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https://forums.elderscrollsonline.com/en/discussion/683901
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Crit Chance Sets & Change to Harpooner's Wading Kilt

jaysins
jaysins
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The developers have made clear that they thought critical damage was overpowered and have over the last couple of patches nerfed how strong it is. While building into critical chance and damage is still very strong in PvE, it has become more niche to heavily build into it for PvP where malacath has mostly reigned, or close to it, supreme outside of the removal of it and proc sets in Cyrodiil recently. So with this alleged emphasis on reducing the power of crit damage, I was a bit perplexed as to why they would introduce a set like Saxhleel Champion and Harpooner's Wading Kilt at the same time. A decent group with proper timing of ults by healers, and the tank with warhorn, are going to have an extremely high uptime of an additional 40% increased critical damage for the DPS making building into crit even stronger and more necessary than the last few patches.

In PvP, which is where I spend most of my time, Harpooner's is going to make gankers hit significantly harder and larger groups even stronger compared to smaller and numerically disadvantaged ones as the smaller groups should be getting hit more and thus having a more difficult time keeping it stacked which is a big deal with such a large damage bonus. With classes that can stealth or are ranged, they also have a significant advantage in keeping stacks up. Nightblades and magicka sorcerers are already hitting very hard and a 20% increase in their crit damage does not seem like a particularly good or fun idea to me as they can better avoid taking direct damage and will be much better at keeping it stacked than many other classes. Then we have the issue with DKs and spiked armor where it completely negates the mythic against any melee toon trying to use it against them. Between the huge uptime and DPS increase in certain PvE and PvP scenarios, this creates what would appear a very contradictory outcome to the developer's stated intentions in regard to the power of critical damage.

My solution to the above would be to make it act more like the Fury set does as there are not a lot of sets currently cater to that brawler (take damage get stronger) playstyle that used to be much more prevalent in ESO, and it would instead of making it strong or weak so class-dependent, make it more so based around a particular playstyle. This would also eliminate the problem of how easy it is to keep stacked in PvE as currently it would seem like an absolute necessity for any competitive DPS toon. Something like the same ten stacks but if you don't take direct damage in five seconds it falls off giving an advantage to the player that is outnumbered or already disadvantaged. My two cents on what I think is a very cool, but in its current iteration problematic, mythic.
Jaisins -AD Stamsorc. Can't outrun an orc sorc
Bearingitall -EP Warden. Lions and tigers and especially Bears oh my
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