Companions are a new system introduced with the Blackwood DLC.
Opinions seem divided on their inclusion into the game, so I wanted to gauge player opinion on this system.
Philip Draven, ESO’s Lead Systems Designer:
“Companions have abilities to fulfill all combat roles (damage, healing, tanking, and hybridization) in many common gameplay situations. However, they are not intended to replace or be as powerful as other players. If you prefer to tank, you may find a damage or healing-centric Companion to be an invaluable ally, whereas if you’re more focused on damage, you may benefit from a Companion configured as a tank to draw some attention away from you.”
Feedback to companions on PTS has been generally negative, mostly due to their lacking AI not being able to cope with enemy mechanics.
Are you interested in what's advertised for this year's big DLC feature?
Feel free to explain why you find them useful or not, in this thread
No one asked for companions ZOS.
Will you ever listen to your playerbase?
BlackTearsOfHope wrote: »I play Warden. I have my bear follow me around, even though I could play easily without it; as it really doesn't add much to the fight and gets killed a lot. I just like having a companion pet following around and helping what little it does. Same with companions, will do the same with it, when I get it.
SeaGtGruff wrote: »No one asked for companions ZOS.
Will you ever listen to your playerbase?
That's not true. Before companions were announced, it was not uncommon to see an occasional post from someone asking for the ability to recruit companions to help out.
ZOS does listen to their playerbase-- but listening to what people say, and acting on it, are different things.
The playerbase contains many voices, and it seems like most of them are saying opposite things.
Group A wants companions. Group B doesn't want companions.
Group C wants easier content. Group D wants harder content.
Group E wants werewolves to be stronger than vampires. Group F wants vampires to be stronger than werewolves.
Group G wants more PvP. Group H wants less PvP.
Group I wants sorcs to be nerfed. Group J wants sorcs to be buffed.
And so on, and so forth. There's no general consensus about what players want and don't want.
And for that reason, it's probably a very good thing that ZOS makes their own decisions about which requests to ignore and which to act upon, as well as what form that action will take.
colossalvoids wrote: »Donavarion wrote: »No, useless addition to the main game, not welcome at all.
I hope that with "not welcome at all" you only refer to yourself. There are plenty of others who are looking forward for the companions for different reasons (even when they migth be weak in battle in their current status).
Pretty sure he's referring to current 115 votes about companions being useless and not wanted by most of the same commenters.
colossalvoids wrote: »Donavarion wrote: »No, useless addition to the main game, not welcome at all.
I hope that with "not welcome at all" you only refer to yourself. There are plenty of others who are looking forward for the companions for different reasons (even when they migth be weak in battle in their current status).
Pretty sure he's referring to current 115 votes about companions being useless and not wanted by most of the same commenters.
To be honest there are more votes total in the other two categories of people who WILL use them regularly or sometimes than people who don't like/wont use them.
So still seems like the feature is more wanted then not. (But it's close)
Based on that, you really should implement more effort into companions, and make them useful for solo players to solo group content.
colossalvoids wrote: »Donavarion wrote: »No, useless addition to the main game, not welcome at all.
I hope that with "not welcome at all" you only refer to yourself. There are plenty of others who are looking forward for the companions for different reasons (even when they migth be weak in battle in their current status).
Pretty sure he's referring to current 115 votes about companions being useless and not wanted by most of the same commenters.
To be honest there are more votes total in the other two categories of people who WILL use them regularly or sometimes than people who don't like/wont use them.
So still seems like the feature is more wanted then not. (But it's close)
“With the Companions System, we wanted to provide our players with a new ally they can take on their adventures to provide companionship and combat support,” explains Rich Lambert, ESO’s Creative Director. “When adventuring with a Companion, we want our players to be more confident in experiencing everything Tamriel has to offer while also getting to know some unique and interesting characters.”
Never have our choice weighed more heavily. To stand alone - or side by side, against the encroaching forces...of Oblivion
omegatay_ESO wrote: »BlackTearsOfHope wrote: »I play Warden. I have my bear follow me around, even though I could play easily without it; as it really doesn't add much to the fight and gets killed a lot. I just like having a companion pet following around and helping what little it does. Same with companions, will do the same with it, when I get it.
I actually use my bear a lot. The bears help with overland trash, and public dungeons is noticeable. Although, his AI is dumb as all get out. So expecting companions to be better, I don't see it. I think companions is for players that want a companion, but don't want a bear, or monsters as pets.
I honestly don't really understand why zos did companions, and did them no better than what we already have.. *shrugs*
colossalvoids wrote: »Donavarion wrote: »No, useless addition to the main game, not welcome at all.
I hope that with "not welcome at all" you only refer to yourself. There are plenty of others who are looking forward for the companions for different reasons (even when they migth be weak in battle in their current status).
Pretty sure he's referring to current 115 votes about companions being useless and not wanted by most of the same commenters.
To be honest there are more votes total in the other two categories of people who WILL use them regularly or sometimes than people who don't like/wont use them.
So still seems like the feature is more wanted then not. (But it's close)
Thechuckage wrote: »The polls here can hardly be used as an accurate representation of the population. Not even a extremely questionable politician would try to use the kinds of number generated here as an accurate assessment.
I say this in regards to things I advocate for as well. A couple hundred responses are supposed to cover the game pop.? Hardly. They can be fun for expressing your opinions none the less. Just not for gauging anything with remote accuracy.
You know their ultimate goal is to have a cadre of different companions available in the CS yes? Wont be much of an attractive purchase if they're all but worthless.
I began playing Elder Scrolls game with Oblivion, so returning to locations in Cyrodiil is appealing to me, though I feel too much of this chapter relies on nostalgia. Cyrodiil, the Deadlands, a daedric cult, the treat of Mehrunes Dagon...sigh. I want something more original. There so much great lore in Cyrodiil that could be explored, such as ayleids, minotaurs, colovian, and nebinese culture, the impact of the Alliance war, and the Coldharbour invasion/melding. I would much more interested in a mundus realm exclusive story that focuses on the people of Cyrodiil, and how the events already occurring have effected their lifes, and culture.
Thechuckage wrote: »The polls here can hardly be used as an accurate representation of the population. Not even a extremely questionable politician would try to use the kinds of number generated here as an accurate assessment.
I say this in regards to things I advocate for as well. A couple hundred responses are supposed to cover the game pop.? Hardly. They can be fun for expressing your opinions none the less. Just not for gauging anything with remote accuracy.
You know their ultimate goal is to have a cadre of different companions available in the CS yes? Wont be much of an attractive purchase if they're all but worthless.
SeaGtGruff wrote: »No one asked for companions ZOS.
Will you ever listen to your playerbase?
That's not true. Before companions were announced, it was not uncommon to see an occasional post from someone asking for the ability to recruit companions to help out.
ZOS does listen to their playerbase-- but listening to what people say, and acting on it, are different things.
The playerbase contains many voices, and it seems like most of them are saying opposite things.
Group A wants companions. Group B doesn't want companions.
Group C wants easier content. Group D wants harder content.
Group E wants werewolves to be stronger than vampires. Group F wants vampires to be stronger than werewolves.
Group G wants more PvP. Group H wants less PvP.
Group I wants sorcs to be nerfed. Group J wants sorcs to be buffed.
And so on, and so forth. There's no general consensus about what players want and don't want.
And for that reason, it's probably a very good thing that ZOS makes their own decisions about which requests to ignore and which to act upon, as well as what form that action will take.
Based on that, you really should implement more effort into companions, and make them useful for solo players to solo group content.
I think that they will be useful for solo players in group content. What they will not be able to do is carry the player, and I think that is a big part of what some people will consider "useful" for solo players in group content. I do not think they should get anywhere near that level. ZOS probably agrees.
I've been playing a little with Mirri in Oblivion content as a ranged DPS. Today, she died one time. My character died twice, almost three times. It was hard to gauge exactly how useful she was, but I did notice that she attracted the attention of mobs, and that means they were not attacking my character. This allowed me to focus on and pick off mobs and it likely won me a battle or two. Would I have been able to do that without her? Not sure.
Mirri is level 4. My character is level 7, I think, and only had an amulet, and three pieces of armor earned from skipping the tutorial. I should not be able to solo the oblivion content with a low level single bar naked magplar that does not even have an ultimate and win any of those battles. That is a different issue.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Mirri is level 4. My character is level 7, I think, and only had an amulet, and three pieces of armor earned from skipping the tutorial. I should not be able to solo the oblivion content with a low level single bar naked magplar that does not even have an ultimate and win any of those battles. That is a different issue.
bolded. are you talking about overworld quests in new zone on pts? because if yes - you absolutely SHOULD be able to solo that content at your level. its kinda the point of the whole starting new characters in newest zone thing. new expansion is not designed to be harder then older content. its designed to be accessible to new player just getting into the game. you being able to solo it? is as intended. you are doing content that is meant for solo leveling player, NOT group content. that is no indication of companion helpfulness as this is the content that you should be able to do with or without companion.