kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
ForeverJenn wrote: »I thought this way in the beginning, but no. I main healers and tanks. Support classes should wear support sets. If the tank is dying then he or the healer is doing something wrong. If the healer is not healing enough they aren't wearing a good support set, doesn't understand their rotation, or dps is taking too long and the tank is struggling. For example, It is selfish to wear Sanctuary as a healer, it isn't needed if you are good at healing and brings little to a group.
A healer just standing there healing is useless. They need to be keeping up buffs and debuffs so that dps doesn't run out of resources.
A tank just standing there blocking is also useless. They need to be buffing and debuffing and rounding up adds
They are called support roles for a reason.
Is this required in you normal casual content? No, but it breeds bad habits and leaves players clueless when trying to do harder content.
Who is calling them support rolls? Could it be the DD folks that want other players to wear gear for what they want.
kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
Some have no problem with group support but most people do have a problem with it. I say this cause everyone is able to made a tank and yet we still have so few. You don’t see tanks in a one hour queue players are still not making tanks. Why pay money and use your limited free time to not have fun.
No matter how you look at it or which side you’re on the reality is clear the way the system is caused a massive shortage in tanks. Tank role is just boring as hell.
kendellking_chaosb14_ESO wrote: »Some have no problem with group support but most people do have a problem with it. I say this cause everyone is able to made a tank and yet we still have so few. You don’t see tanks in a one hour queue players are still not making tanks. Why pay money and use your limited free time to not have fun.
kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
kendellking_chaosb14_ESO wrote: »Some have no problem with group support but most people do have a problem with it. I say this cause everyone is able to made a tank and yet we still have so few. You don’t see tanks in a one hour queue players are still not making tanks. Why pay money and use your limited free time to not have fun.
Besides the issues created by ZOS the main issue i see is that the life cycle of a tank is full of extremes made by players.
For entry level group content you get frequently told tanks are not needed, so why create one? If you still create one and want advice you immediately get pushed into the buff bot direction with selfish sets for an easier start getting talked down or voted down, while DDs favorite buff choice gets advertised as the only way to go. If you get into entry level tanking you frequently meet complaints or harassment because low tier dds need better tanks to get content done.
For the entry into end game you reach the next extremes. Try to get into vet Trial groups (beginner groups) and you frequently are expected to wear full buff gear and have alot of gear available to switch around. The group you are then presented to consists of medium tier DDs, but the medium tier tank that would be available and might not be ready yet to tank such content with full buff gear is not accepted, because again a good tank is needed to get things going.
The learning phase for tanks is simply not very pretty and i can understand why ppl dont want to do it.kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
Other games surely have shortages too, no doubt. But the community in ESO has a heavy impact on why we have shortages in Tanks.
WrathOfInnos wrote: »It’s not a matter of providing stats to one ally vs stats to yourself. Group-oriented sets benefit everyone, and increasing group DPS gets everyone through the content quicker and often easier.
“Selfish” sets are typically those that do nothing beneficial for anyone other than the user. It’s understandable if someone needs these to survive or sustain, but ideally they wouldn’t rely on it as they become more familiar with the content. For example Plague Doctor can give health to the tank, but if they can get away with Ebon then the group will likely have a smoother run (it’s not always about damage buffs).
When it comes to healer sets, there’s typically an expectation of sets like Spell Power Cure or Olorime. This is because it helps the group and themselves more than alternatives. The 430 Spell Power given by these sets outweighs “selfish” options like Julianos or Healer’s Habit even if they were solo, and providing a significant buff to the group makes it the obvious choice. Most healing proc sets also end up with lower healing output than just using a set that buffs themselves and others.
Another point that should be made is that “selfish sets” are not always helping the user perform their role better. It’s pretty common to see players using sets that are objectively weak just because they have a cool visual effect. They have every right to do so, but it’s understandable that those relying on them in groups would prefer they use better options. For example, I think it’s fair to call Ashen Grip a selfish set for a DPS to wear. It’s cool-looking, fun to use, but it’s such a poor DPS set that it ends up wasting the time of everyone else in the group.
The least selfish thing a DPS can do is build for maximum group damage (sometimes this means sets that buff other DPS too, like elemental catalyst, other times it’s individual sets like Siroria or Relequen).
This viewpoint, while accurate is also misleading.
For instance, if I have a choice between ONLY Plague Doctor or Ebon, as a tank I am going to chose Plague Doctor 95% of the time...not because I have anything against giving group members an extra 1200 health, but because 95% of the time, if a DPS is below 1200 health, they are dead anyway...therefore the group will get more benefit from a tank that take that extra bit of damage than a DPS who can, after all if a tank is doing their job, its them who has the vast majority of aggro.(To be clear I have no use at all for plague doctor these days aside from maybe one or two fights(comes in handy for Dranos in vCoS when you get DPS who don't interrupt the clones pinning you), just pointing out how garbage Ebon really is compared to virtually any other set you could equip).
More importantly though, you are looking at the entire idea of a group through the lens of end-game content where the only thing that matters is DPS. Yes, DPS absolutely does matter and you should push it as much as possible where needed. If you a pugging something like vCOAII its ridiculous and very much selfish to ask or expect anyone in the group to wear buff sets. Buff sets that buff the entire group are far more effective in a trial setting than they are in a dungeon setting. The tank wearing Yoln and Alkosh(assuming they hit 3k) in a trial is a HUGE ground DPS buff...but in some random dungeon pug? Unless you get extremely lucky and get 2 good DPS, those sets are virtually a waste.
The point the OP has is that when DPS expect the tank or healer to wear group buffing sets when they themselves would never consider wearing a set that helps the tank or healer is hypocritical and selfish. Case in point:
I pug vDSA in Craglorn with 3 mediocre DPS(fairly common). We get to the last boss, and I say, "ok, which one of you has a taunt for the boss?" the answer I get is silence...its rare a DPS even has a taunt unlocked, or are able to heal themselves well enough to hold the last boss there....but at the same time these same DPS are the ones who will yell at you for running an off-tank setup in vet Darkshade II because it drops their own personal DPS 5k (even if the overall group DPS is higher because you are putting out 20k).
I think the real problem here is a combination of the laser focus in this game on DPS above all else even in content it truly doesn't matter...combined with rigid role expectations, its really a problem stemming from the community more than anything else.
vFV before the nerfs is a good example for this as well. In particular the Centurion fight. This is a fight that group DPS simply does not(or rather did not) matter AT ALL. You could put out 2 billion DPS and the centurion would still do his thing. As a tank, for this fight my favored sets are Lord Warden, Imperium and....Kagrenac's Hope. It allowed me to rez people actually during the laser phase...very useful. I lost count of how many DPS just die like flies in this fight. They may have put out a lot of DPS, but unless they were really skilled they would still die all the time here. Why? Because they were all glass cannons and the shockwaves from the spheres just destroyed them(not much you could do about that, the group was forced to move together). Not once did I see a DPS say "hey, I should change gear to something with more resistance" even though THAT is what would have increased the chances of the group winning the fight. Chances are that most DPS don't even carry sets that will make them tankier. The reason being of course is that sets that would help you survive there hurt your DPS significantly. It shows just how focused on "moar DPS" people are. I find it hilarious(but unsurprising) that ZOS caved to those people and nerfed one of the few fights in the game that DPS didn't actually matter
kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
ForeverJenn wrote: »ForeverJenn wrote: »I thought this way in the beginning, but no. I main healers and tanks. Support classes should wear support sets. If the tank is dying then he or the healer is doing something wrong. If the healer is not healing enough they aren't wearing a good support set, doesn't understand their rotation, or dps is taking too long and the tank is struggling. For example, It is selfish to wear Sanctuary as a healer, it isn't needed if you are good at healing and brings little to a group.
A healer just standing there healing is useless. They need to be keeping up buffs and debuffs so that dps doesn't run out of resources.
A tank just standing there blocking is also useless. They need to be buffing and debuffing and rounding up adds
They are called support roles for a reason.
Is this required in you normal casual content? No, but it breeds bad habits and leaves players clueless when trying to do harder content.
Who is calling them support rolls? Could it be the DD folks that want other players to wear gear for what they want.
No just people that understand that non-damage dealers are there to support the damage dealers.kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
Some have no problem with group support but most people do have a problem with it. I say this cause everyone is able to made a tank and yet we still have so few. You don’t see tanks in a one hour queue players are still not making tanks. Why pay money and use your limited free time to not have fun.
No matter how you look at it or which side you’re on the reality is clear the way the system is caused a massive shortage in tanks. Tank role is just boring as hell.
It's not that it's boring. I find tanking pretty fun. It's that support roles aren't competitive. No one "parses" a tanking or healing number. No one goes into vMA to get better at tanking or healing. You learn the class by actually involving yourself in group content and a lot you gotta on your own. We don't get 700 million YouTube videos to follow. A lOt of it is just what we learn over the course of being comitted. It's not an easy road and takes growing pains and most people are not going to bother with something like that.
THAT is why there is a tanking shortage.
kendellking_chaosb14_ESO wrote: »Some have no problem with group support but most people do have a problem with it. I say this cause everyone is able to made a tank and yet we still have so few. You don’t see tanks in a one hour queue players are still not making tanks. Why pay money and use your limited free time to not have fun.
Besides the issues created by ZOS the main issue i see is that the life cycle of a tank is full of extremes made by players.
For entry level group content you get frequently told tanks are not needed, so why create one? If you still create one and want advice you immediately get pushed into the buff bot direction with selfish sets for an easier start getting talked down or voted down, while DDs favorite buff choice gets advertised as the only way to go. If you get into entry level tanking you frequently meet complaints or harassment because low tier dds need better tanks to get content done.
For the entry into end game you reach the next extremes. Try to get into vet Trial groups (beginner groups) and you frequently are expected to wear full buff gear and have alot of gear available to switch around. The group you are then presented to consists of medium tier DDs, but the medium tier tank that would be available and might not be ready yet to tank such content with full buff gear is not accepted, because again a good tank is needed to get things going.
The learning phase for tanks is simply not very pretty and i can understand why ppl dont want to do it.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
That’s other games I was here in open Beta and here when this was the “WoW Killer” had no problem getting a tank throw a stick in any town and you would hit five of them. A year in the hype was down so were the numbers but tanks were still available less tanks but less players as well ESO didn’t have a support problem earlier on. As the metas took hold tanks started falling away.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
That’s other games I was here in open Beta and here when this was the “WoW Killer” had no problem getting a tank throw a stick in any town and you would hit five of them. A year in the hype was down so were the numbers but tanks were still available less tanks but less players as well ESO didn’t have a support problem earlier on. As the metas took hold tanks started falling away.
It feels like you stopped tanking, so it feels like there are less tanks. (As in, before when you couldn't get a hold of one you would relog). In my opinion what mostly discouraged tank lately is
1. the slowly but surely increasing rate of fake tank in queue, showing people they don't need to tank for low queue times, and discouraging people from leveling tanks.
2. With time more and more tanks have moved to premade only groups.
3. General direction of the game becoming more casual.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »
The big truth is, that if the damage dealer members of the party requires additional support from the healer and the tank, than they are not ready for the content, cause their damage is clearly low. Work on it.
Minor+major courage = ~10% dmg boost.
Crusher + minor +major breach = 11k penetrations = ~ 16% dmg boost.
Horn buff = ~3% resources additional ~7% force (shorter time).
Those are basic support buffs existing in almost any trial group, and only those boost damage by around 30% total. Implying that dds that don't have them need to re-evaluate their damage is silly, 30% different in damage is huge.
The long and short of it is it’s just not fun to tank this game was made for DD that’s no secret so on top of not being able to play the game the way it was meant to be played. You also have to give buffs so other people can can all out on damage. It’s not fair and it’s the main reason we have had a tank shortage since year one.
I call bullcrap on this. I played games in which queue had 1 tank per group of 6, tanks still had a shortage. The reason players don't play tanks, is that they don't enjoy playing supports. That's it. The part of how the support exactly works, is flavor. I for example, prefer how it works here than other MMOs.
That’s other games I was here in open Beta and here when this was the “WoW Killer” had no problem getting a tank throw a stick in any town and you would hit five of them. A year in the hype was down so were the numbers but tanks were still available less tanks but less players as well ESO didn’t have a support problem earlier on. As the metas took hold tanks started falling away.
It feels like you stopped tanking, so it feels like there are less tanks. (As in, before when you couldn't get a hold of one you would relog). In my opinion what mostly discouraged tank lately is
1. the slowly but surely increasing rate of fake tank in queue, showing people they don't need to tank for low queue times, and discouraging people from leveling tanks.
2. With time more and more tanks have moved to premade only groups.
3. General direction of the game becoming more casual.
It feels like you stopped tanking, so it feels like there are less tanks. (As in, before when you couldn't get a hold of one you would relog). In my opinion what mostly discouraged tank lately is
1. the slowly but surely increasing rate of fake tank in queue, showing people they don't need to tank for low queue times, and discouraging people from leveling tanks.
2. With time more and more tanks have moved to premade only groups.
3. General direction of the game becoming more casual.
I barely log in once a week anymore. I almost never DPS, and my healer is YEARS out of date so I don't even log onto that toon anymore...so when I do play, I tank almost exclusively...but the reason I am barely logging on any more is simply because its not fun to tank anymore. ZOS has been nerfing tanks for EVERY SINGLE PATCH....for YEARS. The only thing we can do effectively anymore is be a buff monkey and a target dummy for the enemies. Damage is down, skills are nerfed into oblivion, any fun or INTERESTING way to tank is immediately nerfed as soon as ZOS becomes aware of it. Blame it on PvP, or whatever you choose...but the fact of the matter is that ZOS hates tanks and it shows, no one wants to play a role that is virtually 100% dependent on the other 2 roles to do anything...people play the game to have fun...and tanking is no longer fun, I am sure healing isn't all that fun anymore either.
I'm surprised you didn't get more bites, but lets be honest... gear inspect wouldn't make a wad of difference - many of the support sets mentioned have rather distinctive visuals already. You can very easily tell if SPC, Olo, Zen, Worm/Ebon, Alkosh, etc is in the group just from the visual effects either on the player or during the fight.Another reason to not have gear inspect.I have heard the term selfish sets tossed around a lot recently. Typically, it comes from someone in a damage dealing role. It typically refers to other players who do not wear armor or use skills that makes the damage dealer be able to deal more damage.
People will always come up with something to make them feel superior. It's usually to mask their own shortcomings.