Dude what? You are getting the same, but easier. You need less CPs to get the same as on LIVE. So its easier to obtain them.
Dude what? You are getting the same, but easier. You need less CPs to get the same as on LIVE. So its easier to obtain them.
CaptainVenom wrote: »Really... I thought we were getting the same stats but easier... however all you did was cutting them in half in like, everything.
Why is that? Those stats were not even that big, yet you cut it in half?
khaoticfury wrote: »The whole proposed change idea needs to be scrapped...plainand simple....
nerfing the amount of points needed for nerfed stars is just plain ***. I read Zenimax's post about attempting to ensure players can achieve desired builds earlier, BUT can't they just invest half the amount of points for half the result NOW? Why gimp the system for those that enjoy grinding and getting more powerful? We invest hundreds of hours in this game, and the quest for more power IS the drive that keeps this going.
The worst by far is the nerf to the Crit chance star. They already gutted the Crit chance system with U29, and now they are pummeling it further? No good.
Cuz they need buff up something in next patchCaptainVenom wrote: »Why is that? Those stats were not even that big, yet you cut it in half?
Cuz they need buff up something in next patchCaptainVenom wrote: »Why is that? Those stats were not even that big, yet you cut it in half?
Cuz they need buff up something in next patchCaptainVenom wrote: »Why is that? Those stats were not even that big, yet you cut it in half?
"Why?" has been the outstanding, unanswered question to this dev team for a couple years now. They seem to have a curious concept of "balance" based on pure mathematics and inversely proportional to entertainment value.
MovesLikeJaguar wrote: »khaoticfury wrote: »The whole proposed change idea needs to be scrapped...plainand simple....
nerfing the amount of points needed for nerfed stars is just plain ***. I read Zenimax's post about attempting to ensure players can achieve desired builds earlier, BUT can't they just invest half the amount of points for half the result NOW? Why gimp the system for those that enjoy grinding and getting more powerful? We invest hundreds of hours in this game, and the quest for more power IS the drive that keeps this going.
The worst by far is the nerf to the Crit chance star. They already gutted the Crit chance system with U29, and now they are pummeling it further? No good.
I'd argue the worst nerf is the Penetration nerf, since they already nerfed penetration from 5300 -> 1400 with the change from cp 1 to cp 2, making it so stamina builds HAVE to slot maces and usually sharpened just to hit the pen requirement for end game content, and even then, they barely have the requirement. Going from 1400 -> 700 means that even this isn't enough, and now most if not all stam builds will need to run Spriggan's just to meet the requirement, which pigeonholes stam builds into very similar builds. But magicka builds? Nah they're fine, you can build what you want.
The system seems like it was designed without taking into consideration the needs of certain classes when it comes to the content in the game, because ZoS thinks we players are kind enough to let sub-optimal builds run end game content, when in fact most people aren't that kind, and won't let people that don't meet basic requirements into their trial groups, for example. Nor will they allow the sub-optimal DPS build that meets the requirements when they could just pick the magicka build that meets the requirements but also does 20k more dps because they could build what they wanted and weren't forced to make a decision based on a change they didn't make.
DarcyMardin wrote: »I was just getting used to the new CP and starting to like it (except for the messed up green tree), and they respond by cutting the CP benefits in half. SO sick of ZOS making these massive changes all the time. Don’t they test anything before dropping it??