Sub assault is fine. Quite easy to avoid.
If it's bugged and going through floors like a lot of skills do (sweeps and jabs STILL do this), then yes, it should be fixed.
Blasbones is a very powerful skill but it's obvious that the damage is coming. So unless you get CCed you can prepare.
What makes blasbones very powerful imo, is that fact that it can be targeted.
Play against a good necro who keeps up up pretty much 100% of the time and good luck hitting them.
I'm not sure a skill that does hit hard, is cheap and has a lot of passive stuff that proc from activating it should also be a damage sponge.
I don't think addressing that would hugely impact PvE either
Maybe in small scale, but the green foot circles on a green warden against green grass in zergs... and the free extra cast still has no telegraph at all, which can be annoying to the warden player themselves too.Sub assault is fine. Quite easy to avoid.
xylena_lazarow wrote: »It's not the damage that's the problem in PvP.
Nerfing the damage slightly would not change this, they would be just as obnoxious as ever in PvP, and become worthless in PvE. If you nerf the damage enough to nuke it from the PvP meta, it will be worthless in both game modes. I feel the frustration though, I personally would be fine with outright deleting warden and necro from the game.And I don't want to pretend that damage is not the issue here... Like 80% of the 4vs4vs4 premade teamfight deaths have double blastbones/subassaults
Powerful, random timing on its burst, random chance to block incoming attacks, random chance to fail and do nothing. This is not fun on either side to me, might as well be playing Russian Roulette. It does not need to be a "pet" or have AI, a skeleton-shaped projectile that behaves consistently and does not block LoS would be better in PvP without ruining its PvE damage.NordSwordnBoard wrote: »I see the current BB damage as a trade off: a kind of wild, but guided rocket.
xylena_lazarow wrote: »Nerfing the damage slightly would not change this, they would be just as obnoxious as ever in PvP, and become worthless in PvE.
Everybody knows that both abilities overperform. They pack conveniently delayed burst AoE damage. And I don't want to destroy those skills completely, but -10% damage and everyone will still use them all the same, with the same results.
Blastbones is a spammable.
mastering necro is directly tied to your blastbones skill and uptime
Necros have enough nerfs atm don't touch them. Wardens are finally in good place leave them be. PvE opinion atm. BB needs some mech fixes but that's it.
xylena_lazarow wrote: »Powerful, random timing on its burst, random chance to block incoming attacks, random chance to fail and do nothing. This is not fun on either side to me, might as well be playing Russian Roulette. It does not need to be a "pet" or have AI, a skeleton-shaped projectile that behaves consistently and does not block LoS would be better in PvP without ruining its PvE damage.NordSwordnBoard wrote: »I see the current BB damage as a trade off: a kind of wild, but guided rocket.
Im not saying that blastbones and shalk isn’t op but how has curse not been added to this list? Its a fire and forget thats unblockable and undodgable, hits twice just like shalk and when used alongside a generic spammable like force pulse or ele weapon is actually 1 more ability more than all other combos since c frag is a proc ability like nightblade bow. Most class combos used 1 delayed damage/DOTs and a main spammable, but magsorc has the same plus c frag which can proc on the cast of the next skill, effectively making it that C frag is an extr single target high damage ability that all other classes lack.
Pretty sure 90% of my death recap is warden assault cheese. Run around corner, use assault, spam dswing with sub assault, run away spamming arctic blast if they didn't die.
I mean come on, free major breach (which everyone must slot in pvp) on your main burst ability? That or free double cast on your biggest burst skill.
Blastbones doesn't feel as oppressive to me? It shouldn't be targetable but it's not really what kills me at all.
Lughlongarm wrote: »Pretty sure 90% of my death recap is warden assault cheese. Run around corner, use assault, spam dswing with sub assault, run away spamming arctic blast if they didn't die.
I mean come on, free major breach (which everyone must slot in pvp) on your main burst ability? That or free double cast on your biggest burst skill.
Blastbones doesn't feel as oppressive to me? It shouldn't be targetable but it's not really what kills me at all.
Subterranean Assault does not have major breach debuff.
Subterranean and Blastbones got exactly the same damage coefficient.
Lughlongarm wrote: »Pretty sure 90% of my death recap is warden assault cheese. Run around corner, use assault, spam dswing with sub assault, run away spamming arctic blast if they didn't die.
I mean come on, free major breach (which everyone must slot in pvp) on your main burst ability? That or free double cast on your biggest burst skill.
Blastbones doesn't feel as oppressive to me? It shouldn't be targetable but it's not really what kills me at all.
Subterranean Assault does not have major breach debuff.
Subterranean and Blastbones got exactly the same damage coefficient.
The mag morph does. Got the base skill name mixed up.
Them having around the same damage seems right. Just blastbones is much easier to see and react to imo. You can see the entire animation and know exactly when it will hit. For some reason it also feels like it hits for less. No idea why.
Might be because necros are so slow that you can maneuver around their burst.
Lughlongarm wrote: »Lughlongarm wrote: »Pretty sure 90% of my death recap is warden assault cheese. Run around corner, use assault, spam dswing with sub assault, run away spamming arctic blast if they didn't die.
I mean come on, free major breach (which everyone must slot in pvp) on your main burst ability? That or free double cast on your biggest burst skill.
Blastbones doesn't feel as oppressive to me? It shouldn't be targetable but it's not really what kills me at all.
Subterranean Assault does not have major breach debuff.
Subterranean and Blastbones got exactly the same damage coefficient.
The mag morph does. Got the base skill name mixed up.
Them having around the same damage seems right. Just blastbones is much easier to see and react to imo. You can see the entire animation and know exactly when it will hit. For some reason it also feels like it hits for less. No idea why.
Might be because necros are so slow that you can maneuver around their burst.
Ya. the magicka version does, but magicka Wardens probably not spamming dswing.
I actually think blastbones are much more annoying to deal with. Only way to avoid blastbones is block, Subterranean you can also dodge or get out of range. Also, blast bones are defending the necro by being targetable, which is the most annoying thing ever. Subassult is also considered AOE on impact, so skills like shuffle or the medium armor passive reduce the damage from Subassult but not from blastbones(if you are the main target). Blighted Blastbones got the strongest PvP debuff.
Lughlongarm wrote: »Lughlongarm wrote: »Pretty sure 90% of my death recap is warden assault cheese. Run around corner, use assault, spam dswing with sub assault, run away spamming arctic blast if they didn't die.
I mean come on, free major breach (which everyone must slot in pvp) on your main burst ability? That or free double cast on your biggest burst skill.
Blastbones doesn't feel as oppressive to me? It shouldn't be targetable but it's not really what kills me at all.
Subterranean Assault does not have major breach debuff.
Subterranean and Blastbones got exactly the same damage coefficient.
The mag morph does. Got the base skill name mixed up.
Them having around the same damage seems right. Just blastbones is much easier to see and react to imo. You can see the entire animation and know exactly when it will hit. For some reason it also feels like it hits for less. No idea why.
Might be because necros are so slow that you can maneuver around their burst.
Ya. the magicka version does, but magicka Wardens probably not spamming dswing.
I actually think blastbones are much more annoying to deal with. Only way to avoid blastbones is block, Subterranean you can also dodge or get out of range. Also, blast bones are defending the necro by being targetable, which is the most annoying thing ever. Subassult is also considered AOE on impact, so skills like shuffle or the medium armor passive reduce the damage from Subassult but not from blastbones(if you are the main target). Blighted Blastbones got the strongest PvP debuff.
Subterranean isn't avoidable with a warden using wings (who doesn't?)
That speed means they will hit it, start dswing, (which is a stun and snare) at full speed. No dodging that.
Just with some tiny circles under them you don't actually know when it's going to hit you. Those circles can also be covered up with all the flashy effects in a fight easily. Add in los/walls and it's unreadable.
On blast bones I also would remove them being targetable, it's not needed.
Pretty sure blast bones should always be aoe damage? It shouldn't be single target at all. Sounds like a bug.
Major defile was also nerfed, so it's not as bad.
xylena_lazarow wrote: »