the1andonlyskwex wrote: »It's so you actually have to do the content to get the gear, instead of just buying it from someone.
It's not complicated.
the1andonlyskwex wrote: »It's so you actually have to do the content to get the gear, instead of just buying it from someone.
It's not complicated.
marshill88 wrote: »
fair enough, though I still think its better to let players just do their thing...buy it, farm it, etc.
I agree for the most part. Like, I get that this is an MMO, and that means multiplayer, blah blah. The core gameplay of an MMO is to run dungeons to get gear, so you can run harder dungeons and get better gear, rinse repeat.
But it's also an Elder Scrolls game, and in a lot of ways, you can't really play it like one without all the MMO tropes getting in the way. Sometimes it'd be nice to just explore the massive landscape and experience the story, without having to rely on other people to cooperate or stay out of the way. Being able to buy gear instead of farm it would help in that regard.
Everest_Lionheart wrote: »Imagine all the gold you could rake in selling the extra pieces of certain BiS gear. The in game economy would be out of control.
marshill88 wrote: »
Sometimes I think the differences in gear are just so minor, it is more of a "meh" than a "oh I need this gear." So many gear sets ,and yet the variance between many of those sets are pretty insignificant, even in the procs.
I think it all comes down to how good a player is. Sometimes.
A great player can curbstomp the game naked. A good player can make due with whatever they've already got laying around and doesn't really need to shop around. An average player will benefit from the best gear for their job/role, even if the differences seem minimal. But a bad player? A bad player needs every buff, every debuff, every proc and effect they can possibly get, or they simply won't be very effective.
Ineffective players avoid content. Players who avoid content don't practice. Players who don't practice never get better. And players who don't get better, or at least perceive that they're getting better, avoid harder content - and the cycle continues, all the way up the ladder, from overland content to vet trials.
I agree for the most part. Like, I get that this is an MMO, and that means multiplayer, blah blah. The core gameplay of an MMO is to run dungeons to get gear, so you can run harder dungeons and get better gear, rinse repeat.
But it's also an Elder Scrolls game, and in a lot of ways, you can't really play it like one without all the MMO tropes getting in the way. Sometimes it'd be nice to just explore the massive landscape and experience the story, without having to rely on other people to cooperate or stay out of the way. Being able to buy gear instead of farm it would help in that regard.
Oh yeah, those glorious times when you could sell your raid loot for hundreds of thousands of gold.Sanguinor2 wrote: »Trials used to drop what is now dungeon sets a long time ago and they were sellable. Zos got rid of that with one tamriel I believe and I would assume that they want people to do the dungeons for the dungeon gear.
Some of these old drops might still be around the market if you look for them they will just be very very expensive.
lazywhiteseal wrote: »Im very sure there are more pve pvp players in this game.
if all dungeon gears are tradeable they wont worth much anyways in the market since alot of people discard what they game from dungeon. and since majority of the people play dungeons on daily basis there will be more supply than demand. i sell more than half of the stuff i get from dungeons to the npc merchants. and when you have unlimited supply in the market many people wont play dungeons because... why play the dungeon if you can buy them cheaply in the market.
the devs wants YOU to play the game whether it be by grinding or not. if the devs suddenly change the dungeon items to be tradeable, then most people will just buy their way out of getting gears. then there wont be any 'progression' in that.
PS: pvp gears are tradeable because like i said there are probably more pve players than pvp players. thus there are more demand than supply (even if its currently tradeable).
the1andonlyskwex wrote: »It's so you actually have to do the content to get the gear, instead of just buying it from someone.
It's not complicated.