Harrowstorms?

  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    Zer0_CooL wrote: »
    spartaxoxo wrote: »
    The rewards shouldn't be that good, it's overland content. The Harrowstorms should just he toned down. Put them at the same difficulty as geysers and suddenly their rewards would be nice.

    No they don't need to be toned down.

    They are already easy enough, given the fact that they are not meant to be done solo. Yet they can be done by 2 or 3 (in my experience) players easily.

    Absolutely no reason to make them as trivial as everything else in overland PvE.

    And when 2-3 people aren't available, because the content is dead, people just can't farm them. Overland Content should be scaled to the number of people actually doing it. And not tuned to people who claim they want difficultly but then don't actually play so that they can write in their diary about how they thought about doing one, didn't, but still gave themselves a little smile for the thought.

    How would you scale them? If you are alone and attack what happens if three more players show up? If the Harrowstorm can't adjust to new players arriving we all know what would happen. One player attacks while others sit on the horizon waiting so they can rush in and get the easy loot. With players running around all willy nilly it would be really difficult to scale content to number of players.

    If you are in a decent social guild you can usually find a few people willing to pop a couple of storms with you. They are meant as overland activities for groups.

    Easy. The frequency and speed of the ghosts increases with every x number of players. A solo player who is doing the mechanics may not have to fight any minibosses at all. A large group will likely have to fight several waves. They could also adjust the frequency of certain bosses based on the number of players like shrikes might not appear unless there are 2 people, but 5+ and there will be a lot of them. Stuff like that, which they already do with geysers.

    As for making groups, the droprates are scaled to people doing a lot of Harrowstorms. But no group is gonna want to do more than 1-2 with you. The drops are intended to be grinded by the scale prevents grinding unless the whole server is doing it, and when the whole server is doing it there's no challenge anyway. Making them drop more valuable rewards just makes doing them easier anyway but without any form of sustainability when they the overfarming has killed the price.

    Content should be designed around a good difficulty reward system, and this kind of content isn't because there's no way to do that without scaling
    Edited by spartaxoxo on May 13, 2021 3:24AM
  • Ryath_Waylander
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    spartaxoxo wrote: »
    Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.

    I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.

    Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.

    The Ghosts do move in? When they reach the pikes
    Vevvev wrote: »
    Stun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.

    That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".

    I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?
  • spartaxoxo
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    spartaxoxo wrote: »
    Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.

    I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.

    Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.

    The Ghosts do move in? When they reach the pikes
    Vevvev wrote: »
    Stun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.

    That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".

    I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?

    Bruh. How you gonna quote me saying the same thing first. And then say "the ghosts gonna move" and then thank this dude for telling ya the same thing I literally just said.
    tenor.gif?itemid=7567135
    Edited by spartaxoxo on May 13, 2021 8:29AM
  • Brrrofski
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    "Overland is too easy"

    "Harrowstroms are too hard for overland content"

    Harrowstroms are easy. I can solo them without that much issue. Takes me about 10 minutes. Done it on a few different characters.

    I'd like to see stuff in the game MORE difficult than this. I want to NEED 6+ players to take something down.

    This game severely lacks that element. Most of this game is running around solo and being able to complete it solo.
  • XxCaLxX
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    Rewards do suck but I solo them way less than 20 minutes so idk bout all that. Same with any other overland content though. Dragons in elsweyr, anchors, world bosses whatever the drops suck. Only worth doing for the achievements. Things such as these should be made a lot more difficult and considered what world bosses should really be. Almost like a boss from a vet trial and upon completion they drop great gear and other rewards. Gear for that zone but the problem is the gear from zones is already too effing easy to get. Like I've stated in other posts some of best sets are overland and are too easily obtained. Its too easy and needs to he fixed where sets aren't as easy to get.
    Edited by XxCaLxX on May 13, 2021 8:31AM
  • Ryath_Waylander
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.

    I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.

    Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.

    The Ghosts do move in? When they reach the pikes
    Vevvev wrote: »
    Stun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.

    That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".

    I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?

    Bruh. How you gonna quote me saying the same thing first. And then say "the ghosts gonna move" and then thank this dude for telling ya about stunning.

    My point when I quoted you "Bruh" was that people wasted time trying to kill the blue ghosts as in, running after them one by one, individually instead of focussing the pikes. Because I focus the pikes and the ghosts die when they get close enough to my AoE, I never realized that they could be stunned. However, this is not a problem with duo or trio, but by the time I get to the last pike solo, there is at least 1 miniboss spawned that I have to deal with. If I can resort to stunning, that won't even happen. You didn't mention that it was a bug and without standing around to watch what the ghosts are doing, I didn't notice it myself. As a side note, I had no intention to step on your toes. I come to these forums for advice and info and to give input. Getting drawn into an argument for the sake of arguing is a good way to get stepped on by the moderators, ask me, I know so... You win :D
    Edited by Ryath_Waylander on May 13, 2021 8:35AM
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.

    I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.

    Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.

    The Ghosts do move in? When they reach the pikes
    Vevvev wrote: »
    Stun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.

    That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".

    I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?

    Bruh. How you gonna quote me saying the same thing first. And then say "the ghosts gonna move" and then thank this dude for telling ya about stunning.

    My point when I quoted you "Bruh" was that people wasted time trying to kill the blue ghosts as in, running after them one by one, individually instead of focussing the pikes. Because I focus the pikes and the ghosts die when they get close enough to my AoE, I never realized that they could be stunned. However, this is not a problem with duo or trio, but by the time I get to the last pike solo, there is at least 1 miniboss spawned that I have to deal with. If I can resort to stunning, that won't even happen. You didn't mention that it was a bug and without standing around to watch what the ghosts are doing, I didn't notice it myself. As a side note, I had no intention to step on your toes. I come to these forums for advice and info and to give input. Getting drawn into an argument for the sake of arguing is a good way to get stepped on by the moderators, ask me, I know so... You win :D

    I'm really not actually mad, that's why I used a King of the Hill gif and called ya "Bruh". It was just funny to me that I was giving you the exact same information as the other guy to help with the situation, but you addressed me with skepticism and thanked him. The advice in our posts is identifical but we got different reactions. It's just funny.

    I was saying people don't kill the ghosts that are stunned, they kill the pikes instead. So if you wanted to make them attack pikes, just stun the ghosts.
    Edited by spartaxoxo on May 13, 2021 8:45AM
  • Jeremy
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    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).

    I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.
    Edited by Jeremy on May 13, 2021 8:48AM
  • agegarton
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    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Totally agree.

    You seem to have two choices:-

    1. Big group. Takes a few mins to clear. Loot is two carrots and half a stale sweet roll.
    2. Small group. Takes ages to clear. Loot MIGHT include something good if it’s your turn this year.

    If there’s one thing I hate about this game, it’s the grindy nature of everything. It’s boring AF.
  • spartaxoxo
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    agegarton wrote: »
    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Totally agree.

    You seem to have two choices:-

    1. Big group. Takes a few mins to clear. Loot is two carrots and half a stale sweet roll.
    2. Small group. Takes ages to clear. Loot MIGHT include something good if it’s your turn this year.

    If there’s one thing I hate about this game, it’s the grindy nature of everything. It’s boring AF.

    Big group grinds it and it trivializes the difficulty, but makes the rewards worthwhile because suddenly you get lot of drops in an hour.

    Or one person has to play well and endures a "real" challenge for no gain because there is no way to grind them efficiently.

    Don't get why people think this is a reasonable structure just for some artificial difficulty.

    I'd rather people to be able to grind it whether they have a group or not because the difficulty scales. That way the content is always playable whether you're one person or in a guild event. And the rewards become worth the effort.
    Edited by spartaxoxo on May 13, 2021 8:59AM
  • Morgha_Kul
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    Jeremy wrote: »
    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).

    I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.

    Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.

    If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.

    But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.
    Exploring Tamriel since 1994.
  • Veles
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    After yesterday's introduced motifs as a reward for daily quest for harrowstorms, there are sooo many people. Harrowstorm now closed in ... well, about 10 seconds. The last boss lives for about 1.5 seconds.

    Now imagine if there would be higher reward for this "impossible" event. And this is just a motif introduced as a reward.

    Sometimes it seems to me that people are dissatisfied with something, because they need to be dissatisfied with something ...
    Edited by Veles on May 13, 2021 12:41PM
  • Bobby_V_Rockit
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    Zer0_CooL wrote: »
    spartaxoxo wrote: »

    And when 2-3 people aren't available, because the content is dead, people just can't farm them. Overland Content should be scaled to the number of people actually doing it. And not tuned to people who claim they want difficultly but then don't actually play so that they can write in their diary about how they thought about doing one, didn't, but still gave themselves a little smile for the thought.



    The content is not dead at all.

    I do them regularly and never have i had problems with finding allies for HS. In fact most the times action is already going on when i arrive (PS4 EU). So unless its in the early morning, you should be able to do them without a problem.

    If you want to "farm" them for multiple hours, maybe ask in a guild or friends. Its an MMO afterall.

    Not everyone is in your time zone
  • whitecrow
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    I agree that the loot should be beefed up. You should always get at least one satchel, and for Kyne's sake please stop putting leniency edicts and pardons in them! I have like 100 and almost never use them. Maps and recipes please.

    I still do the storms because with an adequate amount of people they are still fun. They're just not rewarding.
  • Jeremy
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    Morgha_Kul wrote: »
    Jeremy wrote: »
    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).

    I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.

    Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.

    If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.

    But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.

    I never said they were easy, just that they were not nearly as difficult once you understand how they work. A small group of players to burn down the witch pikes and run around stunning the ghosts should be able to handle a Harrowstorm. What makes them difficult are those giant crow guys who do absurd damage. But if you stun the ghosts - which again any player armed with mesmerize (or some other similiar stun ability) can do, it's not difficult and you hardly need to be in the top 1% of players to do it. A 100% of players should be able to do this. Then you will never even see one of those crow guys. So if someone is having trouble contributing during a Harrowstorm my suggestion would be to equip a stun then run around and stun the ghosts. Then they will be contributing in a big way.

    I agreed with you about the rewards. They could definitely be better, no doubt about that. And they should be better. But Harrowstorms are not "absurdly difficult" once you understand how they work, and that needed to be said. Challenge-wise I believe they're fine for group content. They aren't meant to be easily soloed, and I would argue they shouldn't be. It took me awhile before I figured them out too.
    Edited by Jeremy on May 13, 2021 6:21PM
  • Jeremy
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    Veles wrote: »
    After yesterday's introduced motifs as a reward for daily quest for harrowstorms, there are sooo many people. Harrowstorm now closed in ... well, about 10 seconds. The last boss lives for about 1.5 seconds.

    Now imagine if there would be higher reward for this "impossible" event. And this is just a motif introduced as a reward.

    Sometimes it seems to me that people are dissatisfied with something, because they need to be dissatisfied with something ...

    Yeah, this happens with Dragons too.

    They need to scale them upward when there are a ton of people doing them so they can actually live long enough to provide a decent challenge and something resembling fun.
    Edited by Jeremy on May 13, 2021 6:32PM
  • Morgha_Kul
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    Jeremy wrote: »
    Morgha_Kul wrote: »
    Jeremy wrote: »
    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).

    I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.

    Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.

    If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.

    But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.

    I never said they were easy, just that they were not nearly as difficult once you understand how they work. A small group of players to burn down the witch pikes and run around stunning the ghosts should be able to handle a Harrowstorm. What makes them difficult are those giant crow guys who do absurd damage. But if you stun the ghosts - which again any player armed with mesmerize (or some other similiar stun ability) can do, it's not difficult and you hardly need to be in the top 1% of players to do it. A 100% of players should be able to do this. Then you will never even see one of those crow guys. So if someone is having trouble contributing during a Harrowstorm my suggestion would be to equip a stun then run around and stun the ghosts. Then they will be contributing in a big way.

    I agreed with you about the rewards. They could definitely be better, no doubt about that. And they should be better. But Harrowstorms are not "absurdly difficult" once you understand how they work, and that needed to be said. Challenge-wise I believe they're fine for group content. They aren't meant to be easily soloed, and I would argue they shouldn't be. It took me awhile before I figured them out too.

    Just to clarify, I know you didn't say they were easy, that was Brrrofsky. Sorry if I put words in your...er... fingers.

    I also agree that they probably shouldn't be soloed by the average player, but then, neither should things like dolmens and dragons. That said, I think players who are very well equipped, or very experienced, should have a chance of soloing these things, with difficulty. I mean, soloing dolmens and public dungeons is one of the things I really enjoy doing. They should be TOUGH to solo, but not impossible. I would say the same about things like Harrowstorms.
    Exploring Tamriel since 1994.
  • Hexi
    Hexi
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    They might be hard for new players/characters, not for most players. They are no harder than Dolmen were at launch. They are *LAUGHABLY* easy compared to Vet Dolmen at launch.
    Edited by Hexi on May 14, 2021 8:01AM
  • Jeremy
    Jeremy
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    Morgha_Kul wrote: »
    Jeremy wrote: »
    Morgha_Kul wrote: »
    Jeremy wrote: »
    Morgha_Kul wrote: »
    So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.

    Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.

    So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?

    Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).

    I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.

    Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.

    If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.

    But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.

    I never said they were easy, just that they were not nearly as difficult once you understand how they work. A small group of players to burn down the witch pikes and run around stunning the ghosts should be able to handle a Harrowstorm. What makes them difficult are those giant crow guys who do absurd damage. But if you stun the ghosts - which again any player armed with mesmerize (or some other similiar stun ability) can do, it's not difficult and you hardly need to be in the top 1% of players to do it. A 100% of players should be able to do this. Then you will never even see one of those crow guys. So if someone is having trouble contributing during a Harrowstorm my suggestion would be to equip a stun then run around and stun the ghosts. Then they will be contributing in a big way.

    I agreed with you about the rewards. They could definitely be better, no doubt about that. And they should be better. But Harrowstorms are not "absurdly difficult" once you understand how they work, and that needed to be said. Challenge-wise I believe they're fine for group content. They aren't meant to be easily soloed, and I would argue they shouldn't be. It took me awhile before I figured them out too.

    Just to clarify, I know you didn't say they were easy, that was Brrrofsky. Sorry if I put words in your...er... fingers.

    I also agree that they probably shouldn't be soloed by the average player, but then, neither should things like dolmens and dragons. That said, I think players who are very well equipped, or very experienced, should have a chance of soloing these things, with difficulty. I mean, soloing dolmens and public dungeons is one of the things I really enjoy doing. They should be TOUGH to solo, but not impossible. I would say the same about things like Harrowstorms.

    I've tried a few times, but people always showed up. I would imagine they can be soloed, probably just take a bit. I've done them with 2 people before and they weren't that bad just so long as you keep stunning the ghosts before they reach the pikes. That really does make all the difference.

    Dragons would probably be more difficult to solo. I don't think I'd want to try that. haha
    Edited by Jeremy on May 14, 2021 8:33AM
  • Integral1900
    Integral1900
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    The XP is a pitiful dribble, daily random normal dungeons give a vastly higher return for a fraction of the effort, the difficulty is far beyond most players in this game no matter how much they play and the rewards are categorically not worth it.

    I’ve got more gold and loot by running around bashing wolves than I ever did from these stupid things, I made the mistake of picking up the daily quests for them, after reaching a total of 100 quests I have received one furnishing document and a whole bag of inexpensive vendor trash, don’t bother with these stupid things. Just do enough to turn the marker white on the map and move on.

    Just like those dragons that everyone ignores 🤮
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