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What content/lore do you want to see in the upcoming Expansions after Microsoft acquired Zenimax?

  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    That elusive unicorn (Idrik?) called performance?
  • Sevalaricgirl
    Sevalaricgirl
    ✭✭✭✭✭
    I want housing to be better, paint for our homes, gardening, fish ponds, more craftable furniture (could have the recipes be crown recipes if they have a problem with not selling the furniture on the crown store). I'd like to be able to trade in my homes that I bought for other homes. If I'm not using them, it would be great to have an exchange program. And I'd like a ship home that actually moves around Tamriel, well at least docked at the cities that are by the oceans. A girl can dream *sigh*
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    Agalloch wrote: »
    I'll change the Chapter concept into a REAL Expansion, with more content and more features.

    I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.

    First ESO Expansion made together with Microsoft would have :

    - 6 new zones
    - 6 group dungeons
    - 18 public dungeons
    - 48 delves
    - 400 quests
    - 2 Trials
    - 1 new class
    - 2 new weapons (ex crossbow and wand )
    - Spellcrafting
    - An upgrade class system
    - A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
    - Justice System 2.0 ( also, ZOS forgot TG and DB ? )
    - 1 solo arena
    - A dungeon/trial token system
    - new mount stats ( every mount can be upgraded to gain more stats)
    - 6 BG maps
    - a real working Cyrodiil as it was in 2014-2016
    - Mount combat in PVP
    - lots of motifs/styles
    -6 new houses


    This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.

    The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..

    The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)

    The third if not the second ..? :) could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat ;)

    Cheers!


    How do you want to be ESO Expansions ( Chapters) , starting 2022?



    Eso is not my native language.

    This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.

    Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.

    I would like to see them add the following to content releases( which i know will require a few more people):
    * A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
    * A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.

    But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.
    Edited by ThorianB on April 30, 2021 1:31PM
  • Ringing_Nirnroot
    Ringing_Nirnroot
    ✭✭✭✭✭
    I would like them to: Fix the game bugs and any other issues, redesign werewolf look into something better looking, make tattoos not fade for vampires, get rid of clown gem exclusives (or if they do decide to keep at least give it a reasonable price for the product they are trying to sell). Sell veya hair, update game graphics. Etc, I can only keep wishing lol, it will never happen 👀

    Edit: after that’s fixed I’d like to see them focus on hermaeus mora (he’s pretty mysterious)
    Edited by Ringing_Nirnroot on April 30, 2021 1:39PM
  • Nareya726
    Nareya726
    ✭✭✭
    Bug fixes and put an end to the awful year long story concept so we can get good or at least interesting stories again.
  • NoxiousBlight
    NoxiousBlight
    ✭✭✭✭✭
    Tethilia wrote: »
    Solitare in Taverns! XD

    I'm not joking.

    I wish we could play Elder Scrolls: Legends inside of ESO. They stopped developing it so just leave it as is and plop it into the taverns. Would be glorious.
  • LaerothKeykalyn
    LaerothKeykalyn
    ✭✭✭✭
    Lore, what this a Lore? We don't playing in our game. Sorry. - Zenimax ®
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    I hope Microsoft will eliminate gamble boxes.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2480+
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    A complete rework of pvp into smaller maps located around tameriel with the goal of global control territory. Reduce cyrol in scale and open sectors as smaller pve zones
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    ThorianB wrote: »
    Agalloch wrote: »
    I'll change the Chapter concept into a REAL Expansion, with more content and more features.

    I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.

    First ESO Expansion made together with Microsoft would have :

    - 6 new zones
    - 6 group dungeons
    - 18 public dungeons
    - 48 delves
    - 400 quests
    - 2 Trials
    - 1 new class
    - 2 new weapons (ex crossbow and wand )
    - Spellcrafting
    - An upgrade class system
    - A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
    - Justice System 2.0 ( also, ZOS forgot TG and DB ? )
    - 1 solo arena
    - A dungeon/trial token system
    - new mount stats ( every mount can be upgraded to gain more stats)
    - 6 BG maps
    - a real working Cyrodiil as it was in 2014-2016
    - Mount combat in PVP
    - lots of motifs/styles
    -6 new houses


    This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.

    The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..

    The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)

    The third if not the second ..? :) could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat ;)

    Cheers!


    How do you want to be ESO Expansions ( Chapters) , starting 2022?



    Eso is not my native language.

    This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.

    Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.

    I would like to see them add the following to content releases( which i know will require a few more people):
    * A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
    * A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.

    But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.

    It is realistic and can be made.

    Look at other companies/mmos expansions . Look at an WOW or Final Fantasy I4 expansion. Look even at a GW2 expansion.

    You will see is not so hard to make a real expansion with the necessary investment.

    Cheers.


    English is not my native language.

  • Snowstrider
    Snowstrider
    ✭✭✭✭✭
    I do not expect or think anything dramatic will change tbh. The one thing I want is ESO on PC gamepass using the same account as you have on xbox ( I miss my characters and all stuff I have)
  • ZigoSid
    ZigoSid
    ✭✭✭✭
    Akaviri incursion in Morrowind eastern peninsula
  • TempPlayer
    TempPlayer
    ✭✭✭✭✭
    A companion called Clippy? "Hey, it looks like you're ganking a player. Would you like help in teabagging them?"
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    I'd personally like to see more skooma dens like the one in Bravil (Oblivion) LOL those are always great for a laugh!
  • Lugaldu
    Lugaldu
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    ✭✭✭
    The suggestion from OP sounds to me like the wish "quantity instead of quality".
    What great stories should be behind 400 quests that are more than "go to 123 and kill xyz" (things are now already repeating). Plus, a lot of people are complaining about too much grind, what should it be in the frame of such concept?
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    Raegwyr wrote: »
    Raegwyr wrote: »
    From lore perspective? Imperial colonies on moon.
    Yes, they exist in lore.
    Whole concept of mothship, sload voidships and masser and secunda cities sounds like great setting to tell amazing story.

    I hope they will start being innovative instead of chapter content based mostly on nostalgia. When you count blackwood, 4 out of 5 chapters where milking nostalgia. At this point im not sure if they can do it any further

    That's Kirkbride, not canon, I believe.

    If i remember it was mentioned in few books, the best source nad most known is definietely Kirkbride's Tiber Septim’s Sword-Meeting with Cyrus but there were a book mentioning something about ppl living on Masser

    Oh yeah, all of that *exists*, but it's from c0da and unofficial stuff that's never been endorsed by Bethesda or published in any of their games.
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Once Tamriel is filled up I want to go to other continents, like others stated a full expansion with a few zones all the bells a whistles again and then years chapters to fill out the rest of it. :)
    @Chaos2088 PC EU Server | AD-PvP
  • Aertew
    Aertew
    ✭✭✭✭
    Camel to be buyable with gold in Alik'r
    Guar to be buyable with gold or from a minor quest line in Morrowind
    More horses
    Gryphon to be gotten from a minor questline or gold in summerset.
    2 person mounts.
    Remove needing to wait a day for mount training
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Agalloch wrote: »
    ThorianB wrote: »
    Agalloch wrote: »
    I'll change the Chapter concept into a REAL Expansion, with more content and more features.

    I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.

    First ESO Expansion made together with Microsoft would have :

    - 6 new zones
    - 6 group dungeons
    - 18 public dungeons
    - 48 delves
    - 400 quests
    - 2 Trials
    - 1 new class
    - 2 new weapons (ex crossbow and wand )
    - Spellcrafting
    - An upgrade class system
    - A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
    - Justice System 2.0 ( also, ZOS forgot TG and DB ? )
    - 1 solo arena
    - A dungeon/trial token system
    - new mount stats ( every mount can be upgraded to gain more stats)
    - 6 BG maps
    - a real working Cyrodiil as it was in 2014-2016
    - Mount combat in PVP
    - lots of motifs/styles
    -6 new houses


    This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.

    The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..

    The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)

    The third if not the second ..? :) could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat ;)

    Cheers!


    How do you want to be ESO Expansions ( Chapters) , starting 2022?



    Eso is not my native language.

    This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.

    Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.

    I would like to see them add the following to content releases( which i know will require a few more people):
    * A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
    * A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.

    But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.

    It is realistic and can be made.

    Look at other companies/mmos expansions . Look at an WOW or Final Fantasy I4 expansion. Look even at a GW2 expansion.

    You will see is not so hard to make a real expansion with the necessary investment.

    Cheers.

    WoW has an expansion every 2 Years and content is dribbled out of that two year period - they don't give all 6 zones in one expansion ALSO it has required subscription.

    ESO has a chapter once a year the the quarterly updates are paid dlcs

    They have completely different monetization models - sure I'd like to see a change in the formula but that is unrealistic.

    Also ESO quests are far better written than WoW quests. The latter is full of "Get X number of Y things"

    This list is absolutely unrealistic.
  • faeeichenlaub
    faeeichenlaub
    ✭✭✭✭
    Seafaring warfare against Maormer broadsides of pvp siege equipment, lancers etc.
    Edited by faeeichenlaub on May 7, 2021 1:46AM
    "Azura give me strength, Let my voice change the world as long as I am in it."
  • flowyarg
    flowyarg
    ✭✭
    Microsoft will probably find a way to add tracking software and targeted advertisements to the game.
  • Benzux
    Benzux
    ✭✭✭✭
    Raegwyr wrote: »
    From lore perspective? Imperial colonies on moon.
    Yes, they exist in lore.
    Whole concept of mothship, sload voidships and masser and secunda cities sounds like great setting to tell amazing story.

    I hope they will start being innovative instead of chapter content based mostly on nostalgia. When you count blackwood, 4 out of 5 chapters where milking nostalgia. At this point im not sure if they can do it any further

    ...Yeah no. The fanfiction written by Kirkbride the Star Wars fanboy after he overdosed on skooma has no place in TES.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    a complete revisit to the balance and performance of the game, especially PvP.
    the game as a whole as been getting worse and worse performance wise and the balance is just ubsurd, jump into PvP and those issues are 16 times worse.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Tethilia wrote: »
    Skall66 wrote: »
    MasterChief armor style!!
    joking..

    Would be funny to see a Master Chief outfit that was some orc's cooking armor. Sorta like how the old ES games had silly things like Eltonbrand.

    Master Chef: I am finishing this feast.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Agalloch
    Agalloch
    ✭✭✭✭✭

    Iccotak wrote: »
    Agalloch wrote: »
    ThorianB wrote: »
    Agalloch wrote: »
    I'll change the Chapter concept into a REAL Expansion, with more content and more features.

    I hope Microsoft will change Chapters in Expansions...also I hope they will decide that Zenimax to bring more content to an ESO Expansion.

    First ESO Expansion made together with Microsoft would have :

    - 6 new zones
    - 6 group dungeons
    - 18 public dungeons
    - 48 delves
    - 400 quests
    - 2 Trials
    - 1 new class
    - 2 new weapons (ex crossbow and wand )
    - Spellcrafting
    - An upgrade class system
    - A new tier of gear that can be acquired from everywhere as drops or the existing ones could be upgraded easily using tokens, mats..AP..etc . So no grind involved..only fun. These items will be Ancient legendary items.
    - Justice System 2.0 ( also, ZOS forgot TG and DB ? )
    - 1 solo arena
    - A dungeon/trial token system
    - new mount stats ( every mount can be upgraded to gain more stats)
    - 6 BG maps
    - a real working Cyrodiil as it was in 2014-2016
    - Mount combat in PVP
    - lots of motifs/styles
    -6 new houses


    This kind of expansion would launch every year after the anniversary event. This will bring more players and the existing ones will be very happy.

    The rest of the patches should be only for balance, fixes, improvements, events, tiny new additions , QOL..etc..

    The second and the next expansions must have the same concept.( ex if in the first expansion they implement spellcrafting ..in the second one they introduce another feature ;like gardening as ZOS said years ago)

    The third if not the second ..? :) could be the first expansion with a revamped engine that permit water and underwater content...so the next big feature could be naval combat ;)

    Cheers!


    How do you want to be ESO Expansions ( Chapters) , starting 2022?



    Eso is not my native language.

    This is nowhere near realistic. It takes a lot of effort to create the chapters they do now. You essentially want 3 years worth of content in a single year and i am going to guess for the same price tag as a current chapter. They would need 3 times the amount of people to churn that out every year ( assuming this was the only drop every year and they had 3 large and 3 small zones) which means it would cost them 3 times more to develop that content on that time line.

    Also Microsoft, as a parent company, guides general direction and policy of its subsidiaries. It's not going to, except in very rare cases, get involved in the day to day operations. ESO is, despite what some players may think, a very successful game. The current content release model and general direction of the game has resulted in steady growth year after year for the last few years. There is no reason for them to change this model to one that is more risky, more costly, and less profitable.

    I would like to see them add the following to content releases( which i know will require a few more people):
    * A team that focuses on performance and bug fixes. ESO has a lot of "not game breaking" bugs that they just generally ignore.
    * A team that focuses on quality of life improvements and old content modernization. Examples: Upgrading graphics on older items/gear/ground textures, reworking battlegrounds, making IC appealing to someone that plays this game, improving( not replacing) the guild trader system, updating all of the stables so that they all have at least 1 or 2 unique mounts per zone( maybe you need zone achievements to unlock purchase), etc. Basically, they would add in stuff and make changes that aren't really going to sell new content and are ignored and overlook because they don't add value to what they are trying to sell.

    But what you want is like dreaming of how you would spend your hundreds of millions if you won a lottery but you don't even actually play the lottery.

    It is realistic and can be made.

    Look at other companies/mmos expansions . Look at an WOW or Final Fantasy I4 expansion. Look even at a GW2 expansion.

    You will see is not so hard to make a real expansion with the necessary investment.

    Cheers.

    WoW has an expansion every 2 Years and content is dribbled out of that two year period - they don't give all 6 zones in one expansion ALSO it has required subscription.

    ESO has a chapter once a year the the quarterly updates are paid dlcs

    They have completely different monetization models - sure I'd like to see a change in the formula but that is unrealistic.

    Also ESO quests are far better written than WoW quests. The latter is full of "Get X number of Y things"

    This list is absolutely unrealistic.

    Look at Shadowbringers Expansion of FFIV : 2 new jobs( classes) , 2 new races, 5 zones and 2 huge cities , 9 dungeons, 2 raids.
    or Black Desert Mediah expansion :

    + World size increased by 30%
    + Over 1,000 new quests
    + Kzarka – An enormous boss that can take on hundreds of players at a time
    + New guild missions, including special bosses that drop formidable weapons
    + Crimson Battlefield – Instanced 40v40 skirmishes that players can queue for in groups of five or solo
    + New weapons and more powerful armor set
    + Craftable Alchemy Stones allow players to apply Attack, Defense, or Life bonuses to their equipment "

    And I can provide other examples...

    Cheers!


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