I read somewhere that it only considers lists the bottom third, and guess some low prices items (or plants) drag that average down
There are many factors i take into consideration when pricing items on the trader. I also never use TTC in game for pricing because it uses a long history which skews current prices. It's more of a pain, but a lot more accurate, to use the website...which is probably intentional by the owner. More clicks, more ad revenue.
16k for an Iridium plating??
Wow, they're never more than 10k on xbox eu. You often see 2 for 18/19k.
TTC probably inflates prices.
People see "oh, I can get 20k for a plating". So they list it. So does someone else. So does someone else. All of a sudden, that's the average price.
People might sell for less for a quick sale, but traders probably buy them for 2k less and put them back up for 20k, as that's now the average price. Also, they now have bought all the low price ones up.
As painful as checking guild stores manually can be, I'm glad we don't have anything like that.
PC problems. Would be nice if console could get some love in this area. Think this is why a lot of console players want a auction house and most PC players don't.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
furiouslog wrote: »TTC does not inflate prices. It uses a "rule of thumb" algorithm to establish the likely selling range that was based on an aggregate of historical sales. It's perfectly fine for times when the market is relatively price stable and it's a commodity item that has a lot of inventory on the traders (like rosin and such). For small inventory items or items that are moving quickly in price, TTC is not really that great to establish a likely sales price.
All of the data that flows through MM, TTC, and ATT have the possibility of being manipulated, skewed, or just inaccurate due to sample size, so all of it needs to be taken in context. For stuff like iridium plating, you can sell faster if you put it a lower price. You can also sell higher and faster if you are in a high foot traffic area, because some people will pay more for convenience/speed.
One of the best things ESO could do is, in lieu of having a global AH, is at least put the posting and sales data into the API to be accessible via a table, but that would probably overwhelm the servers (unless they did a daily offload to another site or something) and it would be one more thing for them to manage if they had a web front end. The benefits are that it would let people know what the real sales price ranges are as well as the effects of location and time, and it would also make some of the potential market manipulation and external third party gold sales more transparent.
Viewsfrom6ix wrote: »16k for an Iridium plating??
Wow, they're never more than 10k on xbox eu. You often see 2 for 18/19k.
TTC probably inflates prices.
People see "oh, I can get 20k for a plating". So they list it. So does someone else. So does someone else. All of a sudden, that's the average price.
People might sell for less for a quick sale, but traders probably buy them for 2k less and put them back up for 20k, as that's now the average price. Also, they now have bought all the low price ones up.
As painful as checking guild stores manually can be, I'm glad we don't have anything like that.
Sorry but TTC does not inflate prices, it does not tell you if an item actually sells for that given price. Prices are completely community driven. The reason why prices are inflated on PC is due to less bots and it is easier to make gold. Like gold to crown ratio is 300:1 compared to console's 80:1. TTC has no impact on the gold to crown ratio but it is because PC players have more gold and is willing to pay more for it.
Some examples why it is easier to make gold on PC:
- add-ons to do daily writs easily and SSDs for faster character switching.
- add-ons to locate resources nodes and treasure chest
- add-ons to filter guild store on profit margin for flipping
furiouslog wrote: »TTC does not inflate prices. It uses a "rule of thumb" algorithm to establish the likely selling range that was based on an aggregate of historical sales. It's perfectly fine for times when the market is relatively price stable and it's a commodity item that has a lot of inventory on the traders (like rosin and such). For small inventory items or items that are moving quickly in price, TTC is not really that great to establish a likely sales price.
All of the data that flows through MM, TTC, and ATT have the possibility of being manipulated, skewed, or just inaccurate due to sample size, so all of it needs to be taken in context. For stuff like iridium plating, you can sell faster if you put it a lower price. You can also sell higher and faster if you are in a high foot traffic area, because some people will pay more for convenience/speed.
One of the best things ESO could do is, in lieu of having a global AH, is at least put the posting and sales data into the API to be accessible via a table, but that would probably overwhelm the servers (unless they did a daily offload to another site or something) and it would be one more thing for them to manage if they had a web front end. The benefits are that it would let people know what the real sales price ranges are as well as the effects of location and time, and it would also make some of the potential market manipulation and external third party gold sales more transparent.
It isn't necessarily that TTC inflates prices, it is that tools like that can lead to price inflation by making sales/listings more visible. On console, there is an opportunity cost that requires research, whether that is asking more experienced players, or browsing listings or sales data for your own guilds, to find competitive pricing for an item. It requires effort and knowledge, and that is a good thing for competitive sales. That opportunity cost, including the need to travel everywhere to see the global stock of an item, helps prevent price manipulation and keeps items priced with good deals more readily available in non-hub traders.
JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
marshill88 wrote: »I have found that many players simply price their items based on TCC recommended prices, which is very rarely on the low end of that range, and quite often above the range itself. Now, if you had unlimited space on a trader then it makes sense to price items as high as possible, however that is not the case.
Consider this screenshot- this is a trader in a very popular city, one of the prized traders with massive traffic.
- Notice that the iridium on the trader is priced at the high end of TCC, and it has been sitting there for several days. Some of it, more than a week.
- Every day your item sits on a trader is inventory that is stagnant and unavailable to sell something else.
- Pricing an item lower, and having it move faster can easily net higher profits.
Consider this math:
Iridium priced at 13k (low end of TCC) sells the same day. TIME TO SELL: 1
Iridium priced at 16k (high end) takes 10 days. TIME TO SELL: 10
9 days are wasted.
You are using up 9 spots on your daily shelf just to make 3k more gold. Consider that instead, those 9 spots on your shelf could be put to work making a lot more gold generating a sale each day (or more) simply by using lower pricing.
Now for light players who don't play much it makes sense to price on the high end because they don't really mind not having a flow of inventory.
But for other players who really want to make profits from trading, you could be undercutting yourself by maxing out your prices. Keeping inventory moving also helps your guild because they make gold on every sale.
Stagnant items on your guild trader can be costly and even less profitable for your guild. Your guild most likely would rather sell iridium at 13k each on their costly trader and have it move fast, than sit on their trader for 10 days at 16k.
So if you don't care a whole lot about serious trading, ignore everything I said and by all means price high.
But if you are serious about making profit via trading, then consider the idea that any of your items sitting on your trader for more than a few days just might be costing you profits.
This post isn't meant to criticize anyone's sales methods, only to be helpful for those who might not have factored in "time on trader" in their profit calculations.
Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
JoDiMageio wrote: »Viewsfrom6ix wrote: »JoDiMageio wrote: »None, since I never use TTC.
ATT allows me to see what my guilds are selling things for on average, since different areas will have different listing prices, which helps set prices for items depending on where my guilds are at.
And I agree with the console players... the way these addons affect the market is problematic. From an economy standpoint, it is not sustainable, but nothing is being done to try to manage the market prices.
TTC, ATT and MM has been around for a while and the market is quite healthy. I don't find anything at ridiculous market price relative to the existing gold in the game.
What problems are you seeing?
The boom in prices of mats since CP 2.0, is but one example. While I will admit that the anniversary event has brought the market some stability, for a while it was ridiculous what some mats / ingredients were going for (aetherial dust, for example). Random, fixed events like New Life that drives up the price of heartwood is another example. This leads to booms in the market that then create long-lasting changes. I could list off a few more off the top of my head, without doing extensive research on the market, which I am sure would bring up more.
Sure, long-time players can make it work, since they have the gold to follow the market, but new players coming in to the game do not have the resources to do so, and while the market prices have increased, the gold earned by doing different activities has remained relatively the same.