Mushroomancer wrote: »
- Alchemist: going off of the aforementioned Alchemy tree for the Artificier, this could be a class that focuses solely on Alchemy to deal damage, heal, buff and debuff. The main problem with this one is that Alchemy already exists as a crafting skill line, but I think it would be cool to see a more fleshed out approach to Alchemy, and the basic building blocks for it already exist, with characters such as Arkasis, Plague Concocter Mortieu, and even the basic Chemist type enemies that can be found around the game (the ones doing that use animations where they hold potion bottles). I don't have much of an idea about how this one would work in terms of skill lines, but I think it would be cool to see them integrate the consumable potions and poisons to, maybe, have different effects based on the type of alchemical ingredients used.
drsalvation wrote: »I'd prefer new weapon lines, or even better, make sword and board a viable dps skill line, and maybe add racial ultimates.
Like, before you complain about how hard it is to make new skills and keep them balanced... like, just make new skills instead of armor sets that cast skills lol (dark convergence should've been a new ultimate, like for dark elves or bretons)