the1andonlyskwex wrote: »Reading this thread gives me a greater appreciation for how The Secret World handled dialogue. Your character was totally silent, which allowed you to imagine any reaction you wanted as a player. Interactions were kept interesting by having most NPCs come in pairs that would talk to each other. It was great.
You have that feeling on the Dark Brotherhood questline, where sometimes you have that option to remain silent... But even there the NPC assumes somethingthe1andonlyskwex wrote: »Your character was totally silent, which allowed you to imagine any reaction you wanted as a player.
You have that feeling on the Dark Brotherhood questline, where sometimes you have that option to remain silent... But even there the NPC assumes somethingthe1andonlyskwex wrote: »Your character was totally silent, which allowed you to imagine any reaction you wanted as a player.
Why is the game "playing" my character for me? Why is the game forcing me to like this character?
I agree! I very rarely like main/important NPC characters, and yet most of time I'm forced to work with them/be friendly to them
the1andonlyskwex wrote: »allhailskippy wrote: »This is a problem with the way they designed quests from the very beginning.
Nothing matters. Period.
Your choices, regardless of what they may be. End up with the same footnote above a quest areas marker.
"Resolved the conflict present there"
Even the main storyline is like this. Choose the "wrong person". Too bad. Skyhook comes and brings them back regardless. At best, you'll get an extra line or two of dialog.
Hold up there. When ESO released, tons of quests actually had consequences and affected the world. The problem was that then everyone was dumped into a different instance based on the choices they made, which badly fragmented the player base and even prevented friends from playing together. It caused tons of problems and complaints, so they removed most of it over the course of the next year.
I just do not think that ESO will ever be a full on RPG - the MMO aspect holds in back in that regard