biminirwb17_ESO wrote: »We have 12 slots, we have 1,2,3 and 5 piece "sets".
The days of 2, 5 piece and a monster set may be going but with some thought on ZoS' side it could add a new dimension to build variety. Not holding my breath though.
Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
I shd have probably cut and pasted it. Apologies. Worth having the list of monster sets too - while the health requirements sounds doable for a tank, and the max magicka requirement are certainly achievable, the vast maj scale off spell damage. Which, even if you were stacking it, looks unachievable:
Monster Masks
The following sets now scale off of your Weapon or Spell Damage, whichever is higher:
Domihaus' damage
Grothdarr's damage
Iceheart's damage
Ilambris' damage
Kjalnar's Nightmare's damage
Kra'gh's damage
Maw of the Infernal's damage
Nerien'eth's damage
Selene's damage
Sellistrix's damage
Spawn of Mephala's damage
Stone Husk's damage
Stormfist's damage
Valkyn Skoria's damage
Velidreth's damage
Zaan's damage
The following sets now scale off of your Max Magicka or Stamina, whichever is higher:
Chokethorn's heal
Earthgore's heal
Nightflame's heal
The following sets now scale off your Max Health:
Lady Thorn's damage
Scourge Harvester's damage
Shadowrend's damage
Thurvokun's damage
The following set now scales off of your Physical or Spell Resistance, whichever is higher:
Tremorscale's damage
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
SidraWillowsky wrote: »Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
They will, but
1. That's going to get nerfed into the ground just like the Stranglers did; I can already feel it, and
2. The monster set procs are so fun I *want* to wear them, but the DPS is going to be too low to be useful.
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Mythics are part of antiquities, and aside from being a time-consuming, mental health-draining pain to acquire, are still pay-walled behind Greymoor. So it is kind P2W-ish and that sucks. Granted, ESO has been sliding down the P2W slippery slope for a while now but hey.
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Mythics are part of antiquities, and aside from being a time-consuming, mental health-draining pain to acquire, are still pay-walled behind Greymoor. So it is kind P2W-ish and that sucks. Granted, ESO has been sliding down the P2W slippery slope for a while now but hey.
Doesn’t Greymoor become part of the base game when Blackwood comes out?
I always buy the new chapter, so I am not sure exactly how this works.
Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
Are monster helms now dead? - I'm assuming the reduction is vaguely linear? - ie if your spell dmg is 1/2 the new requirement, is the damage 1/2?
Septimus_Magna wrote: »SidraWillowsky wrote: »Next patch most will be useless on magicka DDs; the spell power values necessary to reach even *close* to their damage numbers on live are pretty much impossible to achieve.
Kiss your Skoria/Zaan/Grothdarr goodbye now; ZOS killed them.
Most players will probably use one of the new Mythics so its not such a problem to trade in a monster set.
Mythics are part of antiquities, and aside from being a time-consuming, mental health-draining pain to acquire, are still pay-walled behind Greymoor. So it is kind P2W-ish and that sucks. Granted, ESO has been sliding down the P2W slippery slope for a while now but hey.
Ippokrates wrote: »Septimus_Magna wrote: »Sneaky-Snurr wrote: »I think I have reading comprehension difficulty. May someone please tell me about this WD/SD requirement? I may very well have missed something.
From PTS patch notes 7.0.2:
General
Made the following adjustments to item set scaling:
- Sets that use Weapon and Spell Damage now require 6574 of either in order to reach their original values, up from 5478, resulting in approximately a 17% reduction.
- Sets that use Magicka or Stamina now require 39,901 of either in order to reach their original values, up from 38,350, resulting in approximately a 4% reduction.
- Sets that use Health now require 43,968 to reach their original values, up from 38,350, resulting in approximately a 13% reduction.
- Sets that use Physical or Spell Resistance now require 30,680 of either, up from 27,890, resulting in approximately a 9% reduction.
I shd have probably cut and pasted it. Apologies. Worth having the list of monster sets too - while the health requirements sounds doable for a tank, and the max magicka requirement are certainly achievable, the vast maj scale off spell damage. Which, even if you were stacking it, looks unachievable:
Monster Masks
The following sets now scale off of your Weapon or Spell Damage, whichever is higher:
Domihaus' damage
Grothdarr's damage
Iceheart's damage
Ilambris' damage
Kjalnar's Nightmare's damage
Kra'gh's damage
Maw of the Infernal's damage
Nerien'eth's damage
Selene's damage
Sellistrix's damage
Spawn of Mephala's damage
Stone Husk's damage
Stormfist's damage
Valkyn Skoria's damage
Velidreth's damage
Zaan's damage
The following sets now scale off of your Max Magicka or Stamina, whichever is higher:
Chokethorn's heal
Earthgore's heal
Nightflame's heal
The following sets now scale off your Max Health:
Lady Thorn's damage
Scourge Harvester's damage
Shadowrend's damage
Thurvokun's damage
The following set now scales off of your Physical or Spell Resistance, whichever is higher:
Tremorscale's damage
I am no expert on magicka, cause I always prefer stamina chars, but with increased base dmg from dual/2h weapons, bonus from medium armour & bonus from fighters guild, stamina chars will reach those values far easier than magicka?