I'll change the Chapter concept into a REAL Expansion, with more content and more features.
I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.
First ESO Expansion made together with Microsoft would have :
- 6 new zones
- 6 group dungeons
- 18 public dungeons
- 48 delves
- 400 quests
- 2 Trials
- 1 new class
- 2 new weapons (ex crossbow and wand )
- Spellcrafting
- An upgrade class system
- A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
- Justice System 2.0 ( also, ZOS forgot TG and DB ? )
- 1 solo arena
- A dungeon/trial token system
- new mount stats ( every mount can be upgraded to gain more stats)
- 6 BG maps
- a real working Cyrodiil as it was in 2014-2016
- Mount combat in PVP
- lots of motifs/styles
-6 new houses
This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.
The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..
The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)
The third if not the second ..?could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat
Cheers!
How do you want to be ESO Expansions ( Chapters) , starting 2022?
Eso is not my native language.
I'll change the Chapter concept into a REAL Expansion, with more content and more features.
I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.
First ESO Expansion made together with Microsoft would have :
- 6 new zones
- 6 group dungeons
- 18 public dungeons
- 48 delves
- 400 quests
- 2 Trials
- 1 new class
- 2 new weapons (ex crossbow and wand )
- Spellcrafting
- An upgrade class system
- A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
- Justice System 2.0 ( also, ZOS forgot TG and DB ? )
- 1 solo arena
- A dungeon/trial token system
- new mount stats ( every mount can be upgraded to gain more stats)
- 6 BG maps
- a real working Cyrodiil as it was in 2014-2016
- Mount combat in PVP
- lots of motifs/styles
-6 new houses
This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.
The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..
The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)
The third if not the second ..?could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat
Cheers!
How do you want to be ESO Expansions ( Chapters) , starting 2022?
Eso is not my native language.
This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.
Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.
I would like to see them add the following to content releases( which i know will require a few more people):
* A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
* A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.
But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.
SidraWillowsky wrote: »From lore perspective? Imperial colonies on moon.
Yes, they exist in lore.
Whole concept of mothship, sload voidships and masser and secunda cities sounds like great setting to tell amazing story.
I hope they will start being innovative instead of chapter content based mostly on nostalgia. When you count blackwood, 4 out of 5 chapters where milking nostalgia. At this point im not sure if they can do it any further
That's Kirkbride, not canon, I believe.
If i remember it was mentioned in few books, the best source nad most known is definietely Kirkbride's Tiber Septim’s Sword-Meeting with Cyrus but there were a book mentioning something about ppl living on Masser
I'll change the Chapter concept into a REAL Expansion, with more content and more features.
I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.
First ESO Expansion made together with Microsoft would have :
- 6 new zones
- 6 group dungeons
- 18 public dungeons
- 48 delves
- 400 quests
- 2 Trials
- 1 new class
- 2 new weapons (ex crossbow and wand )
- Spellcrafting
- An upgrade class system
- A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
- Justice System 2.0 ( also, ZOS forgot TG and DB ? )
- 1 solo arena
- A dungeon/trial token system
- new mount stats ( every mount can be upgraded to gain more stats)
- 6 BG maps
- a real working Cyrodiil as it was in 2014-2016
- Mount combat in PVP
- lots of motifs/styles
-6 new houses
This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.
The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..
The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)
The third if not the second ..?could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat
Cheers!
How do you want to be ESO Expansions ( Chapters) , starting 2022?
Eso is not my native language.
This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.
Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.
I would like to see them add the following to content releases( which i know will require a few more people):
* A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
* A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.
But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.
It is realistic and can be made.
Look at other companies/mmos expansions . Look at an WOW or Final Fantasy I4 expansion. Look even at a GW2 expansion.
You will see is not so hard to make a real expansion with the necessary investment.
Cheers.
From lore perspective? Imperial colonies on moon.
Yes, they exist in lore.
Whole concept of mothship, sload voidships and masser and secunda cities sounds like great setting to tell amazing story.
I hope they will start being innovative instead of chapter content based mostly on nostalgia. When you count blackwood, 4 out of 5 chapters where milking nostalgia. At this point im not sure if they can do it any further
I'll change the Chapter concept into a REAL Expansion, with more content and more features.
I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.
First ESO Expansion made together with Microsoft would have :
- 6 new zones
- 6 group dungeons
- 18 public dungeons
- 48 delves
- 400 quests
- 2 Trials
- 1 new class
- 2 new weapons (ex crossbow and wand )
- Spellcrafting
- An upgrade class system
- A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
- Justice System 2.0 ( also, ZOS forgot TG and DB ? )
- 1 solo arena
- A dungeon/trial token system
- new mount stats ( every mount can be upgraded to gain more stats)
- 6 BG maps
- a real working Cyrodiil as it was in 2014-2016
- Mount combat in PVP
- lots of motifs/styles
-6 new houses
This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.
The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..
The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)
The third if not the second ..?could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat
Cheers!
How do you want to be ESO Expansions ( Chapters) , starting 2022?
Eso is not my native language.
This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.
Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.
I would like to see them add the following to content releases( which i know will require a few more people):
* A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
* A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.
But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.
It is realistic and can be made.
Look at other companies/mmos expansions . Look at an WOW or Final Fantasy I4 expansion. Look even at a GW2 expansion.
You will see is not so hard to make a real expansion with the necessary investment.
Cheers.
WoW has an expansion every 2 Years and content is dribbled out of that two year period - they don't give all 6 zones in one expansion ALSO it has required subscription.
ESO has a chapter once a year the the quarterly updates are paid dlcs
They have completely different monetization models - sure I'd like to see a change in the formula but that is unrealistic.
Also ESO quests are far better written than WoW quests. The latter is full of "Get X number of Y things"
This list is absolutely unrealistic.