DreadDaedroth wrote: »Pre Elsweyr wings.
danthemann5 wrote: »DreadDaedroth wrote: »Pre Elsweyr wings.
Let's not forget STAMWHIP!
Of course, I'm not holding my breath here. DK is the class that time and ZOS forgot.
ArcVelarian wrote: »Just a snippet of the buffs needed to bring many DK players back to the game:
- Dragon Blood should scale based on max health and not missing health.
ArcVelarian wrote: »Just a snippet of the buffs needed to bring many DK players back to the game:
- Dragon Blood should scale based on max health and not missing health.
Heals or damage that scale off of max health is a BAD idea cause it makes health tanks unkillable. Scale it off weapon/spell stam/mag.
danthemann5 wrote: »We need to keep our demands for improvement going so we don't continue to get lost in the shuffle patch after patch.
MagDK is strong in 1 vs 1 scenarios and no one can deny it. Back at the days MagDK was like a god in both outnumbered scenarios and duels, I guess zos afraid to create the same case again. I do agree that MagDK skills cost is absurd and need to be looked at.
ArcVelarian wrote: »Just a snippet of the buffs needed to bring many DK players back to the game:
- Buff Stone Giant's damage by at least 20% and remove the cast time.
- Combustion should be providing Magicka and Stamina resource restoration per DoT tick in addition to flat regen.
- Lava Whip (and both morphs) need to scale off of highest offensive stats.
- Inferno (and both morphs) should really be activating every 1 or 2 seconds as opposed to 5 seconds.
- Dragon Blood should scale based on max health and not missing health.
- Inhale needs a significant damage buff and a Stamina Morph.
- Iron Skin should be doubled (to 20%) if not tripled (to 30%).
- Burning Heart should increase healing received by 20% while a Draconic Power ability is active.
- Draconic Power abilities need to have their costs reduced in general.
- Scaled Armor should provide 3300 Physical Resistance in addition to 3300 Spell Resistance. It's silly this isn't already the case.
- Ash Cloud (and both morphs) should have its radius increased to 8 meters and Cinder Storm should heal for significantly more.
- Mountain's Blessing should generate 6 Ultimate every 3 seconds.
The crazy thing is that I don't think any of these would be controversial.
It's good at dealing damage while holding block in duels, and ball groups use the banner ult. In most situations, you would be able to do the same things more easily on a warden, which also offers more overall. I would not call DK bad, people have success with it, but most of the cool things DK used to do (see my earlier post) are long gone.Everest_Lionheart wrote: »Is DK really in that bad of a place in PvP? I don’t really play so I don’t know?
xylena_lazarow wrote: »Chaining players off keep walls from the ground
Leaping up into keeps
Reflecting projectiles
Fire damage abilities for sdk
Igneous Weapons adding fire damage to LA/HA
Eruption as an AoE disorient
RIP DK
Everest_Lionheart wrote: »Is DK really in that bad of a place in PvP? I don’t really play so I don’t know?
In PvE I find it to be one of the most fun classes to play despite the constant struggle for rss. That struggle for rss is what keeps the class balanced on that side of the game. If I had the mag regen of my Magcro on my MagDK the game just wouldn’t be fair.
The only thing I don’t like is the need to run standard for my rss regeneration. I wish I could run other ultimates in its place sometimes.