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About Bravil

MaisonNaevius
MaisonNaevius
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This is what remains on the Nibenay side. A large field that can in turn cover a Chapter Q2 of ESO. This area also called the Nibenay Valley includes the city of Bravil, known to TES IV, but also the city of Mir Corrup generally located to the east a little north of Lake Canulus.

reste_10.jpg

There is however a problem and which is not the least. The Niben Bay does not allow to connect the western and eastern part of the Nibenay Valley. No bridge connects the two nearest points after checking in the Blackwood Chapter.

The Nibenay Valley will therefore probably be either a Chapter but of reduced size, or an Q4 DLC ... perhaps in connection with Colovia? This eastern part would then have for capital Mir Corrup.

As for Bravil ... There is indeed a door to get there from the Blackwood. Visible from the PvP Cyrodiil area, access to the city has been moved to the south. Can this very small area then serve as a "bridge" to get us to the Deadlands in DLC Q4? It seems difficult to me but we can always hope.

Note also that the house "Pantherfang Chapel" has two accesses. One by the crypts which can be reached from the Blackwood. The other, condemned, is the main entrance from the Nibenay Valley ... Could this be the first house connected to two regions?
> Wiki spécialisé sur Cyrodiil / en cour de rédaction <
https://tescyrodiipedia.blogspot.com/

> Cyrodiil de l'Info <
https://cyrodiildelinfo.blogspot.com/

- Naevius-
  • tomofhyrule
    tomofhyrule
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    The thing I'm most interested in about that unused portion of Cyrodiil is the fact that there are some big-name places there. We've got the Ayleid ruins of Malada (High Fane) and Nenalata there, both of which were pretty big in Oblivion, but more importantly this is also the location of Sundercliff Watch, which was the ruin behind the Mehrunes' Razor DLC in Oblivion.

    I'm excited about the rumors of Deadlands as the setting for Q4, but I'd like there to be a way to get in there - and then how would Oblivion portals work as the group events there if you're already in the Deadlands...? I know they said before they weren't likely to do one of those two-phase zones like Skyrim/Blackreach, but it would fit well for the Q4.
  • MaisonNaevius
    MaisonNaevius
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    Hence my question .. Why not use the tiny portion of Bravil?
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • phantasmalD
    phantasmalD
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    I could see Bravil being a Public or Group Dungeon (accessible via a boat) or a Battleground.

    It's kinda hard to imagine it ever being a standalone area considering you can literally walk up to its walls in Cyrodiil. And iirc the gate in Blackwood is supposed to be the last line of defense stopping the Alliance War from pouring over into Blackwood, so anything to the north is supposed to be a warzone. Which includes Bravil.
  • MaisonNaevius
    MaisonNaevius
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    Many players are unhappy that Falkreath is a dungeon. But that wouldn't be impossible for a Q3 DLC. Alas.

    The Alliance War is important in the area delimited by "Cyrodiil" map. Colovia like what remains of Nibenay are in the front line but remain more or less safe. Skingrad in any case is in good health.

    Bravil is occupied by Aldmeri Dominion. I see very badly the Alliance or the Pact going to seek the city which has, without joking, no real value.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • Athan1
    Athan1
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    That would be an interesting zone. Let's see where the chapters take us!
    Athan Atticus Imperial Templar of Shezarr
  • Jaddman
    Jaddman
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    They can make it a Public Dungeon with a sub-map, like they did with Sunhold and Orcrest, but make it accessible by boat.

    This way it would still be a part of Niben Valley zone, but not directly connected.

    Either that or straight up make it a Dungeon or even Trial and accessible through the north-western gate in Blackwood.

    They already did the same with Falkreath. And I don't expect Bravil to be a major city or even a quest hub with half of the population slaughtered.

    In fact it's quite possible Bravil will be one of the Q3 Dungeons.
  • MaisonNaevius
    MaisonNaevius
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    The more I think about what Bravil might become, the more I end up convincing myself that it will be a dungeon for Q3 this year.

    It seems logical to me yes .. But sadly too bad for the RP gamers.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • Ekzorka
    Ekzorka
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    As for Bravil ... There is indeed a door to get there from the Blackwood. Visible from the PvP Cyrodiil area, access to the city has been moved to the south. Can this very small area then serve as a "bridge" to get us to the Deadlands in DLC Q4? It seems difficult to me but we can always hope.
    Bravil is forever-stucked at PvP Cyrodiil map.
    This is the continent map with Cyrodiil and Blackwood maps, the coastlines outlines served as a reference point for scaling:
    Cyro-BW-1.jpg
    As you can see, Bravil is located out of empty part.
    Remaining part is very, very deformed if we compared with a TES 4 map:
    Cyro-BW-2.jpg
    It seems logical to me yes .. But sadly too bad for the RP gamers.
    I think RPers can remember that Bravil can't receive an adventures because of Butcher of Bravil for now. 😏
  • MaisonNaevius
    MaisonNaevius
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    I don't see how the events of Butcher of Bravil or the Aldmeri occupation would be a hindrance. lol

    For the deformed part, it is nothing serious.

    And in what way a inaccessible city visible from a map would not be accessible in another map ? If it wasn't visible in the Cyrodiil area, it would have been very strange. Because he's supposed to be where he is.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • Ekzorka
    Ekzorka
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    For the deformed part, it is nothing serious.

    And in what way a inaccessible city visible from a map would not be accessible in another map ? If it wasn't visible in the Cyrodiil area, it would have been very strange. Because he's supposed to be where he is.
    Because it's already on the map and it can't be moved to the second place? Gosh, I thought the picture is clear enough.
    The left part is too tiny for the scale what left on the map, Niben Bay become a colossal basin because it starts in Cyrodiil map and ends in Blackwood map. It will be veeeeeery hard to adapt the last part without scaling Cyrodiil on the continent map.
  • phantasmalD
    phantasmalD
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    Ekzorka wrote: »
    As for Bravil ... There is indeed a door to get there from the Blackwood. Visible from the PvP Cyrodiil area, access to the city has been moved to the south. Can this very small area then serve as a "bridge" to get us to the Deadlands in DLC Q4? It seems difficult to me but we can always hope.
    Bravil is forever-stucked at PvP Cyrodiil map.
    This is the continent map with Cyrodiil and Blackwood maps, the coastlines outlines served as a reference point for scaling:
    Cyro-BW-1.jpg
    As you can see, Bravil is located out of empty part.
    Remaining part is very, very deformed if we compared with a TES 4 map:
    Cyro-BW-2.jpg
    And if you overlay the TES 4 map on the ESO worldmap (using the Gold Coast and Blackwood as anchor points) and then line up the zone map of Cyrodiil using major cities (Cheydinhaal, Bruma and Chorrol, but not IC), then you get this.
    f7vyndegnjn4.gif
    Which puts Bravil exactly where it should be, in the hole.
    Interestingly even many of the roads line up perfectly with the TES4 map when you follow this methodology, showing that they really did use the TES4 map as the base when making the zone.

    So the problem is that for whatever reason the world map representation of Cyrodiil was drawn very carelessly and doesn't actually reflect what the zone map looks like or properly encompasses the portrayed area. (Not the only region map with this issue tbh, Eastmarch+Rift and Craglorn are also very negligently drawn and misplaced)

    They are much better at following the official map when it comes to drawing regions nowadays, i mean look at Blackwood, it's almost 1:1 with the TES IV map, so there's that at least. But Cyrodiil should be redrawn since it is an eyesore.
    We just need to continue being vocal so one day this and similar world map issues get the proper attention they deserve.
  • Tyrvarion
    Tyrvarion
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    It would not be the first time one location appears at more than one map. Horseshoe island for example appears both in gold Coast map and Malabal Tor map, but is accesible only in Malabal Tor
  • MaisonNaevius
    MaisonNaevius
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    In the idea, you cannot say that a city will never appear under the pretext that it is visible on another map.

    Even though the Bravil area is tiny. I resolved to accept the idea of a DLC like Falkreath Hold.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    > Cyrodiil de l'Info <
    https://cyrodiildelinfo.blogspot.com/

    - Naevius-
  • Ekzorka
    Ekzorka
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    So the problem is that for whatever reason the world map representation of Cyrodiil was drawn very carelessly and doesn't actually reflect what the zone map looks like or properly encompasses the portrayed area.
    Agree, to solution this problem needs just to scale correctly Cyrodiil on the continent's map.
  • Ekzorka
    Ekzorka
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    Tyrvarion wrote: »
    It would not be the first time one location appears at more than one map. Horseshoe island for example appears both in gold Coast map and Malabal Tor map, but is accesible only in Malabal Tor
    You didn't get it. I speak about a place that can appearance in 2 different spots on the global map. It's like if we have one Dune in Reaper's March territory and another Dune in N. Elsweyr territory.
    Edited by Ekzorka on May 19, 2021 8:42AM
  • Tyrvarion
    Tyrvarion
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    Ekzorka wrote: »
    You didn't get it. I speak about a place that can appearance in 2 different spots on the global map. It's like if we have one Dune in Reaper's March territory and another Dune in N. Elsweyr territory.

    I got it. You can not acces the Bravil in Cyrodil map. What is more nothing stops zos from altering the shape of the zone on the world map. They do it always whenever they add new location in tamriel - especially around the shore .
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