OK, I’m posting this here because I can’t seem to post in the PTS forum...
Is it just me, or is proc set scaling in the PTS right now WAY over tuned... like, astronomically over tuned? Scaling needs to be cut back drastically, it’s not even marginally close to being on par with anything that resembles balance. Particularly weapon/spell damage based proc scaling.
OK, I’m posting this here because I can’t seem to post in the PTS forum...
Is it just me, or is proc set scaling in the PTS right now WAY over tuned... like, astronomically over tuned? Scaling needs to be cut back drastically, it’s not even marginally close to being on par with anything that resembles balance. Particularly weapon/spell damage based proc scaling.
I was afraid of this when I heard about scaling procs. The proc damage is already so over-the-top in battlegrounds right now I don't even want to imagine what it's like on the PTS with it scaling even higher.
TX12001rwb17_ESO wrote: »Meanwhile here I am with a Perfected Master Maul, 3 pieces of Infused jewelry with weapon damage enchantments and yet my proc-sets are significantly weaker, where exactly is everyone getting all this weapon damage from?
LeonAkando wrote: »Are we playing in the same universe? To get procs to even tickle you need a full 12 man trial team with SD damage buffs, Domihaus and Siroria and then some.
They’re overnerfed in general and they were already never used in PVE. Stats are just so much stronger in a trial environment, and now proc sets are just dead sets.
LeonAkando wrote: »Are we playing in the same universe? To get procs to even tickle you need a full 12 man trial team with SD damage buffs, Domihaus and Siroria and then some.
They’re overnerfed in general and they were already never used in PVE. Stats are just so much stronger in a trial environment, and now proc sets are just dead sets.
LeonAkando wrote: »Are we playing in the same universe? To get procs to even tickle you need a full 12 man trial team with SD damage buffs, Domihaus and Siroria and then some.
They’re overnerfed in general and they were already never used in PVE. Stats are just so much stronger in a trial environment, and now proc sets are just dead sets.
Bro, trials are boring after the first 50 runs of the same thing... we’re all PvPers here. **coughs in true endgame**
Artorias24 wrote: »Nerfing the overperforming PvP procs by straight 20% and make Malacath not buffing them was just too simple
Septimus_Magna wrote: »Offensive procs should take in to account the amount of WD/SD and max stam/mag so its more difficult to get high procs just by running a few WD/SD boosting sets.
OK, I’m posting this here because I can’t seem to post in the PTS forum...
Is it just me, or is proc set scaling in the PTS right now WAY over tuned... like, astronomically over tuned? Scaling needs to be cut back drastically, it’s not even marginally close to being on par with anything that resembles balance. Particularly weapon/spell damage based proc scaling.
gariondavey wrote: »Artorias24 wrote: »Nerfing the overperforming PvP procs by straight 20% and make Malacath not buffing them was just too simple
Can't agree more with this. Imagine how simple a solution this could have been
DocFrost72 wrote: »LeonAkando wrote: »Are we playing in the same universe? To get procs to even tickle you need a full 12 man trial team with SD damage buffs, Domihaus and Siroria and then some.
They’re overnerfed in general and they were already never used in PVE. Stats are just so much stronger in a trial environment, and now proc sets are just dead sets.
Bro, trials are boring after the first 50 runs of the same thing... we’re all PvPers here. **coughs in true endgame**
That doesn't invalidate their point that proc sets are under budget in PvE, though.
Milli_Rabbit wrote: »OK, I’m posting this here because I can’t seem to post in the PTS forum...
Is it just me, or is proc set scaling in the PTS right now WAY over tuned... like, astronomically over tuned? Scaling needs to be cut back drastically, it’s not even marginally close to being on par with anything that resembles balance. Particularly weapon/spell damage based proc scaling.
The problem is not the sets, its the stats. We need to boost health to a point where bursting with a proc set is not a good strategy. Want more skill in pvp? Reduce the ability of players to one shot or three shot each other. Simple.