silky_soft wrote: »Remove the wind up at the start ambush animation to be more in line with other gap closes/teleports. Maybe it would actually land in pvp.
But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.
But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.
But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.
Things don't always have to be exactly the same, they should instead have different pros vs cons, so we have choices.
But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.