HackTheMinotaur wrote: »TLDW:
1. Companion gear needs an upgrade and/or transmute option. The loot pool is too large when you consider any piece/trait/weight can drop from anything in the game with no way to narrow your farm session down to certain pieces.
2. Companion gear should have a separate inventory cap, not count towards player inventory. Again, too many pieces/traits to collect.
I’m sure this has been considered and possibly cut for time but I would recommend some solution get pushed out for Blackwood otherwise Companions will not be as well received as they could be otherwise.
https://youtu.be/-5EDA7ZN4PQ
phaneub17_ESO wrote: »I don't want to see Companion gear upgradeable with tempers to be honest, it would make gearing them up too easy with just the right drops and takes away from trying to get better gear.
HackTheMinotaur wrote: »TLDW:
1. Companion gear needs an upgrade and/or transmute option. The loot pool is too large when you consider any piece/trait/weight can drop from anything in the game with no way to narrow your farm session down to certain pieces.
2. Companion gear should have a separate inventory cap, not count towards player inventory. Again, too many pieces/traits to collect.
I’m sure this has been considered and possibly cut for time but I would recommend some solution get pushed out for Blackwood otherwise Companions will not be as well received as they could be otherwise.
https://youtu.be/-5EDA7ZN4PQ
phaneub17_ESO wrote: »I don't want to see Companion gear upgradeable with tempers to be honest, it would make gearing them up too easy with just the right drops and takes away from trying to get better gear.
I feel like the grind to get the correct piece in the correct weight with the correct trait is already hard enough without having to also add in how incredibly rare purple gear is. I mean people have report only getting 1 or 2 pieces of purple gear naturally in all the PTS so far.
As the system is right now, it will make the power imbalance between players worse then if they use tempers. As it is now, the pieces are tradeable/ sellable like overland gear. That means the players who have lots of gold will be able to buy the pieces they want, and newer or players without alot of gold will have to grind for the pieces. With guides already up suing how to equip the companions the prices in guild traders will be ridiculous.
Let's put all this into perspective and realize that ZOS doesn't do things without an ulterior motive. Remember WHO these companions are designed for and their purpose... they are designed for solo players who want a companion to quest with, but do not want to play with other people. ZOS also designed the companions to be a LONG-TERM investment, not a 'combat pet', which seems to be how a lot of people are treating them. They plan to add romance options, etc... down the road, this means they don't want players to see them as something you just summon from time to time, but are treated as actual 'companions'.
I believe this is why they started them with range weapons... as they want players to have to build them up over a long period of time... gradually being able to move them into more melee options. So for the players basically saying, "If I cannot get instant gratification I'm not using them"... ZOS is pretty much saying, 'Then don't, because they're not intended for players like you.'
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Let's put all this into perspective and realize that ZOS doesn't do things without an ulterior motive. Remember WHO these companions are designed for and their purpose... they are designed for solo players who want a companion to quest with, but do not want to play with other people. ZOS also designed the companions to be a LONG-TERM investment, not a 'combat pet', which seems to be how a lot of people are treating them. They plan to add romance options, etc... down the road, this means they don't want players to see them as something you just summon from time to time, but are treated as actual 'companions'.
I believe this is why they started them with range weapons... as they want players to have to build them up over a long period of time... gradually being able to move them into more melee options. So for the players basically saying, "If I cannot get instant gratification I'm not using them"... ZOS is pretty much saying, 'Then don't, because they're not intended for players like you.'
Let's put all this into perspective and realize that ZOS doesn't do things without an ulterior motive. Remember WHO these companions are designed for and their purpose... they are designed for solo players who want a companion to quest with, but do not want to play with other people. ZOS also designed the companions to be a LONG-TERM investment, not a 'combat pet', which seems to be how a lot of people are treating them. They plan to add romance options, etc... down the road, this means they don't want players to see them as something you just summon from time to time, but are treated as actual 'companions'.
I believe this is why they started them with range weapons... as they want players to have to build them up over a long period of time... gradually being able to move them into more melee options. So for the players basically saying, "If I cannot get instant gratification I'm not using them"... ZOS is pretty much saying, 'Then don't, because they're not intended for players like you.'
Let's put all this into perspective and realize that ZOS doesn't do things without an ulterior motive. Remember WHO these companions are designed for and their purpose... they are designed for solo players who want a companion to quest with, but do not want to play with other people. ZOS also designed the companions to be a LONG-TERM investment, not a 'combat pet', which seems to be how a lot of people are treating them. They plan to add romance options, etc... down the road, this means they don't want players to see them as something you just summon from time to time, but are treated as actual 'companions'.
I believe this is why they started them with range weapons... as they want players to have to build them up over a long period of time... gradually being able to move them into more melee options. So for the players basically saying, "If I cannot get instant gratification I'm not using them"... ZOS is pretty much saying, 'Then don't, because they're not intended for players like you.'
And then? Where shall we store companion stuff that might become useful later?Bear in mind companion gear is tradeable. So while you might only rarely find the perfect purple quickened helm you are looking for, fairly shortly hundreds of them will be available in guild stores, expensive at first and fairly quickly quite cheaply.
Let's put all this into perspective and realize that ZOS doesn't do things without an ulterior motive. Remember WHO these companions are designed for and their purpose... they are designed for solo players who want a companion to quest with, but do not want to play with other people. ZOS also designed the companions to be a LONG-TERM investment, not a 'combat pet', which seems to be how a lot of people are treating them. They plan to add romance options, etc... down the road, this means they don't want players to see them as something you just summon from time to time, but are treated as actual 'companions'.
I believe this is why they started them with range weapons... as they want players to have to build them up over a long period of time... gradually being able to move them into more melee options. So for the players basically saying, "If I cannot get instant gratification I'm not using them"... ZOS is pretty much saying, 'Then don't, because they're not intended for players like you.'
Bear in mind companion gear is tradeable. So while you might only rarely find the perfect purple quickened helm you are looking for, fairly shortly hundreds of them will be available in guild stores, expensive at first and fairly quickly quite cheaply. It might be an inconvenience in the short term but white quality companion gear will be purchasable from merchants and you can upgrade as and when you find gear either in the wild or in a guild trader.
Bear in mind companion gear is tradeable. So while you might only rarely find the perfect purple quickened helm you are looking for, fairly shortly hundreds of them will be available in guild stores, expensive at first and fairly quickly quite cheaply. It might be an inconvenience in the short term but white quality companion gear will be purchasable from merchants and you can upgrade as and when you find gear either in the wild or in a guild trader.
Companions have quite a few issues to fix before they're fit for use at all in my opinion, but availability of gear isn't high on my list of key problems.