FrancisCrawford wrote: »It feels like an emergency fix.
Would a cooldown on dodges solve the same problem the absolute cap is supposed to take care of?
@Joy_Division if they did so it would be either OP or useless: if they dodge everything they'll become better than players on some fights, if they are to have success %age, they wont be any help.
it's an ugly design to have them rolls limited and not stam based like anything should be ^^
It's not so much the heavies, which the companions do try to block, instead the problem is that they don't attempt to evade the "ring of stupid".Joy_Division wrote: »Don't understand why it's so hard to have them just roll dodge (or block) heavies as that is what their own tutorial advises players to do.
YandereGirlfriend wrote: »Indeed.
Hard-coding magic numbers into your program violates basic programming best practices. This seems like a desperate move while they (hopefully) explore a more durable solution.
@Joy_Division if they did so it would be either OP or useless: if they dodge everything they'll become better than players on some fights, if they are to have success %age, they wont be any help.
it's an ugly design to have them rolls limited and not stam based like anything should be ^^
FrancisCrawford wrote: »It feels like an emergency fix.
jwellsub17_ESO2 wrote: »So did a bit more testing. Again, from extreme range (50 - 70 meters), I told Bastian (flame staff) to attack a daedroth. He attacked the daedroth who moved into range and launched a fireball. It hit Bastian knocking him back, but as soon as he got up, he moved into the ring of stupid and started to burn. A bit later, the daedroth sent another fireball, Bastian gets up and walks back into the ring of stupid and starts burning. This time it took him below 50%, so he dodge-rolled backwards, a few seconds later he walks back into the ring of stupid and starts burning again.
Dagoth_Rac wrote: »YandereGirlfriend wrote: »Indeed.
Hard-coding magic numbers into your program violates basic programming best practices. This seems like a desperate move while they (hopefully) explore a more durable solution.
There are only three numbers: 0, 1, and more than 1.
jwellsub17_ESO2 wrote: »So did a bit more testing. Again, from extreme range (50 - 70 meters), I told Bastian (flame staff) to attack a daedroth. He attacked the daedroth who moved into range and launched a fireball. It hit Bastian knocking him back, but as soon as he got up, he moved into the ring of stupid and started to burn. A bit later, the daedroth sent another fireball, Bastian gets up and walks back into the ring of stupid and starts burning. This time it took him below 50%, so he dodge-rolled backwards, a few seconds later he walks back into the ring of stupid and starts burning again.
VaranisArano wrote: »jwellsub17_ESO2 wrote: »So did a bit more testing. Again, from extreme range (50 - 70 meters), I told Bastian (flame staff) to attack a daedroth. He attacked the daedroth who moved into range and launched a fireball. It hit Bastian knocking him back, but as soon as he got up, he moved into the ring of stupid and started to burn. A bit later, the daedroth sent another fireball, Bastian gets up and walks back into the ring of stupid and starts burning. This time it took him below 50%, so he dodge-rolled backwards, a few seconds later he walks back into the ring of stupid and starts burning again.
It befuddled me how the Devs were originally like "Companions will benefit players who don't want to group up to try out group content" when Companions can't even manage one of the first skills that most players learn in group content: don't stand in stupid.
It's like ZOS literally designed that one damage dealer who insists that it would hurt their DPS if they move out of the fire and whines at the healer when they die.
VaranisArano wrote: »jwellsub17_ESO2 wrote: »So did a bit more testing. Again, from extreme range (50 - 70 meters), I told Bastian (flame staff) to attack a daedroth. He attacked the daedroth who moved into range and launched a fireball. It hit Bastian knocking him back, but as soon as he got up, he moved into the ring of stupid and started to burn. A bit later, the daedroth sent another fireball, Bastian gets up and walks back into the ring of stupid and starts burning. This time it took him below 50%, so he dodge-rolled backwards, a few seconds later he walks back into the ring of stupid and starts burning again.
It befuddled me how the Devs were originally like "Companions will benefit players who don't want to group up to try out group content" when Companions can't even manage one of the first skills that most players learn in group content: don't stand in stupid.
It's like ZOS literally designed that one damage dealer who insists that it would hurt their DPS if they move out of the fire and whines at the healer when they die.
Well, one only has to look at their current NPC programming to realize they have no idea how to program it. All those cool boss battles where the boss zoomed around the map and kited are preprogrammed and on rails. If they actually implemented smarter NPCs capable of not standing in stupid, and implemented it to our enemies, you'd see a radical shift in PVE gameplay.
VaranisArano wrote: »
Still, one of the keys to "don't stand in stupid" is the often unstated corollary "unless you can survive it. If ZOS can't build a better AI to avoid the stupid, then they have other options. They control everything about Companions, including their gear. If ZOS wanted to compensate for bad AI with a huge amount of AOE-damage-reduction so that Companioms could survive their decision to stand in fire, I suspect there would be a lot less complaining about them having the survivability if a snowflake in the Deadlands. (There might be other complaints about other things, but less about dirt naps.)
This is a bit comical. Just program them to block heavy attacks and be unaffected from standing in stupid. Let them be useful.
jwellsub17_ESO2 wrote: »It's not so much the heavies, which the companions do try to block, instead the problem is that they don't attempt to evade the "ring of stupid".Joy_Division wrote: »Don't understand why it's so hard to have them just roll dodge (or block) heavies as that is what their own tutorial advises players to do.
The fix that would make more sense is to just change their backwards dodges to be lateral ones.
You know... just like smart players do to move out of AoEs without pulling bosses all over the place. (I think even most enemy NPCs do this.) It's better to strafe around a boss and cause things to pivot in a small arc ~95% of the time vs pulling enemies completely out of your (and your teammates'!) ultimates and abilities and such. This is so basic; most of us learned this in our first or second dungeon run.
Why Companions even do a stupidly basic (and often ineffective/unhelpful) backwards dodge in the first place is just... well, the forum rules prevent me from expressing my true opinion on it.