Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

NB - remove the wind up on ambush

silky_soft
silky_soft
✭✭✭✭✭
Remove the wind up at the start ambush animation to be more in line with other gap closes/teleports. Maybe it would actually land in pvp.
Here $15, goat mount please. Not gambling or paying 45 : lol :
20% base speed for high ping players.
Streak moves you faster then speed cap.
They should of made 4v4v4v4 instead of 8v8.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    silky_soft wrote: »
    Remove the wind up at the start ambush animation to be more in line with other gap closes/teleports. Maybe it would actually land in pvp.

    More often I think it just doesn't work on vertical elevations. But yours would be a nice boni too.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Totally agree, its completly useless in terms of closing the gap, it's useless to chase someone.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Nothing says fast combat like a cast time on your gap closer, your ultimate, and your spectral bow. The class feels like you're playing on dialup.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Keep in mind I play PVP on 300 ping so it's even worse for me. Basically never gap closes because the target is out of range by the time the animation is complete.

    I even swapped to crit charge for a bit just so I could close gaps.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please.

    This skill (and Lotus Fan) are borderline unusable in Cyrodiil.
  • IAmIcehouse
    IAmIcehouse
    ✭✭✭✭
    What probably what irritates me most in this game is Lotus Fan. It's so unreliable. You can cast lotus fan, not move at all, and still proc sets like acuity, and go on cool down.

    Casting lotus fan in OW, you have a 30% chance that you're actually going to travel. I attribute this skill to the gradual loss of my hair.
  • Vizirith
    Vizirith
    ✭✭✭✭
    But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.
  • IAmIcehouse
    IAmIcehouse
    ✭✭✭✭
    Vizirith wrote: »
    But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.

    Whatever they can do to make it actually work
  • SHOW
    SHOW
    ✭✭✭
    Vizirith wrote: »
    But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.

    Things don't always have to be exactly the same, they should instead have different pros vs cons, so we have choices.

    Right now, the only difference is that the NightBlade gap closer doesn't work in many scenarios that the others do lol

    I can topple charge up to a 2nd floor window, no prob, but the one "teleport" gap closer in the game fails when there is a pebble between us lol

    sad face.

    Edited by SHOW on May 13, 2021 2:44AM
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    SHOW wrote: »
    Vizirith wrote: »
    But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.

    Things don't always have to be exactly the same, they should instead have different pros vs cons, so we have choices.

    This isn't how ZOS operates anymore. All that nonsense about power budget this, spreadsheat balance that, totally ignores the needs and advantages of different classes. Does a low mobility DoT class need the same power budget on their DoTs as everyone else? Does the ultra agile assassin class needs the exact same potential on it's gap closer as the generic tank weapon gap closer? But what am I moaning again...
  • oXI_Viper_IXo
    oXI_Viper_IXo
    ✭✭✭✭✭
    ✭✭
    Yep, this is extremely frustrating. This game has gone from fast paced and fun to clunky and awkward (nightblade in particular).
  • kalunte
    kalunte
    ✭✭✭✭✭
    meanwhile, stampede dmg got buffed by 25% on base hit +127% on dot, is aoe and very instant...
  • spotzhopz
    spotzhopz
    ✭✭✭
    kalunte wrote: »
    meanwhile, stampede dmg got buffed by 25% on base hit +127% on dot, is aoe and very instant...

    Yeah ill probably just be swappin to stampede this next patch. Already had ambush on my 2H bar anyways, so i might as well use a skill that actually works
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    Vizirith wrote: »
    But is the overall time any longer than any other gap closer? Crit rush and toppling charge have more travel time where ambush doesn't. So the whole animation time is still the same. If you remove the "wind-up" then crit rush and all the other gap closers also have to be sped up alot too, borderline instant.

    To me, the only gap closer that feels notably slow compared to the others is Empowering Chains.
  • Milli_Rabbit
    Milli_Rabbit
    ✭✭✭
    I haven't had issues with it. It may be the animation lags behind where you actually are. I generally press the button and immediately move on to light attack, ability and chase. The animation completes around the time my light attack goes off which suggests to me Ive already moved but the animation makes it look like I haven't.
Sign In or Register to comment.