Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
What extraordinary length? There's like 3 islands with reasonably soloable minibosses, plus a final big bad (reasonably tough now they buffed his HP by a factor of 10 and made him hit harder) but the whole thing is pretty quick if there's more than one of you. My worry is that they'll just get obliterated in seconds, not that they're too long. Plus they're all the same, at least the ones I've found, so they'll get boring quickly.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Excuse me, you want it easier? Why ? Most overland content now can be done with one hand closed eyes already (mostly mob trash is just annoying) and you want it even more boring?
grumpy_pants95 wrote: »Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
I think you're forgetting horrowstorms. When they first hit horrowstorms were absolutely smashed left and right and everyone went crazy for them throughout the first weeks of them being released for the achievements. - the reward from them aren't worth the massive hustle harrowstorms are at all unless there's an event going on and you get motifs and different "extra" stuff on top of the 1 ring and few matts or whatever else you can get from them.
1) if the portal is being cleared before you are entering it then leave and find another one?
2) This literally happens with most delves/public dungeons/ dolmens/harrowstorms... Eventually everyone will get what they need and you'll have your time to shine.
3) Harrowstorms, dolmens, delves, public dungeons aren't "worth it" either really.. They're still being done, sorry i don't understand that point.
4) I don't think people will be discouraged from doing them. Just like any new content, people will get cracking until they get their achievements and move on. - "Difficulty finding a portal" of course there is one.. Just like there is a cooldown on dolmens/harrowstorms and everything else..
Not on pts so i can’t check, but are there even any reasons to do them? From what i read they drop generic trash and difficulty similar to public dungeon. If there is no daily quests for them with cool motif they’ll die in a month after release. Not because they difficult, but rather lack proper rewards.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Excuse me, you want it easier? Why ? Most overland content now can be done with one hand closed eyes already (mostly mob trash is just annoying) and you want it even more boring?
I take it since you bolded a part of #3 that is the one you are referring too?
On that I was more pointing out how the portals are high effort, low reward. So why would players want to spend their time doing them? If players did not care about rewards, “Kyne’s Aegis” would be more popular.
But speaking to your broader point, yes they can be made easier, but also not necessarily.
First off the concept of a public dungeon having a timed random entrance is kind of appealing to me. However that mechanic, coupled with the “low profile” type markers will make entering them difficult, cutting down on participation. People with slower mounts for example, may have a hard time getting there on time. Then upon entering, getting to the boss at the end poses a challenge not seen before in this game for most players.
Remember, these are supposed to be the dragons, geysers, and harrow storms of this chapter. They are NOT the solo arena replacement. Is a level 12 with no cp supposed to just not participate with these portals? If not, then what are they for?
If zos were to implement a new solo arena that has a random entrance then whatever, new level 12’s are not who they are designed for.
But a new player who comes across these, what are they supposed to do? How is the gameplay of these portals supposed to work with those players? Just go in and wait for more people? Does not sound like fun.
Personally if I was designing these portals I would change a few things.
First, while the map for each portal “event” could be different, once inside everyone has the same path to the boss. This way a player who is unable to solo these, knows help may come soon. Also players will know it’s not a race to the end, that another group won’t clear it before they get there.
Second, after each mini boss gets defeated, new players entering the portal automatically enter at the latest “check point”.
Third, make the rewards worthwhile.
Here is a list of my concerns about the new oblivion portals. I know these concerns will be ignored by the game developers, but I just wanted to get it off my chest.
1) Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
2) How long will it be until racing through a cleared gate just to get to the final boss a few seconds too late, starts getting really old. (Especially if the player is wearing heavy armor,)
3) With the extraordinary length, high difficulty, combined with meager rewards, how long before people start feeling it’s not worth it.
4) This content feels like it’s designed to discourage new and lower end players from doing them.. Combined with the difficulty of actually finding a portal, how many people will just not bother after a while.
Thank you.
Excuse me, you want it easier? Why ? Most overland content now can be done with one hand closed eyes already (mostly mob trash is just annoying) and you want it even more boring?
I take it since you bolded a part of #3 that is the one you are referring too?
On that I was more pointing out how the portals are high effort, low reward. So why would players want to spend their time doing them? If players did not care about rewards, “Kyne’s Aegis” would be more popular.
But speaking to your broader point, yes they can be made easier, but also not necessarily.
First off the concept of a public dungeon having a timed random entrance is kind of appealing to me. However that mechanic, coupled with the “low profile” type markers will make entering them difficult, cutting down on participation. People with slower mounts for example, may have a hard time getting there on time. Then upon entering, getting to the boss at the end poses a challenge not seen before in this game for most players.
Remember, these are supposed to be the dragons, geysers, and harrow storms of this chapter. They are NOT the solo arena replacement. Is a level 12 with no cp supposed to just not participate with these portals? If not, then what are they for?
If zos were to implement a new solo arena that has a random entrance then whatever, new level 12’s are not who they are designed for.
But a new player who comes across these, what are they supposed to do? How is the gameplay of these portals supposed to work with those players? Just go in and wait for more people? Does not sound like fun.
Personally if I was designing these portals I would change a few things.
First, while the map for each portal “event” could be different, once inside everyone has the same path to the boss. This way a player who is unable to solo these, knows help may come soon. Also players will know it’s not a race to the end, that another group won’t clear it before they get there.
Second, after each mini boss gets defeated, new players entering the portal automatically enter at the latest “check point”.
Third, make the rewards worthwhile.
Yes i was refering to part 3..
I just miss something like dolmen when this game started, how it felt how challenging it was and how nice it felt when you managed to destroy one of them with friends
This game really went too easy
ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
I still don't like how it is today.
Back when veteran ranks were thing game was much much better. Zones were scaled to levels and you just couldn't go there unless you did previous zones. There was order in it.
Now you can go anywhere to do anything and it just sucks. Game is so easy its not fun at all. Why should i level and upgrade gear for overland when there is no challenge at all?
(emphasis mine)ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
(emphasis mine)ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
I kind of like that, personally.
As a new player in any given game, I hate it when I can just march straight into hellfire with my low level noob and defeat the Arbiter of Eternal Suffering with my rusty spatula and cardboard starter armor. It feels kind of pandering and vaguely insulting to know that the big bads are actually just babysitters meant to stroke my ego early on. I want scary places to spank my *** for wandering into them too early, not hold my hand and tell me I'm such a special little guy.
And as a veteran player, I like things to be meaty enough to feel on par with their aesthetic. If I'm breezing through the realm of fiery torment and bodily anguish like it was actually the realm of butterfly farts and puppy kisses then I'm just... bored & disappointed.
I'm not saying that the entire game should be built around veteran players or a hard level of difficulty, but there should be some kind of consistency with how daunting something looks and how challenging it actually is, I think. And more than that -- there's gotta be some kind of openly "you should get stronger to deal with this" kind of content out in the overworld to spur new players to want to level up in order to tackle greater challenges. I thought Dolmens, Geysers, Dragons, and Harrowstorms fit that role quite nicely.
If Portals come out as lava-filled daycare centers, I feel like it'll be a pretty big misstep and a departure from past game logic.
(I'm not meaning to target/refute your post in particular @ectoplasmicninja , I just liked the way you worded things!)
(emphasis mine)ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
I kind of like that, personally.
As a new player in any given game, I hate it when I can just march straight into hellfire with my low level noob and defeat the Arbiter of Eternal Suffering with my rusty spatula and cardboard starter armor. It feels kind of pandering and vaguely insulting to know that the big bads are actually just babysitters meant to stroke my ego early on. I want scary places to spank my *** for wandering into them too early, not hold my hand and tell me I'm such a special little guy.
And as a veteran player, I like things to be meaty enough to feel on par with their aesthetic. If I'm breezing through the realm of fiery torment and bodily anguish like it was actually the realm of butterfly farts and puppy kisses then I'm just... bored & disappointed.
I'm not saying that the entire game should be built around veteran players or a hard level of difficulty, but there should be some kind of consistency with how daunting something looks and how challenging it actually is, I think. And more than that -- there's gotta be some kind of openly "you should get stronger to deal with this" kind of content out in the overworld to spur new players to want to level up in order to tackle greater challenges. I thought Dolmens, Geysers, Dragons, and Harrowstorms fit that role quite nicely.
If Portals come out as lava-filled daycare centers, I feel like it'll be a pretty big misstep and a departure from past game logic.
(I'm not meaning to target/refute your post in particular @ectoplasmicninja , I just liked the way you worded things!)
That would be fine if the portals were this lasting mechanic meant to span future chapters. The problem is that if the new portals are not “new player friendly”, then those new players will only actually get to use the portals at the “intended” gear level, when the community has largely moved on.
That’s the problem, these portals will have a similar shelf life as geysers, etc. But unlike geysers, dragons, they are not player friendly.
They require much more effort then anything earlier like the dragons, they have poor rewards, they are hard to find, and they are brutal for low level characters. If this was a thing uniquely designed for cp 300+ characters, and dropped gear that high end characters want, then fine, but it’s not the case.
Harrowstorms were criticized for being difficult with poor rewards, and only until they added the new motif, they became largely ignored.
The portals are even worse.
Now this might be a strategy for zos. Let the crowd do them for achievements, then when no one wants to do them, add something for players to farm. But as of now there is no evidence they are going to do this.
So the TLDR version of this is basically what is the portals purpose?
A challenge for challenge sake for advanced players?
Is it to tell a story that is not new player friendly?
Zos needs to get a white board, write a project statement explaining the game mechanic purpose for these portals, and figure this out.
Tintaglia72 wrote: »ectoplasmicninja wrote: »I started a new level 1 character on PTS, did a bunch of quests to get to about level 14, no CP, summoned Bastian, and hopped into one of those portals. We died. A lot. I got to a point where it just didn't make sense to continue, and then I couldn't leave easily either. It might be the same old regular overland snoozefest for high end players, but the game is not built exclusively for high end players. Oblivion Gates are for sure not going to be a friendly experience for a new player. I'm not saying they need to change, I'm just saying - the first time a newbie stumbles into one of those, it is going to teach them the meaning of pain.
I still don't like how it is today.
Back when veteran ranks were thing game was much much better. Zones were scaled to levels and you just couldn't go there unless you did previous zones. There was order in it.
Now you can go anywhere to do anything and it just sucks. Game is so easy its not fun at all. Why should i level and upgrade gear for overland when there is no challenge at all?
It's quite simple, if you don't like the game, then leave and stop playing. The reason VET levels were removed was because the majority of the player base hated them. Not everyone is going to be happy all the time. Those players actually leave and find a game they do like and that is ok.
Oblivion Portals drop the Deadland furnishing patterns and, maybe, a year from nowNot on pts so i can’t check, but are there even any reasons to do them? From what i read they drop generic trash and difficulty similar to public dungeon. If there is no daily quests for them with cool motif they’ll die in a month after release. Not because they difficult, but rather lack proper rewards.
They can do it with any group content, even with a dolmens. Oblivion portals isn't the hardest group event in the game to be a non-soloable thing. I just tried it solo and can say that its difficulty is like a public dungeon and the last boss is like some worldbosses or Geyser bosses, so nothing is impossible.Low level dds, tanks, and healers may patiently wait just inside the portals hoping for other to show up and help clear. While a group entering from a different portal clears the whole thing.
So yesterday, I took a little L9 NB (No CP allocated except to get overland movement speed, mostly gear I picked up in the tutorial) into a portal on the PTS. Took in a companion, generic armor, but with a purple flame staff.Remember, these are supposed to be the dragons, geysers, and harrow storms of this chapter. They are NOT the solo arena replacement. Is a level 12 with no cp supposed to just not participate with these portals? If not, then what are they for?
If zos were to implement a new solo arena that has a random entrance then whatever, new level 12’s are not who they are designed for.
Oblivion Portals drop the Deadland furnishing patterns and, maybe, a year from nowNot on pts so i can’t check, but are there even any reasons to do them? From what i read they drop generic trash and difficulty similar to public dungeon. If there is no daily quests for them with cool motif they’ll die in a month after release. Not because they difficult, but rather lack proper rewards., motifs. Much like Harrowstorms just recently began droping the Nighthollow motifs from both the Harrowstorm daily coffer and, occasionally, from the Harrowstorm itself (while also continuing to drop Vampiric furnishing patterns and the exclusive alchemy ingredient, Vile Coagulant). I'm sure the portals probably drop a unique alchemy ingredient or style material as well, I just don't remember what it is at the moment.