Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Proc and no-Proc PvP, The Blackwood Chapter

Veles
Veles
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Good day!

I apologize for starting a topic that has been discussed dozens of times on this forum. But I have concerns that I cannot help but share. No purpose to aggro all supporters of the opposite thinking. I wish you were given what you want too.

PvP in TESO has never been incredible, but it is always the top reason for nerfs, if something nerfed.
There is no balance in it. Constantly certain class, certain sets, races, moon phase make certain players stronger.

But if earlier, with all unbalance, player had to have at least some skill to enjoy these benefits. Now no-brain builds are in order.
The player simply brings proc-sets to another player, he is a passive participant in this battle.

And, looking at patch notes, looking at videos from PTS, reviews from friends ... The situation will be even worse.

Today's Cyrodiil, with its disabled proc-sets, is far better than mindless nightmare beyond its borders.

If you are not able to give us a good foundation for PvP, then please leave us at least one Cyrodiil campaign, without proc-sets, as it is now.
We don't even need a new champion system there. It makes bad things even worse.

While you work out once again the scheme
"to give players an indecent IMBA, after the main sales period nerf everything"
You are not giving new content for PvP anyway. Do not practice on PVP this scheme, which no doubt fills bank accounts, but ruins the game.

Cyrodiil today is imperfect, old features are abused, it is imbalanced, but it is better! And I'm afraid if you allow us to keep such campaign, it will be filled more often and more than others.
Thank you.

Proc and no-Proc PvP, The Blackwood Chapter 95 votes

Proc
27% 26 votes
No-Proc
72% 69 votes
  • Goregrinder
    Goregrinder
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    We started with stat sets, I don't mind finishing out the game with stat sets. I prefer to let my mouse and keyboard do all of the talking.
  • LarsS
    LarsS
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    I hope we will have at least one non procent campaign.
    GM for The Daggerfall Authority EU PC
  • CSose
    CSose
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    Veles wrote: »
    Good day!

    I apologize for starting a topic that has been discussed dozens of times on this forum. But I have concerns that I cannot help but share. No purpose to aggro all supporters of the opposite thinking. I wish you were given what you want too.

    PvP in TESO has never been incredible, but it is always the top reason for nerfs, if something nerfed.
    There is no balance in it. Constantly certain class, certain sets, races, moon phase make certain players stronger.

    But if earlier, with all unbalance, player had to have at least some skill to enjoy these benefits. Now no-brain builds are in order.
    The player simply brings proc-sets to another player, he is a passive participant in this battle.

    And, looking at patch notes, looking at videos from PTS, reviews from friends ... The situation will be even worse.

    Today's Cyrodiil, with its disabled proc-sets, is far better than mindless nightmare beyond its borders.

    If you are not able to give us a good foundation for PvP, then please leave us at least one Cyrodiil campaign, without proc-sets, as it is now.
    We don't even need a new champion system there. It makes bad things even worse.

    While you work out once again the scheme
    "to give players an indecent IMBA, after the main sales period nerf everything"
    You are not giving new content for PvP anyway. Do not practice on PVP this scheme, which no doubt fills bank accounts, but ruins the game.

    Cyrodiil today is imperfect, old features are abused, it is imbalanced, but it is better! And I'm afraid if you allow us to keep such campaign, it will be filled more often and more than others.
    Thank you.

    We should have access to all the content we've paid for. Period.
  • Rahar
    Rahar
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    I've said this in a previous post, but I'll say it again: I think all PvP should be procless. 1 Cyrodiil campaign isn't enough, and just divides the already shrinking playerbase further. What's next? An old CP system campaign? A campaign where you can't streak 3 times in a row? If PvP was just left procless, the overwhelming majority of players win. PvE players get what they want, most PvP players get what they want... the only people that don't are the ones that feel entitled to overtuned new proc sets, sets of which probably shouldn't be in PvP in the first place because it adds way too much balancing overhead.
    NeRf MaGsOrC
  • Rahar
    Rahar
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    CSose wrote: »
    Veles wrote: »
    Good day!

    I apologize for starting a topic that has been discussed dozens of times on this forum. But I have concerns that I cannot help but share. No purpose to aggro all supporters of the opposite thinking. I wish you were given what you want too.

    PvP in TESO has never been incredible, but it is always the top reason for nerfs, if something nerfed.
    There is no balance in it. Constantly certain class, certain sets, races, moon phase make certain players stronger.

    But if earlier, with all unbalance, player had to have at least some skill to enjoy these benefits. Now no-brain builds are in order.
    The player simply brings proc-sets to another player, he is a passive participant in this battle.

    And, looking at patch notes, looking at videos from PTS, reviews from friends ... The situation will be even worse.

    Today's Cyrodiil, with its disabled proc-sets, is far better than mindless nightmare beyond its borders.

    If you are not able to give us a good foundation for PvP, then please leave us at least one Cyrodiil campaign, without proc-sets, as it is now.
    We don't even need a new champion system there. It makes bad things even worse.

    While you work out once again the scheme
    "to give players an indecent IMBA, after the main sales period nerf everything"
    You are not giving new content for PvP anyway. Do not practice on PVP this scheme, which no doubt fills bank accounts, but ruins the game.

    Cyrodiil today is imperfect, old features are abused, it is imbalanced, but it is better! And I'm afraid if you allow us to keep such campaign, it will be filled more often and more than others.
    Thank you.

    We should have access to all the content we've paid for. Period.

    You of course have a right to wear your sets, but there are plenty of other varieties of content you can utilize them in that aren't against other players that may or may not have access to the same luxuries you can afford. The proof that it's damaging is found in other games: there are plenty of MMOs that limit access to abilities and stats based on whether you're fighting another player or not, and the PvP benefits greatly from it. GW2 is the best example, limiting skills and stats strictly to 2 pieces of gear IIRC -- and by no means was it balanced when I played it, but it was far better than ESO ever was strcturally -- and there are plenty of others, like FFXIV, WoW, etc. that all have benefitted from implementing a system like this. And just to be clear, I'm measuring success and benefits by the amount of the playerbase that actually plays PvP in those games by personal experience. It's time to make PvP less arcane and much more accessible, ESO.

    [Edit to remove bait]
    Edited by [Deleted User] on April 27, 2021 3:08AM
    NeRf MaGsOrC
  • Araneae6537
    Araneae6537
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    From what we’ve been told, I don’t think it’s possible at present to have different sets enabled for different campaigns. My understanding (and hope) is that they’re looking into implementing this for Update 31 in the fall.
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    If proc go live as they are on pts right now, it will be the most disastrous tank meta proc builds ever to poison pvp... ever. Worse than Sloan cancer, worse than old vamp bat emperors. It will be the end as every troll switches to necro tank health builds.
  • Goregrinder
    Goregrinder
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    If proc go live as they are on pts right now, it will be the most disastrous tank meta proc builds ever to poison pvp... ever. Worse than Sloan cancer, worse than old vamp bat emperors. It will be the end as every troll switches to necro tank health builds.

    I agree, and I don't want it to go live the way it is right now on PTS. But if it does, I'm obviously going to pull my harbinger necro tank out of the closet and PVP how ZOS apparently wants us to.
  • FluffWit
    FluffWit
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    They should keep it non proc for another 3 months while you go through every set and see if its over- or under performing.

    But they won't. They're gonna go back to proc campaigns only and a few extremely cheesy builds are going to completely dominate and make it really unfun for anyone who's not running them.

    Wish they'd just be patient and get it right. there is no hurry to go back to proc campaigns.
  • ResidentContrarian
    ResidentContrarian
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    The problem with no-proc PvP is that it's only enjoyable on the classes and specs that are "above" the rest. If proc changes currently on PTS go on live, I will simply go PvE and read some books.

    BGs on live right now are already bad, but imagining how much worse they can get with stat scaling is not something my mind wants to do in even it's most idle state.
  • Rahar
    Rahar
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    The problem with no-proc PvP is that it's only enjoyable on the classes and specs that are "above" the rest. If proc changes currently on PTS go on live, I will simply go PvE and read some books.

    BGs on live right now are already bad, but imagining how much worse they can get with stat scaling is not something my mind wants to do in even it's most idle state.

    Yeah, but subscribing to procs just exacerbates the bad class balance: it makes it harder to see and harder to fix from the huge consideration that needs to be done when applying changes. Once we have no-proc and can see how each class performs in PvP without sets carrying it -- effectively setting a foundation -- we can go from there and address balancing issues between classes in PvP without considering fringe cases of several hundred sets with individual procs and set bonuses. Of course, PvE still has to be considered and there it's fine if proc sets exist, but PvE is far, far less sensitive to balance than PvP is, imo.
    NeRf MaGsOrC
  • PigofSteel
    PigofSteel
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    We got some procKings here.
  • FluffWit
    FluffWit
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    The problem with no-proc PvP is that it's only enjoyable on the classes and specs that are "above" the rest. If proc changes currently on PTS go on live, I will simply go PvE and read some books.

    BGs on live right now are already bad, but imagining how much worse they can get with stat scaling is not something my mind wants to do in even it's most idle state.

    I agree, this no proc thing is rather half assed and some classes are at a huge advantage. But the solution isn't to bring procs back in a really half assed way. Take a few more months and get it right.

    One thing that should be looked into is allowing proc sets to crit in pve but not pvp. It could make them more viable for dungeons and trials without having them over perform in Cyrodiil.
  • Veles
    Veles
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    If I remember correctly, this whole story with the disabling of proc-sets in Cyrodiil, promises about update 31, and then update 30 were directly related to the fact that PvP in TESO, due to proc-sets, turned into an unplayable and uninteresting mess. Now we end up with an even worse option
    ...are any of the senior developers at least playing their game? Or do combat parameters change in a random order based purely on theoretical speculation?
  • marius_buys
    marius_buys
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    DLC Proc sets are overtuned because they are in essence pay to win sets from new DLC. Change my mind... :smile:
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • itscompton
    itscompton
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    DLC Proc sets are overtuned because they are in essence pay to win sets from new DLC. Change my mind... :smile:
    Nothing personal but why do you think people value your opinion so highly we'd go out of our way to try? Not even saying you're wrong about this but when you use the classic right wing smug troll phrase to attempt to move the burden of proof to your opponent it just makes me discount your beliefs and say "No thanks, enjoy your ignorance".
    Edited by itscompton on April 27, 2021 2:26PM
  • Redguards_Revenge
    Redguards_Revenge
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    Strange. I offered advice to zos a while ago.


    4 campaigns.

    Procs + CP

    No procs + CP

    procs + No CP

    No Procs + No CP

    This is simple concepts yall.
  • AuraStorm43
    AuraStorm43
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    Limiting PVP to only 20 sets limits build diversity

    Rather than doing that, ZOS should actually nerf the proc sets. If its not improving lag then why bother
  • Veles
    Veles
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    Limiting PVP to only 20 sets limits build diversity

    Are you serious? Those who play proc-sets use four. Four sets. There is more variety in current Cyrodiil than on the BG with a high MMR.
  • Kalik_Gold
    Kalik_Gold
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    Make a new PvP map, where the mages guild, or oblivion portals strip your current gear (ala Terminator time travel portals). When you get in you can equip gear laying around at the entrance... all stat based. New PvP encounter and no procs. Double win. Return everything else to what is was before, and also bring back CP enabled battlegrounds.


    Options:
    New large scale no proc PvP encounter - CP enabled / or disabled (2 servers)
    Battlegrounds - CP enabled / or disabled (2 servers)
    Old large scale Cyrodiil - CP enabled / or disabled + alliance locked cp server (3 servers)
    Imperial City - CP enabled / or disabled (2 servers)


    This gives anyone that wants to do PvP somewhere to go without stepping on toes... everything should have a CP or NoCP option, and we need something new - and if no proc is what the goal is implement it there from the start, leaving Cyrodiil for Proc sets.

    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Goregrinder
    Goregrinder
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    Veles wrote: »
    Limiting PVP to only 20 sets limits build diversity

    Are you serious? Those who play proc-sets use four. Four sets. There is more variety in current Cyrodiil than on the BG with a high MMR.

    What Crimson, Vateshran, Grothdar, and Harbinger right? Doesn't sound too diverse to me.
  • Jaraal
    Jaraal
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    Good PvPers will succeed regardless of what gear is available. Those who feel they aren't good enough to compete and are scared of gear instead of player talent will always be looking to manipulate the playing field and lower the ceiling in their favor.

    Want to win? Grab the best available gear and skills and go get it done. Stomping your feet because you keep getting rolled while bringing your knife to a gunfight isn't a good look. The same people on the leaderboards in proc are still on top in no-proc. The people waiting for the perfect conditions to play are nowhere to be seen.


    Edited by Jaraal on April 27, 2021 5:43PM
  • AuraStorm43
    AuraStorm43
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    Veles wrote: »
    Limiting PVP to only 20 sets limits build diversity

    Are you serious? Those who play proc-sets use four. Four sets. There is more variety in current Cyrodiil than on the BG with a high MMR.

    Its better than limiting choice to 20 sets, particularly when it doesn’t help with lag

    Nerf the procs if they’re a problem rather than turning them off
  • Rahar
    Rahar
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    Veles wrote: »
    Limiting PVP to only 20 sets limits build diversity

    Are you serious? Those who play proc-sets use four. Four sets. There is more variety in current Cyrodiil than on the BG with a high MMR.

    Its better than limiting choice to 20 sets, particularly when it doesn’t help with lag

    Nerf the procs if they’re a problem rather than turning them off

    I wanted to say that this would be a completely fine solution too, and maybe even a less confusing one, but the rest of the game would suffer for it. Additionally, there would be a higher requirement from the ton of numerical changes needed to each set that most likely couldn't be covered by some blanket percentage since some are better than others.

    Also, weak proc sets don't make money lol
    NeRf MaGsOrC
  • AuraStorm43
    AuraStorm43
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    Rahar wrote: »
    Veles wrote: »
    Limiting PVP to only 20 sets limits build diversity

    Are you serious? Those who play proc-sets use four. Four sets. There is more variety in current Cyrodiil than on the BG with a high MMR.

    Its better than limiting choice to 20 sets, particularly when it doesn’t help with lag

    Nerf the procs if they’re a problem rather than turning them off

    I wanted to say that this would be a completely fine solution too, and maybe even a less confusing one, but the rest of the game would suffer for it. Additionally, there would be a higher requirement from the ton of numerical changes needed to each set that most likely couldn't be covered by some blanket percentage since some are better than others.

    Also, weak proc sets don't make money lol

    Point is I’m not a fan of turning off hundreds of sets when i’ve spent ages farming gear and optimizing my toons. Its honestly a mistake to have procs scale off of weapon/spell damage with how high it is and with all the slottables that buff that damage

    I get it hurts pve in some areas but i think there’s a happy medium somewhere between the PTS now and an area where its tolerable. I’m not really gonna feel pity for the devs having to balance all these sets, thats their job
  • Starlight_Whisper
    Starlight_Whisper
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    Just different rule sets via campaigns. Let both sides be happy.
  • Waffennacht
    Waffennacht
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    Vast majority of sets are "procs"

    When people say "procs" are over powered they are referring to a very small portion of what is currently not allowed

    I do not mind the "free damage procs" being tuned down; but I do not enjoy the extremely limited theorycrafting in no proc Cyrodill
    Edited by Waffennacht on April 27, 2021 9:52PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • joseayalac
    joseayalac
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    ...

    When people say "procs" are over powered they are referring to a very small portion of what is currently not allowed

    ...

    This is important to bring to the discussion!

    ZOS hasn't explained further why would they keep all the proc sets off Cyro after the test was done, when clearly the reason why people enjoy it better is because there's no "free damage procs".

    Zenimax certainly hasn't mantained a coherent dialoge with the community (which takes its time to give a LOT of constructive feedback and testing) about what's going on in their minds about combat.

    IMO that's the reason why so many people just interpret it as a cheap and predatory marketing trick, instead of a more elaborate marketing strategy in which you put more effort to not harm your metagame in such a way every time you launch content.
  • Anonx31st
    Anonx31st
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    Proc sets are catered first around PvE since that is what the majority of the player base does. It's as simple as that.
  • LightYagami
    LightYagami
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    I always like no-proc PvP
    No improvement on Cyrodill servers -> no ESO plus renewal.
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