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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Suggestion: make Absorb Health enchant bleed damage

VixxVexx
VixxVexx
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Glyph of Absorb Magicka: Deals X Magic Damage and recovers Y Magicka.
Glyph of Absorb Stamina: Deals X Physical Damage and recovers Y Stamina.
Glyph of Absorb Health: Deals X Magic Bleed Damage and recovers Y Health.

This patch introduces more Bleed sources on skills like Bloodthirst, Carve, Cutting Dive and Twin Slashes.
I believe this is a good direction, as we now have 4 different damage types for Magicka and Martial.
However, bleed damage is still lacking the source that provides the highest change to proc a status effect, namely weapon enchants.
I think it would fit nicely on the Absorb Health enchant, and we would finally have every damage type available.
  • MrZeDark
    MrZeDark
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    VixxVexx wrote: »
    Glyph of Absorb Magicka: Deals X Magic Damage and recovers Y Magicka.
    Glyph of Absorb Stamina: Deals X Physical Damage and recovers Y Stamina.
    Glyph of Absorb Health: Deals X Magic Bleed Damage and recovers Y Health.

    This patch introduces more Bleed sources on skills like Bloodthirst, Carve, Cutting Dive and Twin Slashes.
    I believe this is a good direction, as we now have 4 different damage types for Magicka and Martial.
    However, bleed damage is still lacking the source that provides the highest change to proc a status effect, namely weapon enchants.
    I think it would fit nicely on the Absorb Health enchant, and we would finally have every damage type available.

    I like this concept, fits nicely into a concept of stealing life.
  • Vaoh
    Vaoh
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    This would be really cool to see and would add actual value to the glyph type.
  • Ishtharo
    Ishtharo
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    Agreed here, I think this would be a fantastic change.
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • MurderMostFoul
    MurderMostFoul
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    Cool idea, bleed damage is the odd one out on glyph damage otherwise.
    “There is nothing either good or bad, but thinking makes it so.”
  • Firstmep
    Firstmep
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    Second or whatever, yes please.
    As a side note I'm pretty pumped to be able to proc the bleed status effect in realistic scenarios now xD
  • ESO_Nightingale
    ESO_Nightingale
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    sure, doesn't sound bad. gets a yes from me!
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Marto
    Marto
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    I like this idea!
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • VixxVexx
    VixxVexx
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    And while we're at it, add the cooldown on the tooltips.
  • JoSePHRiNG
    JoSePHRiNG
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    If they add the "Bleed Damage" glyph people will begin to cry.
    Why?
    Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.

    I mean not in normal PvE but PVP.
    Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.

    So I don't think people love the idea of running around with %10 less HP all the time!
    Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.
    Jorvuld's Guidance and SPC all the way down.
  • stefj68
    stefj68
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    JoSePHRiNG wrote: »
    If they add the "Bleed Damage" glyph people will begin to cry.
    Why?
    Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.

    I mean not in normal PvE but PVP.
    Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.

    So I don't think people love the idea of running around with %10 less HP all the time!
    Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.

    that would be great for pvp!
  • VixxVexx
    VixxVexx
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    JoSePHRiNG wrote: »
    If they add the "Bleed Damage" glyph people will begin to cry.
    Why?
    Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.

    I mean not in normal PvE but PVP.
    Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.

    So I don't think people love the idea of running around with %10 less HP all the time!
    Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.

    Sure, some status effects aren't as strong as hemorrhaging. However, reducing someone's HP from 35k to 31.5k on top of a small dot is comparable to other status effects. I'd say Sundered and Concussion are stronger.

    I personally think Minor Mangle is necessary to counter high health builds. No?
  • Firstmep
    Firstmep
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    JoSePHRiNG wrote: »
    If they add the "Bleed Damage" glyph people will begin to cry.
    Why?
    Because of the bleed status effect "hemorrhage" that applies "Minor Mangle" reduces your max health by 10 percent.

    I mean not in normal PvE but PVP.
    Since you can't easily acquire bleed damage, applying the status effect is low as %5 but if we make it a weapon glyph that deals "Bleed" damage that would %20 at the very least and could even further increased by other effects.

    So I don't think people love the idea of running around with %10 less HP all the time!
    Since the damage enchantment cooldowns are "4 seconds" and the "hemorrhage" effect lasts for 4 seconds people can always proc the status effect as soon as it ends.

    You can already apply mangle with impulse.
    20% is fair imho and a great counter to high hp builds.
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