amm7sb14_ESO wrote: »YandereGirlfriend wrote: »I love having lots of sets but I do agree that it's a problem that so many of them are so bad.
It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.
There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.
Not "nobody", just not those who follow Alcast or whoever. The other 99% see plenty of value in them.
Einher2137 wrote: »Anyone thinking same? They adding a tons of new sets, when a lot of them are not meta. What is your opinion.
Where is OP sets for mDD in last year ?BalticBlues wrote: »This is called SALES STRATEGY.
Each chapter brings OP sets making former sets look old
so that people have a reason to buy the new chapter.
Of course, before the next chapter the OP sets have to be nerfed...
While we are at it, can we also remove 99% of Costumes, Styles and Motifs, They are all Useless because All I care is Damage output.
Einher2137 wrote: »Anyone thinking same? They adding a tons of new sets, when a lot of them are useless piece of nothing. What is your opinion.
Agreed, last year there was no OP mDD set.Andre_Noir wrote: »Where is OP sets for mDD in last year ?
It's sad but almost every set needs to be reworked. Unfortunately zos goes with the idea of nerfing the over performing sets still leaving them to be the most useful while the rest are gimmick build types or just plain worthless for most players. It would be nice to see everything buffed or reworked to better fit current game metas
Crafted sets are basically stepping stone sets made easily available to any player until they feel like going after the better sets. If crafted sets were boosted to be on par with drop sets there would be less incentive to run content. For an MMO to survive players need to participate in a variety of content. That is why good PvP sets come from trials. If players only interested in PVP could craft a top notch set they would have no reason to visit any other part of the game.
The other thing an MMO needs is new content. New sets are a part of that new content. I think there is a decent balance between how powerful sets are and where/when in the player/characters path to glory they will be used.
NupidStoob wrote: »It's an impossible task to completely balance this.
Einher2137 wrote: »Anyone thinking same? They adding a tons of new sets, when a lot of them are useless piece of nothing. What is your opinion.
i may be wrong, but, still, i am concerned that "unification" being enforced by Zenimax ruins the game quite seriously.
Templar is somewhat yellow, Necromancer is blueish and Warden is green.. other than than differences vanish.
The good alternative is to return to the original concepts increasing classes specialization, giving Nightblades unmatched bursts, giving templars excellent heals, granting Wardens incredible sustain, offering DKs powerful mitigation and offering sorc AoE and mobility. I realize balancing becomes way way harder, but this could keep game vivid, instead of making it very boring with barely undestinguishable classes (if you are colorblind).
Then tweaking older sets might work in junction to the "distinguishable classes" to some extent, making ones niche for magNB healer, others for stamDK tank, etc etc.. as there might be 6 classes x 2 specs x 3 roles x 3 areas of use (PVE group, PVE solo/random, PVP).
Suna_Ye_Sunnabe wrote: »Suna_Ye_Sunnabe wrote: »There is something called fun.
You know what would be fun? If most sets were competitive and build diversity could flourish, instead of being shoehorned into the same old three sets for end game. That's the point of this thread, as I perceive it. Doing at least decent damage/healing/tanking with a variety of sets would be my definition of fun.
please, 5 piece bonuses like julianos add around 5% dps (semi meta) which means in non meta sets you should be able to fair pretty well with 10% damage loss tops. that's nothing. literally. a good player in a mediocre group will still be stronger than the other players, even if he is in non meta sets (that are btw usually tailored towards lots of group buffs that dont exist in said groups). your ability to run dungeons with that damage loss is barely hit. can you be stronger? ye sure. but saying build diversity doesnt exist when currently mag groups are using over 9 different sets:
BSW, mechanical acuity, master architect (vAS), siroria, mother's sorrow, medusa, z'en, elemental catalyst, (sometimes false gods), zaan, domihous, 2 crit, slimecraw
there is diversity. but you cant have too many sets that are BiS, but you can get similar results with less meta sets, like using moondancer for more mobile fights. Competitive is a term that is used only for the best of the best sets. but all sets are good enough for most content.
PS - damage loss is under assumption you lose 2 of the 5 piece bonuses, not exchange them.
What made you think I was talking about Julianos? lol. I'm already aware of the sets you listed and their functionality, as I've used almost all of them at one time or another. I'm referring *mostly* to actual useless sets that could be made so much better and still be fun. Obviously player skill will ultimately be the determining factor of most of one's dps, but why not have more fun and not gimp oneself? If the sets were better, it would encourage more build diversity and help raise the floor for newer players. I'm seeing that being lost more and more every year and am not of the opinion that only a very small handful of sets being "bis" is good; the difference between some of the best sets and some of the worst sets is too great. I'm not sure why anyone would have a problem with more choices?
If we are talking about proc sets, well, the answer is PvP. In PvE you can stand and parse, in PvP you can't. So proc sets offer more in PvP compared to PvE, and the need to balance both, leaves sets either useless in PvE or overpowered in PvP.
Einher2137 wrote: »Anyone thinking same? They adding a tons of new sets, when a lot of them are useless piece of nothing. What is your opinion.
It's sad but almost every set needs to be reworked. Unfortunately zos goes with the idea of nerfing the over performing sets still leaving them to be the most useful while the rest are gimmick build types or just plain worthless for most players. It would be nice to see everything buffed or reworked to better fit current game metas
amm7sb14_ESO wrote: »YandereGirlfriend wrote: »amm7sb14_ESO wrote: »YandereGirlfriend wrote: »I love having lots of sets but I do agree that it's a problem that so many of them are so bad.
It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.
There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.
There are plenty of objectively bad sets out there - it isn't that they simply aren't the popular meta (see Nahviintaas for perhaps the BiS example of an objectively atrocious set).
What you describe certainly does describe some sets that are otherwise on the cusp of viability but that's a much smaller subset within the overall universe of unused sets.
Some sets are also woefully under-tuned even using the 'spreadsheet balancing' principles that ZOS claims to use (see Grundwulf).
There are objectively bad sets out there, yes. I don't think I ever made that claim.
My whole point was that there is a segment of the population - probably louder than their actual population may suggest - that is BiS or nothing, and anything else is invalid, even if it is a viable (but not most-efficient) set.
I don't know every single set in the game off the top of my head to know how the percentages break down of what percentage of sets are BiS / meta, what percentage sets are non-meta but viable, and what percentage of sets are not up to standards for content.
amm7sb14_ESO wrote: »YandereGirlfriend wrote: »I love having lots of sets but I do agree that it's a problem that so many of them are so bad.
It's not that the sets are bad, it's that they aren't considered "meta" so everyone looks down upon them and players that use them.
There are tons of good sets out there. They just aren't on Alcast builds so nobody sees any value in them.
Not all sets are tied to Motifs, and some sets are in a style we don't have a matching Motif for, like the Lich set from CoH. Sets shouldn't be released just because they're being tied to some aesthetic, sets should be released because they offer something new to the game.sets are tied to motifs? May as well have a new set along with the new look.