- you begin to see a very different thing.....and start to interpret simple statements from Community Mangers in a different way.
Developers have schedules and finding a bug, replicating it and fixing it takes time. Certification across various platforms once you have a patch to put out also takes time.
This has been the "track record" since I started playing 4 years ago.
If you have an expectation of how much time you think it should take, then you're going to be disappointed a lot and I would advise you either take up coding yourself or drop those expectations.
/shrug
Thanks for the advice--- I am really comfortable with you feeling that way about it. I on the other hand simply dont agree and could not be further in opinion on the issue.
I mean it's not really something to agree or disagree with. It's just....how it works?
You can't magically make bug fixing or platform certification go faster. It wasn't a "mistake" that was made when these deals are finalized.
Sometimes the time table isn't favorable. Welcome to life.
Calypso589 wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
everything else that was said aside, if stadia is the real reason we have to wait, then why was such a clearly abysmal contract set up between zos and stadia and why has it not been addressed. They cannot update their own game because they have to wait for approval for stadia (I know of no one that uses stadia personally). I would love to see the stats of how many stadia players play the game consistently compared to alternatives - if stadia holds a over 10 or even 5% if that, I would be surprised.
Whomever signed the contract between stadia and a huge game company like bethesda/zos should be reprimanded for their inability to see possible issues like this now. How can such a mistake be made in the first place, and the further more, why has it not been fixed?
It's not necessarily a contract thing.
It takes time to certify new patches when you're a platform holder and you wanna make sure everything's on the up and up.
It's not new.
This is exactly how it works for consoles and why they get patches much later.
There's a process that has to happen.
You also have to remember that you're not the only game certifying a new patch. This is why the process can take a week or so.
ZoS has to work with that. It's just business.
It's annoying sometimes sure, but it's not like it's hidden from us. This is how it's been for years.
Calypso589 wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
everything else that was said aside, if stadia is the real reason we have to wait, then why was such a clearly abysmal contract set up between zos and stadia and why has it not been addressed. They cannot update their own game because they have to wait for approval for stadia (I know of no one that uses stadia personally). I would love to see the stats of how many stadia players play the game consistently compared to alternatives - if stadia holds a over 10 or even 5% if that, I would be surprised.
Whomever signed the contract between stadia and a huge game company like bethesda/zos should be reprimanded for their inability to see possible issues like this now. How can such a mistake be made in the first place, and the further more, why has it not been fixed?
It's not necessarily a contract thing.
It takes time to certify new patches when you're a platform holder and you wanna make sure everything's on the up and up.
It's not new.
This is exactly how it works for consoles and why they get patches much later.
There's a process that has to happen.
You also have to remember that you're not the only game certifying a new patch. This is why the process can take a week or so.
ZoS has to work with that. It's just business.
It's annoying sometimes sure, but it's not like it's hidden from us. This is how it's been for years.
Other MMOs and games do not take this long to update such bugs, sure they might have to wait for PS + XBOX due to various reasons(i highly doubt it would be a week), but they are on a separate server anyway. They have no excuse for waiting when they themselves should be able to update their game through steam and their own software instantly - the only thing holding them back is stadia. If they need to go through a thorough process of checking things over a week, just to be sure they don't make mistakes over such a small issue, then perhaps they need people with better skill at their disposal, or they should outsource.
Stadia is the only thing in my mind holding them back and quite honestly, because I know of no one that uses it - I question the logic in making thousands waiting for a bug to be fixed just for the small few that use stadia. Maybe stadia has a bigger standing that I realise and accounts for lots of loyal eso players, but I doubt it. Block bug affects end game players more than most and them not fixing it instantly just continues to show in my eyes that they do not give a damn about end game players and they continue to cater to people that enjoy the roleplay. This game has excellent combat and not many people experience end game because ZoS do not know how to market and cater to end game players. I feel like they are completely out of touch with end game players and have only one interest. Making money.
Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
I get it.....I mean it really has more relevance when you have been here long enough to see a track record vs May of last year. I can see it may appear to you that its a simple thing to just wait this one time till it fits "our' timeline......but when you see it virtually every patch for years with posts up in PTS warning of issues that are pushed live over and over- you begin to see a very different thing.....and start to interpret simple statements from Community Mangers in a different way.
Developers have schedules and finding a bug, replicating it and fixing it takes time. Certification across various platforms once you have a patch to put out also takes time.
This has been the "track record" since I started playing 4 years ago.
If you have an expectation of how much time you think it should take, then you're going to be disappointed a lot and I would advise you either take up coding yourself or drop those expectations.
/shrug
Thanks for the advice--- I am really comfortable with you feeling that way about it. I on the other hand simply dont agree and could not be further in opinion on the issue.
I mean it's not really something to agree or disagree with. It's just....how it works?
You can't magically make bug fixing or platform certification go faster. It wasn't a "mistake" that was made when these deals are finalized.
Sometimes the time table isn't favorable. Welcome to life.
welcome to life...but why in games also which are escape from life? as I see most of whiteknghts here never ahve player literally any other mmo game besides eso which isnt even that much fully mmo...atleast from basic desing of devs when they was working on this game....if you have played literally eny other successfull mmo you could see not a single this game had so much, so bad problems as eso have not only with patches but a simple maitenances.
I have played some online games and I never experienced any game to have so much downtimes of servers and need to turn offline servers just for simple maitenance for hours or even entire days and especially Ihavnt seen anywere else need to do maitenance for maitencance over maitenance becasue of maitenance before after patch which even wasn't that big as they can be in MMO games and still not have that bad, big problemsand long downtimes of servers
Im just surprised how most people here doesnt see it and still pay for this...oh ok I forget...they jsut didnt play any other bigger mmo game to have compare how mmo game should work and how it shouldnt especially for paying customer
the best here is that there is so many f2p game working much better than eso and threating their customers very well in compare to here
Calypso589 wrote: »Calypso589 wrote: »Calypso589 wrote: »Soul_Demon wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
Good question..this to me is more insulting than it having to be the players who catch this in the first place. I read her post but what I get from it is "Glad you paid for the patch....appreciate you guys funding our troubleshooting program here at ZOS- otherwise we could not charge for product that isn't functioning properly at 7 years in- We are so happy you guys are willing financially to support our jobs while we develop our proficiency in game development" .....this is what I hear in my head when I read something that is doing the majority of leg work for the Dev team and they put off fixes till its convenient for them ......
I can't speak for whatever's going on in your head..........but the reason we have to wait the week is most likely because of the certification process for Stadia.
everything else that was said aside, if stadia is the real reason we have to wait, then why was such a clearly abysmal contract set up between zos and stadia and why has it not been addressed. They cannot update their own game because they have to wait for approval for stadia (I know of no one that uses stadia personally). I would love to see the stats of how many stadia players play the game consistently compared to alternatives - if stadia holds a over 10 or even 5% if that, I would be surprised.
Whomever signed the contract between stadia and a huge game company like bethesda/zos should be reprimanded for their inability to see possible issues like this now. How can such a mistake be made in the first place, and the further more, why has it not been fixed?
It's not necessarily a contract thing.
It takes time to certify new patches when you're a platform holder and you wanna make sure everything's on the up and up.
It's not new.
This is exactly how it works for consoles and why they get patches much later.
There's a process that has to happen.
You also have to remember that you're not the only game certifying a new patch. This is why the process can take a week or so.
ZoS has to work with that. It's just business.
It's annoying sometimes sure, but it's not like it's hidden from us. This is how it's been for years.
Other MMOs and games do not take this long to update such bugs, sure they might have to wait for PS + XBOX due to various reasons(i highly doubt it would be a week), but they are on a separate server anyway. They have no excuse for waiting when they themselves should be able to update their game through steam and their own software instantly - the only thing holding them back is stadia. If they need to go through a thorough process of checking things over a week, just to be sure they don't make mistakes over such a small issue, then perhaps they need people with better skill at their disposal, or they should outsource.
Stadia is the only thing in my mind holding them back and quite honestly, because I know of no one that uses it - I question the logic in making thousands waiting for a bug to be fixed just for the small few that use stadia. Maybe stadia has a bigger standing that I realise and accounts for lots of loyal eso players, but I doubt it. Block bug affects end game players more than most and them not fixing it instantly just continues to show in my eyes that they do not give a damn about end game players and they continue to cater to people that enjoy the roleplay. This game has excellent combat and not many people experience end game because ZoS do not know how to market and cater to end game players. I feel like they are completely out of touch with end game players and have only one interest. Making money.
/sigh
/facepalm
No, ZoS is not taking the week to "check over things." That's not what the certification process entails.
The bug fix has already undergone it's testing. It and anything else that will come with next week's patch.
The process takes this long because it does and you also have to consider ESO isn't the only game on Stadia, Sony or MS. It's not the only game pushing builds to be certified.
And yes it DOES take this long to wait for PS and Xbox to get patches. Why do you think consoles always get patches after PC and Stadia?
Because of certification.
The standard length of time for this process for Stadia, PS and MS is about a week.
===========================================================================
And I appreciate your bit about endgame players (such as myself) but no, the block cost bug doesn't affect as much. As an end game tank I know what I need to block and what I don't need to block so while the bug is certainly annoying, it's not killing runs by any stretch.
New tanks and new players are the ones suffering because they're more likely to perma block everything as they learn.
And what's this about not fixing it?
They are?
It's just that so many people in this thread apparently don't know how real life works in this industry and why sometimes we have to wait.
It takes time to identify, replicate and fix a bug. It can't be done "instantly." That's not how real life works.
It takes time to certify a patch through your console vendor.
That's just the reality for all game developers. All of them.
ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
ZOS_JessicaFolsom wrote: »Hi everyone,
We got confirmation this morning that a fix for the block cost issue reported in this thread will be going into the next PC/Mac and Stadia incremental patch (on June 14.)
If there is a fix, why is this not instant? Why are we waiting another week?
To put it simply
Because releasing fixes instantly, without 1-3 weeks of QA and certifications, is how you get sudden game breaking bugs.
I did work in IT project management. It is a thankless and stressful job!
Fixing bugs in code isn't a simple endeavor. Sure, it can be simple for a small or personal project--but for a larger one, it needs:
1. Communicate the bug to the proper code staff.
2. Ensure code staff is assigned the bug; priorities may need shifted. For example, were they working on x project? Is y more important? If y is, shift.
3. Assigned coder addresses the bug.
4. Potential bug fix is communicated to test group.
5. Test group communicates to code.
6. Does bug need to go back to code? If so, go back to 3. If not, proceed to 6.
7. Tested bug fix is confirmed, communicated to larger organization.
8. Final bug fix is placed into patch queue along side any other bug fixes they need to bundle with it, each supposedly having been through the same process.
9. Does downtime need scheduled, or restarts? Arrange for downtime/restarts. Communicate with code to determine the level of downtime estimated.
10. Prepare notes to send to communication staff (a post made on the forums, for example).
Certification will toss a loop in here, too, as well as additional types of staff. Documentation needs fit in there, too, along the way, which is a different set of staff.
With the above process complete, the downtime is scheduled and occurs, as performed by server admin. The patches are pushed through, as performed by code. Communication occurs in appropriate areas (the forum, and/or the launcher + popup) as made by those staff.
...this repeats for each bug. The process involved means it's efficient to bundle bug fixes if possible--or at least schedule them together.
Even outside of Stadia, finalizing a set date for a "patch launch" lets their staff plan--and one might hope--slip extra bug fixes since code and other staff now have a "set date" when the restart, software push, and so on process will happen in an organized way. Doing things in this manner also, theoretically, reduces server downtime.
I am not saying this is what ZOS Is doing. I don't know their process. More, I wished to speak up and say that, in general, "just pushing a fix" isn't a thing. For larger systems, coders aren't just coders--there's a spiderweb of staff working alongside and with them who are part of the process, whose work is often unacknowledged.
When ZOS first launched the patch, they probably had staff of each type pre-allocate additional hours for the first week for unexpected patches and downtime. We're nearing the end of that allocation period, and it may be Stadia, too. It may be certification. Or, the issue just touches too many parts of the game, or they've got enough that they need to "bundle."
Some or all of the above might be happening--I've no idea. I more wanted to say though, "just pushing" is a misconception. Possible for personal projects. Much more difficult for broader ones, with many moving parts.
LOL everyone blames QA.