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Why do people queue for dungeons, if they do not want to run them?

Maythor
Maythor
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I was just in the random dungeon finder, got into Stone Garden and the leader of the group disbanded group when on the second mob pull!

Why the bleep can the game allow one person to troll us that joined the finder and wanted to do a dungeon. It's back to waiting in the dps queue or logging off for me now!
  • deleted221106-002999
    deleted221106-002999
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    I'd guess the disband was accidental.

    Bad interface/menu design having 'quit group' and 'disband group' close together in a tiny menu interface; incredibly stupid having a 'disband group' option at all for randoms.
  • Maythor
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    Pretty poor game design that gives a random player in each random dungeon to troll the other three .. no matter how long they've waited in queue.

    Along with all the bugginess, and fake roles .. yet another reason to avoid the group finder when possible I suppose.
    Edited by Maythor on April 27, 2021 5:10PM
  • AlnilamE
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    If running a random dungeon, people really just want to run the easy ones most of the time.
    The Moot Councillor
  • Maythor
    Maythor
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    Indeed, but why ruin it for the other three? I wonder why the game allows one person in the group the power to destroy the queue for the others?
    Edited by Maythor on April 27, 2021 5:22PM
  • Fennwitty
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    It is too easy to disband by accident.

    Now assuming the player only meant to quit the group alone, the reason why tends to be:

    People don't like doing DLC dungeons for random normals. They want the easy, fast dungeons to grind transmute stones. This is poor design by ZoS where they incentivize random normals as THE ONLY viable method to farm transmute stones.

    And also that ESO+ members have no option to avoid (harder/longer) DLC dungeons in their random normals short of unsubscribing, a feature many have asked for. But that's really a symptom of people being in a hurry to farm transmute crystals.

    Since the player waited for the second pull, that then opens the possibility the player judged the group wouldn't be able to 'handle' that particular dungeon, and instead of saying anything they just quit. Perhaps there was a perceived fake role, or perceived low damage output, hard to say.
    PC NA
  • LadySinflower
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    Maythor wrote: »
    Indeed, but why ruin it for the other three? I wonder why the game allows one person in the group the power to destroy the queu for the others?

    Because some people are jerks with nothing better to do than troll everyone who has the misfortune of dealing with them.
  • Thechuckage
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    Fennwitty wrote: »
    It is too easy to disband by accident.

    Now assuming the player only meant to quit the group alone, the reason why tends to be:

    People don't like doing DLC dungeons for random normals. They want the easy, fast dungeons to grind transmute stones. This is poor design by ZoS where they incentivize random normals as THE ONLY viable method to farm transmute stones.

    And also that ESO+ members have no option to avoid (harder/longer) DLC dungeons in their random normals short of unsubscribing, a feature many have asked for. But that's really a symptom of people being in a hurry to farm transmute crystals.

    Since the player waited for the second pull, that then opens the possibility the player judged the group wouldn't be able to 'handle' that particular dungeon, and instead of saying anything they just quit. Perhaps there was a perceived fake role, or perceived low damage output, hard to say.

    Never attribute to malice which might be an accident or an assessment of the groups capabilities.
  • Jeremy
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    Maythor wrote: »
    I was just in the random dungeon finder, got into Stone Garden and the leader of the group disbanded group when on the second mob pull!

    Why the bleep can the game allow one person to troll us that joined the finder and wanted to do a dungeon. It's back to waiting in the dps queue or logging off for me now!

    Probably because they got Stone Garden.

    A lot of people drop if you they get a DLC dungeon when using the random dungeon finder because they are more difficult. Just one of many reasons they need to split the random dungeon queue up between the base game dungeons and DLC ones.
  • SeaGtGruff
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    Souterain wrote: »
    I'd guess the disband was accidental.

    That would be my guess.

    It's not difficult to accidentally take an unintended action because you've already hit a key to take a particular action but then something else happens that causes your keypress to have an unintended effect. For example, often I'll be trying to harvest a node or loot a container quickly by typing E R when suddenly I'm attacked, with the result that the R fires my ulti.

    Or you might accidentally hit the wrong key because in the heat of battle you lost your place on the keyboard for some reason. Sometimes my keyboard slides around on my desk, and if that happens when I'm in a battle then I might hit the wrong key. Or if I'm stabbing frantically at the keyboard and need to hit a key that isn't immediately next to the key my finger is on, I might overshoot and hit the key above, below, or to the side of it by mistake because I'm reacting too frantically. I once rezzed at a dungeon wayshrine by mistake instead of rezzing in place, causing me to have to trek all the way through the dungeon to get back to the fight. And many's the time when I've found myself hitting Q when I meant to hit 1, or accidentally switching bars when I was trying to hit 1, or hitting 4 when I meant to hit 3, etc.
    I've fought mudcrabs more fearsome than me!
  • Sheezabeast
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    Most polite people pass crown before they ditch.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • jaws343
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    I didn't think you could Disband from group finder? Only Leave and Vote Kick.

    And yeah, from a Random perspective, they probably felt they could wait the 15 minutes and re-queue and complete whatever dungeon they ended up in faster than they thought the Stone Garden run was going to take.
  • Sju
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    I disband the moment I see it's a dlc dungeon. How is that trolling?
  • Agenericname
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    Sju wrote: »
    I disband the moment I see it's a dlc dungeon. How is that trolling?

    Because the other 3 may want to run it?

  • Goregrinder
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    Sju wrote: »
    I disband the moment I see it's a dlc dungeon. How is that trolling?

    Very rarely does the dungeon queue system ever put you in a group with 3 other people who can clear dungeons as fast as you, so I don't blame you. It's usually you having to wait around for everyone else to catch up.
  • Nastassiya
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    Sju wrote: »
    I disband the moment I see it's a dlc dungeon. How is that trolling?



    DPS normally wait a long time for a chance at a group. Now they need to wait again instead of getting a group when tanks and healers get near instant queues.
    Edited by Nastassiya on April 27, 2021 10:09PM
  • GreenHere
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    Sju wrote: »
    I disband the moment I see it's a dlc dungeon. How is that trolling?

    Because DISBANDING dissolves the group entirely -- meaning you forcibly kick the other 3 people at the same time as you leaving.

    LEAVE GROUP is the option you want. This removes only you, and lets them continue doing their thing uninterrupted.


    Disbanding a group for no good reason is a forgivable mistake due to poor UI decisions (as said in above comments), but if you're intentionally breaking up groups just because you don't want to be in them, then that's a real jerk move.

    I suppose ignorance is an understandable excuse; if you just didn't know what Disband means somehow then you can't really be blamed. But now that you've read this comment, there's not much excuse. Never disband groups, please!
  • hexnotic
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    good dungeon etiquette is to pass crown to whoever is staying in the dungeon before you leave. it shouldn’t be an option to completely disband the group as soon as you port into the instance. if someone tries to disband they should just be able to leave while the crown gets passed randomly to another player.
  • The_Old_Goat
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    I've seen it happen a few times when a fake tank realizes he got a dlc and might actually have to work for it.
  • Anonx31st
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    I've seen it happen a few times when a fake tank realizes he got a dlc and might actually have to work for it.

    This 100%. I have noticed that as well. When a fake tank or healer ques for an easy vanilla dungeon then gets a dlc, they bail before being called out.
  • spartaxoxo
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    Fennwitty wrote: »
    It is too easy to disband by accident.

    Now assuming the player only meant to quit the group alone, the reason why tends to be:

    People don't like doing DLC dungeons for random normals. They want the easy, fast dungeons to grind transmute stones. This is poor design by ZoS where they incentivize random normals as THE ONLY viable method to farm transmute stones.

    And also that ESO+ members have no option to avoid (harder/longer) DLC dungeons in their random normals short of unsubscribing, a feature many have asked for. But that's really a symptom of people being in a hurry to farm transmute crystals.

    Since the player waited for the second pull, that then opens the possibility the player judged the group wouldn't be able to 'handle' that particular dungeon, and instead of saying anything they just quit. Perhaps there was a perceived fake role, or perceived low damage output, hard to say.

    Never attribute to malice which might be an accident or an assessment of the groups capabilities.

    "Assessment of the group's capabilities" in this case is the same as malice. Kicking one person is one thing, and dismissing is another. You're not only not doing the dungeon yourself, you're disgustingly deciding for the other 3 what challenge they want to undertake without your involvement.

    Ignorance or accident are the only acceptable reasons IMO. Or the group all wanted to disband, I guess. Anything else and you're a jackwagon.
    Edited by spartaxoxo on April 28, 2021 1:39AM
  • spartaxoxo
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    Sju wrote: »
    I disband the moment I see it's a dlc dungeon. How is that trolling?

    Very rarely does the dungeon queue system ever put you in a group with 3 other people who can clear dungeons as fast as you, so I don't blame you. It's usually you having to wait around for everyone else to catch up.

    You do realize that disband kicks EVERYONE out???
  • Wolfpaw
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    I'm not sure why the option to disband is there in the first place, but I can tell quickly if a group has the dps check on the first couple trash pulls. If they don't have it I leave.
    Edited by Wolfpaw on April 28, 2021 2:06AM
  • HalfRain216
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    I haven’t come across anyone disbanding but I do get a lot of people leave when doing DLC dungeons. My DPS is only about 15k but I have recently got my GF into playing and she isn’t great probably 5-10k DPS.
    I don’t mind though there isn’t one we haven’t been able to clear yet just takes a bit longer.
    I think there is a big disconnection between what the people on this forum are capable off and how they want the game to be played compared to the overall player base.
    I have no need to rush through dungeons and will take my time to enjoy the game instead of rushing through and trying to kill everything as quickly as possible but the amount of toxic messages and kick votes is ridiculous and sad I don’t care if our DPS is to low for how they want to play the game. Once they realize we are in a group they just have to leave as they can’t get anyone kicked and eventually will have people who join and just want to have fun and enjoy the game how it’s meant to be.
  • Wolfpaw
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    I haven’t come across anyone disbanding but I do get a lot of people leave when doing DLC dungeons. My DPS is only about 15k but I have recently got my GF into playing and she isn’t great probably 5-10k DPS.
    I don’t mind though there isn’t one we haven’t been able to clear yet just takes a bit longer.
    I think there is a big disconnection between what the people on this forum are capable off and how they want the game to be played compared to the overall player base.
    I have no need to rush through dungeons and will take my time to enjoy the game instead of rushing through and trying to kill everything as quickly as possible but the amount of toxic messages and kick votes is ridiculous and sad I don’t care if our DPS is to low for how they want to play the game. Once they realize we are in a group they just have to leave as they can’t get anyone kicked and eventually will have people who join and just want to have fun and enjoy the game how it’s meant to be.

    Vet dlc, & that dps I would leave also...no hate messages though 😉

    Some of those kicks are valid at the dps.
    Edited by Wolfpaw on April 28, 2021 2:18AM
  • spartaxoxo
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    I haven’t come across anyone disbanding but I do get a lot of people leave when doing DLC dungeons. My DPS is only about 15k but I have recently got my GF into playing and she isn’t great probably 5-10k DPS.
    I don’t mind though there isn’t one we haven’t been able to clear yet just takes a bit longer.
    I think there is a big disconnection between what the people on this forum are capable off and how they want the game to be played compared to the overall player base.
    I have no need to rush through dungeons and will take my time to enjoy the game instead of rushing through and trying to kill everything as quickly as possible but the amount of toxic messages and kick votes is ridiculous and sad I don’t care if our DPS is to low for how they want to play the game. Once they realize we are in a group they just have to leave as they can’t get anyone kicked and eventually will have people who join and just want to have fun and enjoy the game how it’s meant to be.

    That's low enough dps that I'd leave too, tbh if I were tanking/healing. There are dungeons and modes it would be literally impossible to complete with that dps. I would encourage you to get some sets that are damage oriented, maybe some proc sets. Some of them have some really fun effects too. Good for if you don't want to do a rotation or anything. Also maybe take the lover's mundus if you haven't already. It will really help you increase your damage.

    As for your girlfriend with dps that low I'd imagine it's her gear more than her skill. Why don't you help her out with her build? I'm sure she'd love for someone who will be friendly and comfortable with her rather than someone judgemental or reading something overly complex. She'd be a bit more independent, and the number of dungeons you two can complete together would be higher.

    You guys could also have less people leave. That must be a mood killer to see.
    Edited by spartaxoxo on April 28, 2021 2:34AM
  • HalfRain216
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    Wolfpaw wrote: »
    I haven’t come across anyone disbanding but I do get a lot of people leave when doing DLC dungeons. My DPS is only about 15k but I have recently got my GF into playing and she isn’t great probably 5-10k DPS.
    I don’t mind though there isn’t one we haven’t been able to clear yet just takes a bit longer.
    I think there is a big disconnection between what the people on this forum are capable off and how they want the game to be played compared to the overall player base.
    I have no need to rush through dungeons and will take my time to enjoy the game instead of rushing through and trying to kill everything as quickly as possible but the amount of toxic messages and kick votes is ridiculous and sad I don’t care if our DPS is to low for how they want to play the game. Once they realize we are in a group they just have to leave as they can’t get anyone kicked and eventually will have people who join and just want to have fun and enjoy the game how it’s meant to be.

    Vet dlc, & that dps I would leave also...no hate messages though 😉

    Some of those kicks are valid at the dps.

    Obviously I wouldn’t do Vet DLC just normal. They are only valid from a certain perspective. DPS only matters on how quickly and easily the dungeon can be completed. I don’t want the dungeon to be easy I want it to be challenging and die, learn from those mistakes and get better.

    I also believe I’m in the majority of people who play the game there is only a small fraction that can hit those high DPS and that’s why most on this forum are upset with the direction ZOS goes with difficulty of content they are catering to the majority.

    Honestly though I have tried to get my dps up copy and paste straight from alcast, practiced light attack weaving and rotation. I’m from Australia so not sure if there is to much lag my skills and light attacks just don’t fire off as quickly as others.

  • spartaxoxo
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    Honestly though I have tried to get my dps up copy and paste straight from alcast, practiced light attack weaving and rotation. I’m from Australia so not sure if there is to much lag my skills and light attacks just don’t fire off as quickly as others.

    Oh this reminds me of another tip. Look for a heavy attack build. Don't bother with the weaving if your lag is too bad to make it work. The Alcast builds are good if you have the hands and internet for it, but if you don't you'll get more out of a heavy attack build with a static rotation. It'll put you easily at 25k+ which is enough to complete all the normal dungeons and most of the dlc.
    Edited by spartaxoxo on April 28, 2021 2:39AM
  • HalfRain216
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    spartaxoxo wrote: »
    Honestly though I have tried to get my dps up copy and paste straight from alcast, practiced light attack weaving and rotation. I’m from Australia so not sure if there is to much lag my skills and light attacks just don’t fire off as quickly as others.

    Oh this reminds me of another tip. Look for a heavy attack build. Don't bother with the weaving if your lag is too bad to make it work. The Alcast builds are good if you have the hands and internet for it, but if you don't you'll get more out of a heavy attack build with a static rotation. It'll put you easily at 25k+ which is enough to complete all the normal dungeons and most of the dlc.

    Thanks for the tip. I’ll look into it and give it a try.
  • Wolfpaw
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    Wolfpaw wrote: »
    I haven’t come across anyone disbanding but I do get a lot of people leave when doing DLC dungeons. My DPS is only about 15k but I have recently got my GF into playing and she isn’t great probably 5-10k DPS.
    I don’t mind though there isn’t one we haven’t been able to clear yet just takes a bit longer.
    I think there is a big disconnection between what the people on this forum are capable off and how they want the game to be played compared to the overall player base.
    I have no need to rush through dungeons and will take my time to enjoy the game instead of rushing through and trying to kill everything as quickly as possible but the amount of toxic messages and kick votes is ridiculous and sad I don’t care if our DPS is to low for how they want to play the game. Once they realize we are in a group they just have to leave as they can’t get anyone kicked and eventually will have people who join and just want to have fun and enjoy the game how it’s meant to be.

    Vet dlc, & that dps I would leave also...no hate messages though 😉

    Some of those kicks are valid at the dps.

    Obviously I wouldn’t do Vet DLC just normal. They are only valid from a certain perspective. DPS only matters on how quickly and easily the dungeon can be completed. I don’t want the dungeon to be easy I want it to be challenging and die, learn from those mistakes and get better.

    I also believe I’m in the majority of people who play the game there is only a small fraction that can hit those high DPS and that’s why most on this forum are upset with the direction ZOS goes with difficulty of content they are catering to the majority.

    Honestly though I have tried to get my dps up copy and paste straight from alcast, practiced light attack weaving and rotation. I’m from Australia so not sure if there is to much lag my skills and light attacks just don’t fire off as quickly as others.

    ESO version of GW2 lfg system would be perfect in this game, for everyone & every playstyle.
    Edited by Wolfpaw on April 28, 2021 3:26AM
  • DarcyMardin
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    My inclination would be to bail from a DLC dungeon, too, if the first couple of pulls suggested that finishing the dungeon would be either impossible or would take hours of my time. Disbanding the group was probably a mistake, as other folks have suggested. The person probably just meant to leave and hope for a faster dungeon on the next try.

    I also think DLC random dungeons should be separated from the easier non-DLC dungeons, particularly for level 45s (why are they even allowed in DLC dungeons so early??) — I hate hitting level 45 on an alt and feeling as if there is no way I should be in the pool that includes DLC dungeons when I can’t even wear my top-level gear).
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