TheEndBringer wrote: »TheEndBringer wrote: »Marcus_Aurelius wrote: »TheEndBringer wrote: »I get it. On paper 2H seems a million times better but in game, on the right build, dw is a murder machine. You just have to play to it's strengths. I would never go 2h on my stamden, for example.
Could you elaborate please?
I'm really tired of 2h and would love to go dw but haven't found a working build.
Just throw some idea if you don't want to share your build.
I haven't set her up on proc yet because we just got it on XB and I've not gotten to that character but the skills won't change.
Flies -> sub assault -> spam spin to win is the nastiest thing you can do. You work other skills in there as necessary but many times you don't need to. Just keep your netch up and rotate heals as necessary. The benefit is you don't miss with spin to win because it's an aoe. Throw in their various CC capabilities to further hold targets in place while you go whirrrrr.
I use master dw with rending as my main spammable on both stamcro and stamden.
Not really a fan of dizzy, never been and rending works well on both.
The dot is also nice extra pressure between burst combos, something neither class usually has a lot otherwise(at least not with the dizzy playstyle).
Master dw is nasty. I have the perfected set but I like have two five piece sets active and don't want to sacrifice a monster helm.
YandereGirlfriend wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Marcus_Aurelius wrote: »TheEndBringer wrote: »I get it. On paper 2H seems a million times better but in game, on the right build, dw is a murder machine. You just have to play to it's strengths. I would never go 2h on my stamden, for example.
Could you elaborate please?
I'm really tired of 2h and would love to go dw but haven't found a working build.
Just throw some idea if you don't want to share your build.
I haven't set her up on proc yet because we just got it on XB and I've not gotten to that character but the skills won't change.
Flies -> sub assault -> spam spin to win is the nastiest thing you can do. You work other skills in there as necessary but many times you don't need to. Just keep your netch up and rotate heals as necessary. The benefit is you don't miss with spin to win because it's an aoe. Throw in their various CC capabilities to further hold targets in place while you go whirrrrr.
I use master dw with rending as my main spammable on both stamcro and stamden.
Not really a fan of dizzy, never been and rending works well on both.
The dot is also nice extra pressure between burst combos, something neither class usually has a lot otherwise(at least not with the dizzy playstyle).
Master dw is nasty. I have the perfected set but I like have two five piece sets active and don't want to sacrifice a monster helm.
Clever Alchemist back-bar should do the trick.
Dual wield has been ahead of 2H in pve for a very long time. The two skill lines have different strengths. Dual wield has better stats, has major evasion. 2hand has gap closer, forward momentum for anti snare, and a spammable that CCs.
2hand kit lends itself more naturally to pvp. But you can very easily make dual wield work in pvp and make it just as strong. It really depends on the class and how you build it.