Glyph of Absorb Magicka: Deals X Magic Damage and recovers Y Magicka.
Glyph of Absorb Stamina: Deals X Physical Damage and recovers Y Stamina.
Glyph of Absorb Health: Deals X Magic Bleed Damage and recovers Y Health.
This patch introduces more Bleed sources on skills like Bloodthirst, Carve, Cutting Dive and Twin Slashes.
I believe this is a good direction, as we now have 4 different damage types for Magicka and Martial.
However, bleed damage is still lacking the source that provides the highest change to proc a status effect, namely weapon enchants.
I think it would fit nicely on the Absorb Health enchant, and we would finally have every damage type available.
JoSePHRiNG wrote: »If they add the "Bleed Damage" glyph people will begin to cry.
Why?
Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.
I mean not in normal PvE but PVP.
Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.
So I don't think people love the idea of running around with %10 less HP all the time!
Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.
JoSePHRiNG wrote: »If they add the "Bleed Damage" glyph people will begin to cry.
Why?
Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.
I mean not in normal PvE but PVP.
Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.
So I don't think people love the idea of running around with %10 less HP all the time!
Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.
JoSePHRiNG wrote: »If they add the "Bleed Damage" glyph people will begin to cry.
Why?
Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.
I mean not in normal PvE but PVP.
Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.
So I don't think people love the idea of running around with %10 less HP all the time!
Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.