Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
Sandman929 wrote: »I can appreciate no changes in week 2, but wouldn't it be nice if there were some conversation basically saying "Hey, we're picking up what you're putting down and we expect to makes some changes to A, B and C in week 3"
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
did u ever use procc sets in pvp? there is no "cut in half" by battle spirit
Usually feedback from Week 1 of the PTS doesn't get taken into account until Week 3 of the PTS. So this is expected.
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
did u ever use procc sets in pvp? there is no "cut in half" by battle spirit
Yes there is, lol. Let's not spread misinformation...
Vercingetorix wrote: »Week 1 is ALWAYS bug fixes and nothing more. If ZoS doesn’t touch the combat changes by week 3, you have your answer and can expect what you see now going Live. The gear scaling is fine on PTS. The highly inflated numbers you are seeing are being blown out of proportion:
- Crimson: 10k tooltip with a HP focus (~45k)
- 10k damage gets cut in half by Battle Spirit
- Further 38% damage reduction from player resistances (typically around 25k resist)
Even if the player doesn’t block (which cuts the damage in half AGAIN), or evade, or root/snare the enemy, they will at worst be taking around 3100 damage every 8 seconds. Any temporary HP boost lasts for at most 20 seconds and can be played around.
did u ever use procc sets in pvp? there is no "cut in half" by battle spirit
Yes there is, lol. Let's not spread misinformation...
Thannazzar wrote: »Usually feedback from Week 1 of the PTS doesn't get taken into account until Week 3 of the PTS. So this is expected.
If it is taken into account at all, historically very little pts feedback is acknowledged and even less results in any change. Realistically apart from bugs and calc errors expect no major changes between the first pts patch and the live release.
Not seeing anything in the patch notes. Did I miss it?
Or is it seriously not being at least acknowledged?
Thannazzar wrote: »Usually feedback from Week 1 of the PTS doesn't get taken into account until Week 3 of the PTS. So this is expected.
If it is taken into account at all, historically very little pts feedback is acknowledged and even less results in any change. Realistically apart from bugs and calc errors expect no major changes between the first pts patch and the live release.
Sure, but this exact thread happens 4 times a year and really, it is shocking that people haven't figured out by now that Patch 2 of the PTS is not going to include any major changes.
Not seeing anything in the patch notes. Did I miss it?
Or is it seriously not being at least acknowledged?
You should know by now, that those changes to procs, if they are coming, will release in 0.2 and 0.3 PTS notes. We've been doing this for many years now, and that tends to be their pattern.
Mahabahabtha wrote: »
So CP 2.0 was only a "Minor Change"
omg...
what will happen when they will change things in the LARGE Scale ?????
Proc scaling is a good thing