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Why adding new sets, if 90% of current sets in game are useless

  • Septimus_Magna
    Septimus_Magna
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    At this point I guess its more or less tradition, new update means new sets. Its 100% true many unused sets could be adjusted to make them more viable. But you would have to replay old content in order to farm these sets. I think its safe to say most players will enjoy new content over stuff they already seen for years.

    It also helps to sell DLCs, a big part of MMOs is the BiS gear chase. This is why you still see many nCR PUGs in craglorn zone chat and barely any for nKA for example.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • omnidoh
    omnidoh
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    There are three (3) things that determine set popularity:

    1. Maximum Effectiveness
    2. Availability
    3. Versatility

    Meta will always decide these because, maths.

    Opinion is, has been, and always will be, irrelevant to the facts.
  • WeerW3ir
    WeerW3ir
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    barney2525 wrote: »
    They need more sets Because ... 90% of the current sets are useless
    ESO should really need a Destiny kind of "Sunset"
    Tho that would be overkill here.

    Actually what could work in eso is setting up a time for the content. Like for example this is the year of the Cyrodiil. So there should be gear which is only aviable in this year? The gear in this year would be badass, but after some time it would be nerfed and later obsolete. There could be less nerf and more fun with them. After the year the aviability of the gear is going away and the set wont be even gain able in any way for cp160. Just cp100. You will still have it but literally every existing gear in the game of this set will be cp100 only.
    This way you could reduce the not usable gears with a lot.
    Monster helmet and raid gear not count. But zone gear(craftable, non craftable) with dungeon gear would count.

  • amm7sb14_ESO
    amm7sb14_ESO
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    kind_hero wrote: »
    I love having lots of sets but I do agree that it's a problem that so many of them are so bad.

    It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.

    There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.

    Can you mention .. 10 such sets, please? I have tried many sets (playing since beta), yet only a fraction are worth keeping/using. And that fraction is getting smaller with each DLC.

    One set I like, and only for the effect, is Unfathomable Darkness, the one that transforms you into a shadow for several seconds. I think sets like these are fun for casual playing, sometimes I use sets like these for the visual effect, but besides that, they are mostly worthless.

    There are wasted opportunities, such as Pelinal, which could help with hybrid builds, or good sets which only work in groups. I really hope they will delete at least half of the sets from the game one day. They are a nightmare for crafting writs. Second, I am totally in for sets which give you a good bonus at a cost, like a debuff or other drawback. The current 5 piece bonuses are mostly trash. 7-8 piece super sets would also be cool. But the devs found an easy way that "works" and they stick with it.

    Well here are some builds that I currently run for vet content, both vet DLC dungeons and vet trials:

    Tank:
    Breton vampire Necromancer - Crimson Twilight / Grave Guardian

    On this tank I have also used Leeching Plate, Shroud Of The Lich, and Akaviri Dragonguard

    Tank:
    Wood Elf Warden - Brands Of Imperium / Foolkiller

    On this tank I have also used Combat Physician

    DPS:
    Wood Elf Nightblade - Aegis Caller / Defiler

    I have also used Unleashed on this build

    I've rotated Hiti's and Twilight Remedy on my 2 healers, one a Dark Elf Sorcerer, the other a High Elf Necromancer.

    I have 0 characters or builds with Yolna / Alkosh / Galenwe, Lokke, Relequin, False God's, Mother's Sorrow, Siroria, Olirime, etc.
  • BloodMagicLord
    BloodMagicLord
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    I love having lots of sets but I do agree that it's a problem that so many of them are so bad.

    It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.

    There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.

    There are plenty of objectively bad sets out there - it isn't that they simply aren't the popular meta (see Nahviintaas for perhaps the BiS example of an objectively atrocious set).

    What you describe certainly does describe some sets that are otherwise on the cusp of viability but that's a much smaller subset within the overall universe of unused sets.

    Some sets are also woefully under-tuned even using the 'spreadsheet balancing' principles that ZOS claims to use (see Grundwulf).

    There are objectively bad sets out there, yes. I don't think I ever made that claim.

    My whole point was that there is a segment of the population - probably louder than their actual population may suggest - that is BiS or nothing, and anything else is invalid, even if it is a viable (but not most-efficient) set.

    I don't know every single set in the game off the top of my head to know how the percentages break down of what percentage of sets are BiS / meta, what percentage sets are non-meta but viable, and what percentage of sets are not up to standards for content.

    How on earth do you think BiS becomes a thing? It's not a concept that magically existed since the dawn of ESO, it's something that happens because these evil end game elitists you speak of test different sets and end up with the optimal builds for DD, tank and healer for any given piece of content.

    Making some of the old sets more viable makes the end-game more interesting and varied and opens the door to people who enjoy making "fun" builds rather than meta chasing (once upon a time it was actually possible to do both, before ZOS started releasing stupidly overpowered sets to sell each dlc and nerfing and/or forgetting about the old ones). Really nobody loses out in this scenario assuming any reworks are well thought out and balance tested (admittedly a tall order for zenimax)
    PC EU | Tank | Immortal Redeemer | Gryphon Heart
    STOP CLASS HOMOGENISATION
  • karekiz
    karekiz
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    Because they need to add a new chase set to sell an expansion.

    90% of sets are useless or used for "Other" content <PvP/Arena>.

    Meta is Meta. You don't use it, you do bad damagez.
  • amm7sb14_ESO
    amm7sb14_ESO
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    I love having lots of sets but I do agree that it's a problem that so many of them are so bad.

    It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.

    There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.

    There are plenty of objectively bad sets out there - it isn't that they simply aren't the popular meta (see Nahviintaas for perhaps the BiS example of an objectively atrocious set).

    What you describe certainly does describe some sets that are otherwise on the cusp of viability but that's a much smaller subset within the overall universe of unused sets.

    Some sets are also woefully under-tuned even using the 'spreadsheet balancing' principles that ZOS claims to use (see Grundwulf).

    There are objectively bad sets out there, yes. I don't think I ever made that claim.

    My whole point was that there is a segment of the population - probably louder than their actual population may suggest - that is BiS or nothing, and anything else is invalid, even if it is a viable (but not most-efficient) set.

    I don't know every single set in the game off the top of my head to know how the percentages break down of what percentage of sets are BiS / meta, what percentage sets are non-meta but viable, and what percentage of sets are not up to standards for content.

    How on earth do you think BiS becomes a thing? It's not a concept that magically existed since the dawn of ESO, it's something that happens because these evil end game elitists you speak of test different sets and end up with the optimal builds for DD, tank and healer for any given piece of content.

    Making some of the old sets more viable makes the end-game more interesting and varied and opens the door to people who enjoy making "fun" builds rather than meta chasing (once upon a time it was actually possible to do both, before ZOS started releasing stupidly overpowered sets to sell each dlc and nerfing and/or forgetting about the old ones). Really nobody loses out in this scenario assuming any reworks are well thought out and balance tested (admittedly a tall order for zenimax)

    I'm not sure what the point of your response to me is? I know exactly how meta / BiS gets discovered, and I am 100% against playing meta / BiS setups, and never do, so I am a proponent of more varied build setups.

    My only point is saying that there *are* viable sets and builds out there, they are just simply ignored and dismissed because meta players don't want to acknowledge anything outside of the same ol' Yolna / Alkosh / Galenwe / Lokke / Relequin / False God's / Mother's Sorrow, etc.
  • francesinhalover
    francesinhalover
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    it's weird because there are so many sets that can be good, but there are sooo many sets...

    ppl just do online builds because they are well , understandably lazy.

    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Janus_Cruenti
    Janus_Cruenti
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    They are not "useless", just not optimal. The thing is, not everyone wants to play what is the "meta". Especially questers/PvE who play ESO at least to a degree like an RPG might choose a set bc it fits their charavter or they like the theme. Or they just can't be bothered grinding dungeons for just a certain set.
  • ForeverJenn
    ForeverJenn
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    I have run many trials and with trial guilds. No one has told anyone you have to wear X set or get out. The closest I got was someone telling me Sanctuary wasn't that beneficial and to maybe use something else.

    People act like there's all these hateful raiders that force you to wear sets. Funny, I haven't seen it. 🤷‍♀️
  • amm7sb14_ESO
    amm7sb14_ESO
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    I have run many trials and with trial guilds. No one has told anyone you have to wear X set or get out. The closest I got was someone telling me Sanctuary wasn't that beneficial and to maybe use something else.

    People act like there's all these hateful raiders that force you to wear sets. Funny, I haven't seen it. 🤷‍♀️

    You're lucky then, because I have seen it first hand.

    I have seen it first hand, and I have even seen YT content creators like Nefas make videos dedicated to the divide between power gamers and non-meta players. So while it is fortunate that you haven't encountered it, your experience is anecdotal.
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