Looking at update 30 though, it now looks like they've now raised the spell / wpn damage requirement even further - "Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478."
Looking at update 30 though, it now looks like they've now raised the spell / wpn damage requirement even further - "Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478."
I'm sorry, I'm stupid this morning, what does this even mean? There are requirements attached to monster sets??
Integral1900 wrote: »We have gone from a situation where the new CP system kicked open the doors to a huge diaspora of new builds, I had more ideas for hybrid builds alone than I had characters! Now all of a sudden, with a crunch of grinding gears, they’ve gone in totally the opposite direction.
This is the single biggest reduction in build diversity in the history of this game. If it goes live 3/4 of the sets I use will be nerfed into the ground, and for what? I’ve never trolled people with my characters, I’ve always tried to help the people I encounter in the world. Well to heck with it, I’m just going to stick to easier content, I’m not going to be forced into playing some tedious boring fatuous yawn inducing meta build just because some folk are inexplicably determined to make us all play that way!
Thanks for the reply! the threshold is insane, I mean who has that SD in PVE? So, no proc sets for us, crit was nerfed... oof.
SidraWillowsky wrote: »Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
They will, but
1. That's going to get nerfed into the ground just like the Stranglers did; I can already feel it, and
2. The monster set procs are so funI *want* to wear them, but the DPS is going to be too low to be useful.
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
amm7sb14_ESO wrote: »Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
I actually don't even know what any of this means? Can someone explain it in layman's terms? Pretend I need crayons to spell it out.
amm7sb14_ESO wrote: »Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
I actually don't even know what any of this means? Can someone explain it in layman's terms? Pretend I need crayons to spell it out.
Imagine that your set was doing a flat 2000 damage and now it scales on weapon/spell damage: it will do a varying amount, the maximum being 2000 damage IF you have 6574 weapon/spell damage, so, if you have for instance 3287 weapon/spell damage the damage will be 1000. Please, someone correct me if I'm wrong.
I know in trial stuff the meta has long been two separate crit pieces. But for everyday use, I've found monster helms reasonably effective and above all fun. And it lends itself to some cool builds eg elfbane + grothdar on my mag dk, selenes on my beary warden, maW on my pet sorc.
Looking at update 30 though, it now looks like they've now raised the spell / wpn damage requirement even further - "Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478."
I can't conceive of getting anywhere near 5500 yet alone 6500 spell damage on my mag toons. The mag dk's probably trogging along at 3500 when BSW pops. No clue where my other mag toons are at, but I'd guess similar or lower - they're generally running stuff like MS, medusa. Stam toons maybe better off but that's still alot of wpm dmg.
Are monster helms now dead? - I'm assuming the reduction is vaguely linear? - ie if your spell dmg is 1/2 the new requirement, is the damage 1/2?
Given proc sets almost certainly are - they're fun in rnds but never scaled well in vet content anyway - are we all supposed to just stack crit now and forget anything else?
Chilly-McFreeze wrote: »Imagine that your set was doing a flat 2000 damage and now it scales on weapon/spell damage: it will do a varying amount, the maximum being 2000 damage IF you have 6574 weapon/spell damage, so, if you have for instance 3287 weapon/spell damage the damage will be 1000. Please, someone correct me if I'm wrong.
There is no cap. If you're rocking 10k weapon dmg, your proc sets will do far more dmg than on live.
Chilly-McFreeze wrote: »Imagine that your set was doing a flat 2000 damage and now it scales on weapon/spell damage: it will do a varying amount, the maximum being 2000 damage IF you have 6574 weapon/spell damage, so, if you have for instance 3287 weapon/spell damage the damage will be 1000. Please, someone correct me if I'm wrong.
There is no cap. If you're rocking 10k weapon dmg, your proc sets will do far more dmg than on live.
Errr I'm sorry. How many stam toons are rocking 10000 weapon damage? And how many magika toons are? How do you even manage those numbers?
Chilly-McFreeze wrote: »
"Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values"
I'd like to know how many magicka DDs are running around with 6.5k SD. Thats a ridiculously high cap, what is Zos doing...
They set it at some value. Then some tryhard PvPers came along and did some videos where they exploited that value with a stam build. And because ZOS is lazy, they responded by raising the value for both equally.
Chilly-McFreeze wrote: »WrathOfInnos wrote: »6.5k Spell Damage is relatively achievable, but does require some sacrifices (Berserker instead of Poison enchant, Elf instead of Khajiit, Siroria instead of Bahsei’s or FGD). Even at that point monster sets still aren’t worth using though. Damage procs in general have just lost so much over the years, with one of the more recent examples being CP2.0 with lower % multipliers affecting procs.
6.5k outside of well composed groups is still a stretch if you aren't forgoing some other more efficient stats.
Dunmer + Siroria + BSW + infused berserker + Apprentice mundus + 3 dmg glyphs with standard maj sorcery buff barely put you up to that.
And then your crit + pen suck really hard. Not to mention that in PvE proc sets are a flavor tool for those non min/maxers even now. Those who usually spread their stats because they aren't top tier players able to run with no investment in regen etc. So your conclusion is right. The investment isn't worth it to get a single monster set at the power level of the current patch.
Starlight_Whisper wrote: »Chilly-McFreeze wrote: »WrathOfInnos wrote: »6.5k Spell Damage is relatively achievable, but does require some sacrifices (Berserker instead of Poison enchant, Elf instead of Khajiit, Siroria instead of Bahsei’s or FGD). Even at that point monster sets still aren’t worth using though. Damage procs in general have just lost so much over the years, with one of the more recent examples being CP2.0 with lower % multipliers affecting procs.
6.5k outside of well composed groups is still a stretch if you aren't forgoing some other more efficient stats.
Dunmer + Siroria + BSW + infused berserker + Apprentice mundus + 3 dmg glyphs with standard maj sorcery buff barely put you up to that.
And then your crit + pen suck really hard. Not to mention that in PvE proc sets are a flavor tool for those non min/maxers even now. Those who usually spread their stats because they aren't top tier players able to run with no investment in regen etc. So your conclusion is right. The investment isn't worth it to get a single monster set at the power level of the current patch.
Just angrys me when the look at very top and forget middle.
Chilly-McFreeze wrote: »
Yes that is a true statement but look at it from a casual, lowbie perspective. I have double the damage output on my stam characters. I don’t have any gear better than overland or crafted, no rotation to speak of, and basically heavy attacking or the occasional light attack. I’m not very good after four years but I do notice a difference between the two. Base spell damage is the weaker of the two. I get 7k to 11k dps magicka and 10k to 38k dps stamina on overland targets...no test dummy.
Players interested in group content well that’s different. You’ll have to prove yourself capable of maintaining higher dps in a competitive environment and stam is being shelved in favor of magicka.