Braided Tether double healing?

katorga
katorga
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Living Death
Restoring Tether
Braided Tether (morph): Fixed an issue where this ability healed the caster twice per tick.

Hmm was that just on PTS or was it a live bug as well?
  • OlumoGarbag
    OlumoGarbag
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    I hope they did not "fix" the skill. The teather healed everyone in the teather including you and also everyone around you so there were always 2 ticks. But they both had 50% of the value. If they nerfed one the healing will be reduced.
    class representative for the working class, non-cp, bwb and Trolling
  • Urzigurumash
    Urzigurumash
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    Sure seems like it on live to me, the thing is off the charts. Reminds me of the Infinite Pet Health Bug which appears to have mostly accounted for PetSorcs' overwhelming domination in BGs circa 2018-2019.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • YandereGirlfriend
    YandereGirlfriend
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    Are they talking about the tick rate of the skill?

    Necro Tethers are some of the last abilities in the game to have twice-per-second ticking.

    If they standardize it to one tick per second then it's yet another kick in the teeth for Gossamer, a set that's already been nerfed near to Oblivion with its close to unusably short one second buff duration.

    If this change goes through, we need Gossamer at 2 seconds duration MINIMUM (actually, ZOS should do that anyway).
  • ExistingRug61
    ExistingRug61
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    This is speculation, but it may be similar to a bug that used to exist with refreshing path, where sometimes you would simply get two healing ticks almost simultaneously. In path's case I think it was somehow caused by leaving and entering the path really fast and/or on the initial cast, so not sure if that could also apply to tether.
  • Synapsis123
    Synapsis123
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    It has been ticking too often since it went live back when necro was introduced. It was super obvious if you checked the combat logs on cmx.
  • YandereGirlfriend
    YandereGirlfriend
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    It has been ticking too often since it went live back when necro was introduced. It was super obvious if you checked the combat logs on cmx.

    How often is 'too often' - be specific.

    The tooltip only states 'Heal for X over 12 seconds' and it ticks at least twice per second.

    There is nothing actually wrong with having a fast tick rate if the overall amount healed remains consistent (if it is healing for higher than intended values, then that is another story).

    And fast tick rates are one of the only methods available to make effective use of the Gossamer set in groups larger than 6 players now that Blood Altar no longer provides set buffs.
  • katorga
    katorga
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    Sure seems like it on live to me, the thing is off the charts. Reminds me of the Infinite Pet Health Bug which appears to have mostly accounted for PetSorcs' overwhelming domination in BGs circa 2018-2019.

    It is not "off the charts", the heals are tiny, but frequent, in pvp.

    I always worry that the servers cannot even handle half second ticks. No telling how many ticks get missed, doubled, or desynced.

    Either way, ZOS should be clear in the Notes if it is a bug only on the PTS code or one that exists on the Live code as well.
    Edited by katorga on May 4, 2021 1:35PM
  • HankTwo
    HankTwo
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    It has been ticking too often since it went live back when necro was introduced. It was super obvious if you checked the combat logs on cmx.

    How often is 'too often' - be specific.

    The tooltip only states 'Heal for X over 12 seconds' and it ticks at least twice per second.

    There is nothing actually wrong with having a fast tick rate if the overall amount healed remains consistent (if it is healing for higher than intended values, then that is another story).

    And fast tick rates are one of the only methods available to make effective use of the Gossamer set in groups larger than 6 players now that Blood Altar no longer provides set buffs.

    No, this is definitely about a bug most prominent with the aoe morph braided tether. It also went completely under my radar but after reading about it I experimented a bit with my old stam necro on the live server and this skill heals/ticks for like twice as much as it is supposed to do.

    Here are some cmx, first test was against the abomination world boss in Deshaan. All I did was summoners armor to generate corpses --> cast tether --> simple dizzy spam and colossus ult if available. I never avoided any attacks from the boss on purpose. Here are the results:

    1) Braided tether
    474ihw8pg7bi.png

    2) Mortal coil
    tyjqljdt0vcd.png

    --> As you can see, both braided tether and mortal coil each show two distinct IDs in the combat metrics healing me. However, for whatever reason, braided tether always doubled healed me while mortal coil only did so occasionally. This was very noticeable during the fight. With only mortal coil healing me I almost got killed a couple of times, while with braided tether I easily outhealed all the damage constantly. This is also shown in the cmx if you look at the total healing per second including overhealing: 3767 (excluding the base regen) in case of braided tether, with 29% and 26% overheals, while mortal coiled only healed for 2574 hps with 9% and 16% overhealing respectively.

    Test two was a couple of test duels against another player. I just asked him to get me to around 40% health and keep me there to see how much total healing a single cast of each tether morph would give compared to resolving vigor. All I did was summoners armor to generate corpse --> 1 heal cast while my opponent kept me below full health --> forfeit duel. Otherwise I was mostly unbuffed. Here are the results:

    1) Braided tether
    glqm91qfinfd.png

    2) Mortal coil
    h34ho9gpnz6r.png

    3) Restoring tether (unmorphed)
    alhzmdlif8dv.png

    4) Resolving vigor
    quj7muxtbuk5.png

    --> This time, all of the tether morphs constantly healed me twice. As you can see, a single tether cast healed me for 36 * 2 = 72 healing ticks, which is kinda insane. Whats even more stunning is the comparison to vigor. All the tether morphs healed me between 24 to 26k per cast, and that in PvP on an outdated build while mostly being unbuffed! Meanwhile, a single cast of resolving vigor only healed me for around 11k. So the tethers healed me for more than twice as much as vigor, even though the tooltips are very comparable with around 18.2k in case of the tethers and 16.5k in case of vigor.

    So yeah, on the live server the necro healing tethers, and especially braided tether since the bug seems to be more consistent with that morph, are broken op and heal for far more than they should. No wonder some necros felt incredible hard to kill with such a broken hot on top of their strong mitigation. I hope ZOS is aware that all of the morphs are bugged and fixes this completely next patch.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • katorga
    katorga
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    Was wondering why I was seeing so many necros using the aoe heal version instead of the stamina restore version pvp.

    Back to bottom of the barrel. :'(
    Edited by katorga on May 4, 2021 3:56PM
  • YandereGirlfriend
    YandereGirlfriend
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    @HankTwo Now that is some indisputable proof, thank you very much!

    I just sincerely hope that their solution to the duplicate ticks does not eliminate the nearly unique 2x per second ticks of the underlying ability.
  • Red99
    Red99
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    @ZOS_GinaBruno even mortal coil and restoring theter heal the caster twice per tick not always but usually yes
    Edited by Red99 on May 10, 2021 5:43PM
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