ESO states itself as "Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe".
While I believe balance is a nice thing, at the end of the day ESO is meant to be a fun adventure game - not a try-hard competitive tournament game, right? I feel like lately ESO has been so focused on combat, balance, and PvP and we are forgetting the main aspect of ESO and that is in trying to have fun and finding adventure in the Elder Scrolls universe.
I want to try and test out so many fun sets, but lately (and with future changes) I probably won't as it will end up just getting me killed by random mobs. By being so focused on nerfing and balancing out stuff we are missing out on lots of fun styles and ways to play and I just wanted to stick out a reminder that we don't forget what ESO is and was meant to be. There are so many cool sets out there that I am sure many people at ZoS worked on and they end up getting tossed to the way-side due to "balance issues".
I understand PvP has some things to work out, but at the same time, ESO PvP isn't having tournaments and prize pools and while I understand that PvP-mains want a balanced/fair setup I also feel like we are being so focused on it that we are forgetting the rest of the game's combat (PvE) at the same time. So what if some sets are little strong in a PvE-setting - I want to have fun and try new stuff and just wish we could separate PvE from PvP so we could do that more.
At the end of the day, I just want to have fun and actually adventure with all sorts of random sets and want to remind everyone that while combat (and PvP balancing) is cool and needs some balances, I ultimately care more about the adventure-portion of ESO.