Front loading = diminishing returns
A lot of people, ZOS included, didn't seem to like that. Personally I had no issue with it as I felt it was an intelligent solution.
But something a lot of people are missing and what ZOS hasn't communicated properly is that they also wanted to nerf high-end dps further.
They basically addressed the issue we've been having with the new system, that it is too grindy, and fixed that, but at the same time also fixed the power issue they wanted to get fixed. They communicated it as the solution to our concerns and not as a nerf that also happens to be solving our concerns.
So yeah, bad communication on ZOS' part (as always, unfortunately).
Greasytengu wrote: »Instead of just flat nerfing everything, they need to front load the passives.
Example:
Currently the max resources stars give 260 each stage for a maximum of 1040.
|260|260|260|260|
If it were front loaded it would look more like this:|520|260|190|70|
This would allow lower CP players to do competitive DPS at a lower level while allowing for some vertical progression later on.
Front loading = diminishing returns
A lot of people, ZOS included, didn't seem to like that. Personally I had no issue with it as I felt it was an intelligent solution.
But something a lot of people are missing and what ZOS hasn't communicated properly is that they also wanted to nerf high-end dps further.
They basically addressed the issue we've been having with the new system, that it is too grindy, and fixed that, but at the same time also fixed the power issue they wanted to get fixed. They communicated it as the solution to our concerns and not as a nerf that also happens to be solving our concerns.
So yeah, bad communication on ZOS' part (as always, unfortunately).
I am just wondering if what Zos did is at all effective.
It appears that the top end players have already figured out how to adjust their builds to maintain, (or at least come close to maintaining) their current damage output.
Meanwhile the more casual players, who depend upon these passives much more, will be hit harder.
I am worried that instead of bringing the 'floor" and "ceiling" closer together, what will happen is that they will just get farther apart.
Ah well.
ThoughtRaven wrote: »I fully support the idea of front loading rather than just straight nerfing the passives.
Props to @Greasytengu for also bringing it up in another thread.Greasytengu wrote: »Instead of just flat nerfing everything, they need to front load the passives.
Example:
Currently the max resources stars give 260 each stage for a maximum of 1040.
|260|260|260|260|
If it were front loaded it would look more like this:|520|260|190|70|
This would allow lower CP players to do competitive DPS at a lower level while allowing for some vertical progression later on.