spartaxoxo wrote: »spartaxoxo wrote: »The rewards shouldn't be that good, it's overland content. The Harrowstorms should just he toned down. Put them at the same difficulty as geysers and suddenly their rewards would be nice.
No they don't need to be toned down.
They are already easy enough, given the fact that they are not meant to be done solo. Yet they can be done by 2 or 3 (in my experience) players easily.
Absolutely no reason to make them as trivial as everything else in overland PvE.
And when 2-3 people aren't available, because the content is dead, people just can't farm them. Overland Content should be scaled to the number of people actually doing it. And not tuned to people who claim they want difficultly but then don't actually play so that they can write in their diary about how they thought about doing one, didn't, but still gave themselves a little smile for the thought.
How would you scale them? If you are alone and attack what happens if three more players show up? If the Harrowstorm can't adjust to new players arriving we all know what would happen. One player attacks while others sit on the horizon waiting so they can rush in and get the easy loot. With players running around all willy nilly it would be really difficult to scale content to number of players.
If you are in a decent social guild you can usually find a few people willing to pop a couple of storms with you. They are meant as overland activities for groups.
spartaxoxo wrote: »Wolfchild07 wrote: »Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.
I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.
Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.
Stun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.
That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".
Ryath_Waylander wrote: »spartaxoxo wrote: »Wolfchild07 wrote: »Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.
I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.
Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.
The Ghosts do move in? When they reach the pikesStun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.
That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".
I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?
spartaxoxo wrote: »Ryath_Waylander wrote: »spartaxoxo wrote: »Wolfchild07 wrote: »Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.
I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.
Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.
The Ghosts do move in? When they reach the pikesStun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.
That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".
I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?
Bruh. How you gonna quote me saying the same thing first. And then say "the ghosts gonna move" and then thank this dude for telling ya about stunning.
Ryath_Waylander wrote: »spartaxoxo wrote: »Ryath_Waylander wrote: »spartaxoxo wrote: »Wolfchild07 wrote: »Not to mention companions won't help you with them because they're so bad, that they die to trash mobs.
I have to say though, harrowstorms are much quicker if people know to focus the pikes. Sometimes I see people getting distracted by the constantly spawning bosses. It's a good show, but very slow.
Stun the ghosts and you won't get minibosses. And people often ignore the ghosts that aren't moving and instead focus on the pikes. At least from my experience.
The Ghosts do move in? When they reach the pikesStun the ghosts and don't kill them afterwards. They'll bug out and no longer move until they time out and respawn. Knowing this if you cast a skill with major expedition, and have a stun on hand, you can burst the pikes till they're almost dead by yourself and then take them all down quickly.
That's how I solo these things without any additional bosses showing up, and they end up being a walk in the park. Get a group together who are not brain dead and understand the mechanics and the rewards are equal to the "difficulty".
I didn't know about the stunning bug! You have just made my soloing easier! To clarify, do you throw a stun at each pike's ghosts in quick succession before starting on the pikes themselves?
Bruh. How you gonna quote me saying the same thing first. And then say "the ghosts gonna move" and then thank this dude for telling ya about stunning.
My point when I quoted you "Bruh" was that people wasted time trying to kill the blue ghosts as in, running after them one by one, individually instead of focussing the pikes. Because I focus the pikes and the ghosts die when they get close enough to my AoE, I never realized that they could be stunned. However, this is not a problem with duo or trio, but by the time I get to the last pike solo, there is at least 1 miniboss spawned that I have to deal with. If I can resort to stunning, that won't even happen. You didn't mention that it was a bug and without standing around to watch what the ghosts are doing, I didn't notice it myself. As a side note, I had no intention to step on your toes. I come to these forums for advice and info and to give input. Getting drawn into an argument for the sake of arguing is a good way to get stepped on by the moderators, ask me, I know so... You win
Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Totally agree.
You seem to have two choices:-
1. Big group. Takes a few mins to clear. Loot is two carrots and half a stale sweet roll.
2. Small group. Takes ages to clear. Loot MIGHT include something good if it’s your turn this year.
If there’s one thing I hate about this game, it’s the grindy nature of everything. It’s boring AF.
Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).
I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.
spartaxoxo wrote: »
And when 2-3 people aren't available, because the content is dead, people just can't farm them. Overland Content should be scaled to the number of people actually doing it. And not tuned to people who claim they want difficultly but then don't actually play so that they can write in their diary about how they thought about doing one, didn't, but still gave themselves a little smile for the thought.
The content is not dead at all.
I do them regularly and never have i had problems with finding allies for HS. In fact most the times action is already going on when i arrive (PS4 EU). So unless its in the early morning, you should be able to do them without a problem.
If you want to "farm" them for multiple hours, maybe ask in a guild or friends. Its an MMO afterall.
Morgha_Kul wrote: »Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).
I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.
Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.
If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.
But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.
After yesterday's introduced motifs as a reward for daily quest for harrowstorms, there are sooo many people. Harrowstorm now closed in ... well, about 10 seconds. The last boss lives for about 1.5 seconds.
Now imagine if there would be higher reward for this "impossible" event. And this is just a motif introduced as a reward.
Sometimes it seems to me that people are dissatisfied with something, because they need to be dissatisfied with something ...
Morgha_Kul wrote: »Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).
I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.
Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.
If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.
But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.
I never said they were easy, just that they were not nearly as difficult once you understand how they work. A small group of players to burn down the witch pikes and run around stunning the ghosts should be able to handle a Harrowstorm. What makes them difficult are those giant crow guys who do absurd damage. But if you stun the ghosts - which again any player armed with mesmerize (or some other similiar stun ability) can do, it's not difficult and you hardly need to be in the top 1% of players to do it. A 100% of players should be able to do this. Then you will never even see one of those crow guys. So if someone is having trouble contributing during a Harrowstorm my suggestion would be to equip a stun then run around and stun the ghosts. Then they will be contributing in a big way.
I agreed with you about the rewards. They could definitely be better, no doubt about that. And they should be better. But Harrowstorms are not "absurdly difficult" once you understand how they work, and that needed to be said. Challenge-wise I believe they're fine for group content. They aren't meant to be easily soloed, and I would argue they shouldn't be. It took me awhile before I figured them out too.
Morgha_Kul wrote: »Morgha_Kul wrote: »Morgha_Kul wrote: »So, I've been bopping around West Skyrim, and I've been involved in a few of these now. Not so much because I wanted to be, I just didn't want to jump to a conclusion without any experience of the things.
Now, I've commented before on the absurd level of difficulty in them. Tonight, I did one from its beginning, fought carefully, managed to avoid getting killed, and contributed significantly to the battle. At the end, my rewards were a blue ring, one crafting style item, one luminous russula, and one piece of vendor trash. There was next to no experience from it either.
So, my question is... what is the POINT? I mean, for the absurd difficulty, 20 minutes of nonstop battle, potentially dozens of respawns, repair costs and so on... we get trivial rewards and xp? Why would anyone bother with these things? I mean, I would get better rewards from doing delves. Hell, I'd get better rewards from wandering around OVERLAND, picking up chests and crafting nodes, and killing wandering bad guys. Why would anyone bother wasting 20 minutes fighting a ridiculously difficult battle they're not going to get anything from?
Once you understand how they work they aren't nearly as difficult. The key is just to stun the ghosts before they reach the Witch Pikes, which a single player armed with mesmerize or possibly some other stun ability can do (I've done it).
I agree with you the rewards are ___ though. They need to make them more worthwhile definitely. Because unless you get lucky, you rarely get anything good (or even decent) from them.
Thing is, I do understand how they work. I could stand at one of those pike things all day and all night for a year and never kill it because it regenerates faster than I can do damage... and as I said, I can solo much of the group content in the game. Of course, I'd never be ABLE to stand there that long because of the nonstop 20-30 aoe oneshot effects that are constantly spammed all around the area. I get hit by ONE and I'm dead.
If you're finding them easy, I suspect you're in the minority. Overland content can't be scaled to the top 1% of players, ESPECIALLY when the disparity between the rank and file players and the top tier guys has been allowed to grow so wide. It HAS to be easy enough that even the lower tier of players can have a chance to be competitive. I'm not even saying that anyone should be able to SOLO the things... just that they need to be able to participate with a reasonable chance of contributing and surviving. Right now, there's a lot of content that ISN'T that way, and Harrowstorms are one of them.
But again, that wasn't even my point with this thread, it was more about the abysmal rewards. As I said at the start, considering the difficulty the rewards are SO trivial, it makes no sense to do these things, even if you CAN solo them.
I never said they were easy, just that they were not nearly as difficult once you understand how they work. A small group of players to burn down the witch pikes and run around stunning the ghosts should be able to handle a Harrowstorm. What makes them difficult are those giant crow guys who do absurd damage. But if you stun the ghosts - which again any player armed with mesmerize (or some other similiar stun ability) can do, it's not difficult and you hardly need to be in the top 1% of players to do it. A 100% of players should be able to do this. Then you will never even see one of those crow guys. So if someone is having trouble contributing during a Harrowstorm my suggestion would be to equip a stun then run around and stun the ghosts. Then they will be contributing in a big way.
I agreed with you about the rewards. They could definitely be better, no doubt about that. And they should be better. But Harrowstorms are not "absurdly difficult" once you understand how they work, and that needed to be said. Challenge-wise I believe they're fine for group content. They aren't meant to be easily soloed, and I would argue they shouldn't be. It took me awhile before I figured them out too.
Just to clarify, I know you didn't say they were easy, that was Brrrofsky. Sorry if I put words in your...er... fingers.
I also agree that they probably shouldn't be soloed by the average player, but then, neither should things like dolmens and dragons. That said, I think players who are very well equipped, or very experienced, should have a chance of soloing these things, with difficulty. I mean, soloing dolmens and public dungeons is one of the things I really enjoy doing. They should be TOUGH to solo, but not impossible. I would say the same about things like Harrowstorms.