Kiralyn2000 wrote: »Bound dungeon gear seems totally normal MMO behavior to me. It's how most of the games I've played have worked. The ones that had unbound Hard Content gear, generally either 1) catered entirely to the Pro Traders (who controlled everything), 2) had an utterly screwed economy, or 3) both.
the1andonlyskwex wrote: »It's so you actually have to do the content to get the gear, instead of just buying it from someone.
It's not complicated.
To make people do the dungeon over and over until they get what they want.