@Benzux -- Two more notable locations with Oblivion Gates. Spoilers for the base game follow, of course.
- Edrald Estate in Rivenspire: There's an Oblivion Gate in the undercroft here, and the nearby journals and notes indicate that it leads to the Deadlands. It's already there when the player arrives and appears to be a permanent fixture of the place, lending credence to your hypothesis about Dagonists constructing it rather than summoning it.
- Firsthold in Auridon: While Lady Estre eventually ended up in Coldharbour due to some bizarre last-minute dealings, she was a Dagonist throughout most of her plot, and the Oblivion Gates here appear to behave like classic TES IV gates: they appeared suddenly and you must destroy the sigil stones to close them. Unlike TES IV's gates, they don't collapse when you close them, though, but multiple characters mention that Estre is working with Mehrunes Dagon and that the gates lead to the Deadlands.
I haven't decided for myself what I'm going to make of the situation yet, but more data is good, yes?
I've avoided the Blackwood main quest for spoiler reasons, but a question for anyone who has played through it: do they address why Dagon is using portals instead of gates?
@Benzux -- Two more notable locations with Oblivion Gates. Spoilers for the base game follow, of course.
- Edrald Estate in Rivenspire: There's an Oblivion Gate in the undercroft here, and the nearby journals and notes indicate that it leads to the Deadlands. It's already there when the player arrives and appears to be a permanent fixture of the place, lending credence to your hypothesis about Dagonists constructing it rather than summoning it.
- Firsthold in Auridon: While Lady Estre eventually ended up in Coldharbour due to some bizarre last-minute dealings, she was a Dagonist throughout most of her plot, and the Oblivion Gates here appear to behave like classic TES IV gates: they appeared suddenly and you must destroy the sigil stones to close them. Unlike TES IV's gates, they don't collapse when you close them, though, but multiple characters mention that Estre is working with Mehrunes Dagon and that the gates lead to the Deadlands.
I haven't decided for myself what I'm going to make of the situation yet, but more data is good, yes?
I've avoided the Blackwood main quest for spoiler reasons, but a question for anyone who has played through it: do they address why Dagon is using portals instead of gates?
While I do agree that the small portals are a bit underwhelming, I believe the reveal stream answered this question. Since this takes place hundreds of years before TES:IV, Dagon hasn't quite perfected his Oblivion Gate system yet - this is his "first experiment" at a proper, full-scale invasion of Tamriel using portals like these.
A fair assumption is that the Oblivion Gate seen in City of Ash was constructed on Tamriel by the Dagon cult operating in Whisper Grove, and then used as an anchor point in Mundus by Dagon, rather than being the spontaneously appearing counterpart to a gate built in the Deadlands, like the ones we see in TES:IV. I believe every other Gate we see in the base game/previous DLCs is not connected with Dagon, so they can be ruled out of this. Maelstrom Arena is a demiplane created by the demiprince Fa-Nuit-Hen, so the gate leading there was created by him, or his mortal servants, and only shares similarities with Dagon's Gates (perhaps the resemblance to the Daedric letter "Oht" is some sort of "standard" among gate-like portals). I can't remember if Dragonstar Arena had any Oblivion Gates, but again, the arena is Boethiah's doing, and not Dagon's (and any gates there were also likely built on Tamriel).
PrinceShroob wrote: »According to Liminal Bridges, portals to Oblivion require an intermediary on Nirn to open. Jearl's Orders say "The Master was pleased to hear of your activities outside of Chorrol. The more gates that we open, the nearer we are to the glorious Cleansing..." which suggests that during the Oblivion Crisis, the Mythic Dawn busied themselves with preparing and using Sigil Stones to open gates across Tamriel (which is probably why we also see the corpses of Mythic Dawn agents inside certain gates). We do see some gates spawn during the Defense of Bruma without any Mythic Dawn present, but it's possible that either gate openings can be "delayed" or the Daedra present were opening the gates themselves (since Liminal Bridges does not state that the "mechanic" need be a mortal).
While oht-shaped Oblivion gates are present in the game without Blackwood, there is one thing Dagon could be testing -- Great Gates, large enough to unleash Daedric Siege Engines. Alternatively, Dagon could be attempting to generate a portal for invasion with no intermediary on Nirn (Daedric Princes apparently have no trouble creating stable portals into their realms, but as Haskill implies in Shivering Isles, creating a portal to let something out is another matter).
PrinceShroob wrote: »According to Liminal Bridges, portals to Oblivion require an intermediary on Nirn to open. Jearl's Orders say "The Master was pleased to hear of your activities outside of Chorrol. The more gates that we open, the nearer we are to the glorious Cleansing..." which suggests that during the Oblivion Crisis, the Mythic Dawn busied themselves with preparing and using Sigil Stones to open gates across Tamriel (which is probably why we also see the corpses of Mythic Dawn agents inside certain gates). We do see some gates spawn during the Defense of Bruma without any Mythic Dawn present, but it's possible that either gate openings can be "delayed" or the Daedra present were opening the gates themselves (since Liminal Bridges does not state that the "mechanic" need be a mortal).
While oht-shaped Oblivion gates are present in the game without Blackwood, there is one thing Dagon could be testing -- Great Gates, large enough to unleash Daedric Siege Engines. Alternatively, Dagon could be attempting to generate a portal for invasion with no intermediary on Nirn (Daedric Princes apparently have no trouble creating stable portals into their realms, but as Haskill implies in Shivering Isles, creating a portal to let something out is another matter).
michaelemanuel11b16_ESO wrote: »I've spoken about this in the feedback thread, but I think this needs broader attention. For a year-long adventure called "Gates of Oblivion", the spherical portals that we currently have in Blackwood are truly lacklustre. The main game has already shown that Dagon is able to open Oblivion Gates (ala TES:IV) in Tamriel, so why the sudden shift towards the orb-like portals? I'm struggling to understand the logic behind it all and it's incredibly disappointing.
Was wondering the same thing. At first I thought the orb portals were placeholders, because they look so stupid. And we already got the known Oblivion gates in the game, why not just use them? They are found in the city of ash dungones, entrance to MSA and during some overland quests and probably a hundred other places.
Another thing of note is in the Blackwood story miniature Oblivion Gates burst out of the ground to. So.... they have the mini gates.... so why not use this mini gates instead of the circular portal? Not a full invasion ready portal like the ones of TES4:Oblivion, but hits harder on the Nostalgia than the spinning circle.
Spell-Slinger wrote: »While on the topic of Oblivion gates, why is it that the ESO version of them look way worse than TES IV, a 10+ year-old game? Look at this thing, it fizzles, it vibrates with evil unstable magic.
Meanwhile the ESO version is just kinda... flat and not even fire-looking.
prof-dracko wrote: »