PC problems. Would be nice if console could get some love in this area. Think this is why a lot of console players want a auction house and most PC players don't.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
As a console player, something like TTC would be awful. There is a reason why PC prices are driven up higher than Console prices for gold mats right now. It's because PC players have access to listings prices across traders and lower priced listings are available to see in one location.
16k for an Iridium plating??
Wow, they're never more than 10k on xbox eu. You often see 2 for 18/19k.
TTC probably inflates prices.
People see "oh, I can get 20k for a plating". So they list it. So does someone else. So does someone else. All of a sudden, that's the average price.
People might sell for less for a quick sale, but traders probably buy them for 2k less and put them back up for 20k, as that's now the average price. Also, they now have bought all the low price ones up.
As painful as checking guild stores manually can be, I'm glad we don't have anything like that.
JoDiMageio wrote: »Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
The boom in prices of mats since CP 2.0, is but one example. While I will admit that the anniversary event has brought the market some stability, for a while it was ridiculous what some mats / ingredients were going for (aetherial dust, for example). Random, fixed events like New Life that drives up the price of heartwood is another example. This leads to booms in the market that then create long-lasting changes. I could list off a few more off the top of my head, without doing extensive research on the market, which I am sure would bring up more.
Sure, long-time players can make it work, since they have the gold to follow the market, but new players coming in to the game do not have the resources to do so, and while the market prices have increased, the gold earned by doing different activities has remained relatively the same.
Why do you even price your items according TTC recommendation? It doesn't make any sense to me. I price the items based on the average price of the listed items. I won't lowball the prices just because I "need" to sell. If the item doesn't gets sold by the listed price, I don't care.marshill88 wrote: »I have found that many players simply price their items based on TCC recommended prices (...)
Of course cheaper items are sold faster, but items can only be cheap is the supply is high as it happens IRL. And, don't forget that, high demand also reflects on the price even if the supply is somewhat high, as it happens IRL.marshill88 wrote: »Also, I forgot to mention, as stated by TCC the average price for Iridium across all traders is over 16k! So most players are pricing high (...)
It's not a platform problem, is a players profit margin problem. And regardless of the platform you can visit traders and check the values so, you can easily get the average listed price of items without much effort.PC problems. Would be nice if console could get some love in this area.(...)
You can't compare two completely different markets in sizes and therefore, completely different supply and demand ratios: how many players are on a Xbox server vs how many players are on PC server.16k for an Iridium plating??
Wow, they're never more than 10k on xbox eu. You often see 2 for 18/19k.
TTC probably inflates prices.(...)
There are many factors i take into consideration when pricing items on the trader. I also never use TTC in game for pricing because it uses a long history which skews current prices. It's more of a pain, but a lot more accurate, to use the website...which is probably intentional by the owner. More clicks, more ad revenue. (emphasis mine)
JoDiMageio wrote: »Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
The boom in prices of mats since CP 2.0, is but one example. While I will admit that the anniversary event has brought the market some stability, for a while it was ridiculous what some mats / ingredients were going for (aetherial dust, for example). Random, fixed events like New Life that drives up the price of heartwood is another example. This leads to booms in the market that then create long-lasting changes. I could list off a few more off the top of my head, without doing extensive research on the market, which I am sure would bring up more.
Sure, long-time players can make it work, since they have the gold to follow the market, but new players coming in to the game do not have the resources to do so, and while the market prices have increased, the gold earned by doing different activities has remained relatively the same.
OP, you're very correct in that the high end of TTC's recommended range is very often too expensive. Still, I have to take issue with your claim that the range if often higher than the true market price. My experience is that when an item is priced near the bottom end of TTCs recommendation, it usually sells very fast.
This is especially true with gold materials. I price them between the bottom and middle of the TTC range, and materials that I've posted at evening are almost always sold out by morning. Why, just today I sold five rosins in fifteen minutes! The results are similar with other items, except that sale times tend to be a day or two instead of only hours. Only things that are cheap junk (like the recipes you get from the writs) or otherwise unpopular won't sell in a matter of about three days at the TTC price.
So I'd say that TTC is a very good guide to pricing if one doesn't get greedy. Bottom of the range plus 10 per cent for quick sales to near the middle for a sale you can wait for some days, and it's all good.
Of course, there's still the rather academic problem of why the lower half of TTC range seems to be near the true demand-supply crossing point. Is it because people would naturally value the items to that range anyway, or because many players use TTC and because of that think it's the right price? Since in MMO trading systems there aren't any production costs or most other normal business overhead involved, the price forming is a rather mysterious process sometimes. But well, this is getting off topic. Suffice it to say that whatever the reason, TTC is a useful tool.
There are many factors i take into consideration when pricing items on the trader. I also never use TTC in game for pricing because it uses a long history which skews current prices. It's more of a pain, but a lot more accurate, to use the website...which is probably intentional by the owner. More clicks, more ad revenue. (emphasis mine)
Most likely. But as I enjoy the addon I don't begrudge them the money. And I'm honestly a little baffled that there are people out there using the suggested prices as a hardline, rather than a guideline.JoDiMageio wrote: »Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
The boom in prices of mats since CP 2.0, is but one example. While I will admit that the anniversary event has brought the market some stability, for a while it was ridiculous what some mats / ingredients were going for (aetherial dust, for example). Random, fixed events like New Life that drives up the price of heartwood is another example. This leads to booms in the market that then create long-lasting changes. I could list off a few more off the top of my head, without doing extensive research on the market, which I am sure would bring up more.
Sure, long-time players can make it work, since they have the gold to follow the market, but new players coming in to the game do not have the resources to do so, and while the market prices have increased, the gold earned by doing different activities has remained relatively the same.
Except sources for gold are plentiful, which is part of the reason for inflation. Like take Antiquities. That being added to the game added a significant source of easy to earn, unlimited gold, for anyone who can put up with tedium. And unlike other sources like say fencing stuff, there is no cap whatsoever on what you can earn from Antiquities. Only limit there is how much scrying, digging and running you can deal with without going spare.
Then add to this the fact that the game very few gold sinks. Like housing is really the only consistent gold sink I can think of. Yes upgrading new gear is too, but it doesn't happen nearly often enough for it to matter in the larger scheme of things.
If you want to put a lid on the inflation, then ask for more gold sinks. What would, in your opinion, make for a good one?
redlink1979 wrote: »Why do you even price your items according TTC recommendation? It doesn't make any sense to me. I price the items based on the average price of the listed items. I won't lowball the prices just because I "need" to sell. If the item doesn't gets sold by the listed price, I don't care.marshill88 wrote: »I have found that many players simply price their items based on TCC recommended prices (...)
16BitForestCat wrote: »My ESO community conspiracy theory is that the creator planned things this way so more people would go to the TTC site with all its paid ads.
marshill88 wrote: »OP, you're very correct in that the high end of TTC's recommended range is very often too expensive. Still, I have to take issue with your claim that the range if often higher than the true market price. My experience is that when an item is priced near the bottom end of TTCs recommendation, it usually sells very fast.
This is especially true with gold materials. I price them between the bottom and middle of the TTC range, and materials that I've posted at evening are almost always sold out by morning. Why, just today I sold five rosins in fifteen minutes! The results are similar with other items, except that sale times tend to be a day or two instead of only hours. Only things that are cheap junk (like the recipes you get from the writs) or otherwise unpopular won't sell in a matter of about three days at the TTC price.
So I'd say that TTC is a very good guide to pricing if one doesn't get greedy. Bottom of the range plus 10 per cent for quick sales to near the middle for a sale you can wait for some days, and it's all good.
Of course, there's still the rather academic problem of why the lower half of TTC range seems to be near the true demand-supply crossing point. Is it because people would naturally value the items to that range anyway, or because many players use TTC and because of that think it's the right price? Since in MMO trading systems there aren't any production costs or most other normal business overhead involved, the price forming is a rather mysterious process sometimes. But well, this is getting off topic. Suffice it to say that whatever the reason, TTC is a useful tool.
I get it, but my main point I want to make is that "time on trader" is a concept that some players may not consider when pricing. For serious traders, "time on trader" is vital. Many players could be losing money by pricing items in a way that doesn't move inventory in a more efficient manner, hence losing potential profits.
Can we just get an auction house already? This is ridiculous and it wastes millions of hours of people's collective time.
Skullstachio wrote: »If your that concerned about "paid ads" just use the Brave Browser on PC, it can block all sorts of shady things, Browser fingerprinting, Scripts, phishing and malware, cross-site trackers, you name it. It even saves you data by preventing unwanted adverts on most sites from loading in as adverts consume internet. Take it from me using it for at least roughly a year, it works like a charm. Not to mention by blocking adverts and preventing them from loading in can cause a decrease in loading times for the things you actually look for.