Wish they would shake up the class system...get rid of it all together..
Everyone gets the other skills like weapon/armor/world/guild/alliance war/racial/craft BUT all the class skill lines would be pooled together and you can choose like 3 different ones from any tree. So like I could have 1 line be Aedric Spear, another be Winter's embrace, and then like Ardent Flame if I wanted.
I think the amount of unique builds we would see would be crazy. It's be so much fun creating new builds.
Part of it really comes down to wanting the crazy & overpowered abilities that spellcrafting provided. As well as bring back some of the classic TES magic system; conjuration, alteration, illusion as separate schools. Further more some of them want to get away from the restrictions of the class system.KovalskyNestor wrote: »I have never understood this obsession with spell crafting
KovalskyNestor wrote: »I have never understood this obsession with spell crafting
FLuFFyxMuFFiN wrote: »Spellcrafting was put on the backburner long ago and many doubt we will ever get it. I still hold out a tiny amount of hope but I know it will be terribly balanced.
Mythreindeer wrote: »I think expectations of what Companions were going to be capable of were too high. That said, they clearly need some tweaking and I’m sure that’s coming though perhaps not prior to release.
I also expect them to get significantly buffed as time goes on and many will complain they are too strong because they can tank the whole dungeon for you or heal you so you never die as you solo vet content.
GarnetFire17 wrote: »Mythreindeer wrote: »I think expectations of what Companions were going to be capable of were too high. That said, they clearly need some tweaking and I’m sure that’s coming though perhaps not prior to release.
I also expect them to get significantly buffed as time goes on and many will complain they are too strong because they can tank the whole dungeon for you or heal you so you never die as you solo vet content.
I don't think they will do that. They know they would get too much PAY TO WIN clap for doing that. Also they would have to completely rebalance the game because it would be too easy. These companions are designed to help new players do baby content until start to understand how combat and building a character works.
GarnetFire17 wrote: »Mythreindeer wrote: »I think expectations of what Companions were going to be capable of were too high. That said, they clearly need some tweaking and I’m sure that’s coming though perhaps not prior to release.
I also expect them to get significantly buffed as time goes on and many will complain they are too strong because they can tank the whole dungeon for you or heal you so you never die as you solo vet content.
I don't think they will do that. They know they would get too much PAY TO WIN clap for doing that. Also they would have to completely rebalance the game because it would be too easy. These companions are designed to help new players do baby content until start to understand how combat and building a character works.
How much help can they be if they keep dying all the time to the simplest situations?
VaranisArano wrote: »Spellcrafting is very difficult to balance. In a multi-player game like ESO, we'd almost certainly be limited to certain preset options to combine, and then ZOS has to figure out if the spells are acceptable as increases to player power or if they have to nerf other things to account for the extra power.
For example, if you have Scrolls be consumables, do you balance them versus Class Skills or vs potions? Where do they fit in with cooldowns and the buffs that we get from other sources? It just gets complicated. It's worse in PVP where being able to recognize what your opponent is using is a big part of the learning curve - we'd need distinct animations for all our spellcrafting options.
My experience was that even in singleplayer Oblivion and Morrowind, spellcrafting wasn't really balanced. My Morrowind characters had a 1pt spell they spammed in order to train up my magic skills to a usable level. My Oblivion playthrough featured creating high-value Charm spells with a short duration so I could charm merchants into to giving me amazing prices.
GarnetFire17 wrote: »Mythreindeer wrote: »I think expectations of what Companions were going to be capable of were too high. That said, they clearly need some tweaking and I’m sure that’s coming though perhaps not prior to release.
I also expect them to get significantly buffed as time goes on and many will complain they are too strong because they can tank the whole dungeon for you or heal you so you never die as you solo vet content.
I don't think they will do that. They know they would get too much PAY TO WIN clap for doing that. Also they would have to completely rebalance the game because it would be too easy. These companions are designed to help new players do baby content until start to understand how combat and building a character works.
How much help can they be if they keep dying all the time to the simplest situations?
Jem_Kindheart wrote: »One thing in the thread caught my eye: Do we have to level the Companion per character? As in, their level is not account wide?
This seems like a phenomenal mistake if so. I get the idea that the player would spec them out differently for different toons, but...ouch.
You know what I think would be a great compromise with Spellcrafting?Bradyfjord wrote: »A simple way (on paper) to create a balanced version of spellcrafting for ESO is to allow select skills in each skill line to scale off of the highest max stat. Other options might be to change damage types or status effects. Like a flame staff that gives the concussed effect instead of burning.
SammyKhajit wrote: »Spell crafting will be nice. This one wants to levitate again!
Jem_Kindheart wrote: »One thing in the thread caught my eye: Do we have to level the Companion per character? As in, their level is not account wide?
This seems like a phenomenal mistake if so. I get the idea that the player would spec them out differently for different toons, but...ouch.
I have been on the PTS and while I may be wrong, it appears there are three leveling systems at play with companions.
1) The direct companion level from one to twenty is carried over amongst all your characters.
2) Some abilities need to be leveled by doing specific things, like via the mages guild dailies. That is account wide as well.
3) There is also a “reputation” system, that one is per character.